Player Matchup

Odin
Odin
Abel_Crossroad
Odin
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
165W - 155L
1,506 Elo+
Party 2
Danzaburou
Danzaburou
GeorgeThorogood
Danzaburou
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
joshopolice11
Chiron
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 64L
1,485 Elo+
Party 2
Mulan
Mulan
jterman123498765
Mulan
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
108W - 90L
1,596 Elo+
Party 2
Zeus
Zeus
xI PlowTime Ix
Zeus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,595 Elo+
Party 1
Team Averages
Level 120
1,500 SR
1,536 Elo+

VS

Team Averages
Level 144
1,415 SR
1,467 Elo+
Serqet
Serqet
IssaLyssa94
Serqet
Level 148
God Stats
2W - 3L
1,500 SR
Queue Stats
187W - 175L
1,425 Elo+
Party 3
Bacchus
Bacchus
Mike Luther
Bacchus
Level 160
God Stats
0W - 5L
1,285 SR
Queue Stats
415W - 469L
1,447 Elo+
Solo
Thor
Thor
Vamf89
Thor
Level 108
God Stats
1W - 1L
1,211 SR
Queue Stats
84W - 83L
1,453 Elo+
Solo
Chronos
Chronos
kingsteve305
Chronos
Level 147
God Stats
0W - 4L
1,500 SR
Queue Stats
148W - 129L
1,496 Elo+
Party 3
Cthulhu
Cthulhu
supawn
Cthulhu
Level 158
God Stats
5W - 3L
1,582 SR
Queue Stats
296W - 303L
1,515 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 4 / 13
10,131
724
6,300
14,431
15,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
GeorgeThorogood
Danzaburou
18
6 / 5 / 11
11,732
838
17,794
14,767
5,666
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
4 / 1 / 12
11,344
810
13,963
12,913
5,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
6 / 5 / 11
11,245
803
11,788
13,843
8,600
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
4 / 5 / 11
11,395
814
15,361
9,839
3,642
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
15
3 / 5 / 11
9,496
678
8,122
12,826
7,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Mike Luther
Bacchus
17
2 / 2 / 15
10,786
770
9,193
15,242
15,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Thor
Vamf89
Thor
18
8 / 4 / 8
11,389
814
16,517
14,283
7,978
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Chronos
kingsteve305
Chronos
17
3 / 5 / 9
10,519
751
13,228
13,041
5,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
supawn
Cthulhu
18
4 / 4 / 12
11,107
793
13,817
17,255
12,468
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
75
20
Kills
20
20
Deaths
20
58
Assists
55
Player
Kills
Deaths
Assists
KDA
W
0
4
13
1.63
W
Danzaburou
GeorgeThorogood
Danzaburou
6
5
11
2.3
L
Serqet
3
5
11
1.7
L
Bacchus
Mike Luther
Bacchus
2
2
15
4.75
L
Thor
Vamf89
Thor
8
4
8
3
W
4
1
12
10
W
6
5
11
2.3
L
Chronos
kingsteve305
Chronos
3
5
9
1.5
L
Cthulhu
supawn
Cthulhu
4
4
12
2.5
W
4
5
11
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,206
Damage
60,877
65,793
Taken
72,647
38,208
Mitigated
48,647
26,673
Healing
24,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,300
1,198
1,343
2,281
14,431
15,099
230
7,308
6,592
0
10,057
W
Danzaburou
GeorgeThorogood
Danzaburou
17,794
6,229
2,692
3,085
14,767
5,666
2,803
6,977
7,218
0
38,011
L
Serqet
8,122
2,139
3,486
3,215
12,826
7,056
427
2,352
10,474
0
9,058
L
Bacchus
Mike Luther
Bacchus
9,193
234
3,414
2,389
15,242
15,777
51
3,671
11,571
14,404
0
L
Thor
Vamf89
Thor
16,517
4,057
2,273
2,406
14,283
7,978
942
4,575
9,708
0
24,903
W
13,963
4,811
3,483
6,613
12,913
5,201
1,033
9,179
3,684
0
36,028
W
11,788
1,746
1,269
3,645
13,843
8,600
103
6,481
6,457
1,951
14,295
L
Chronos
kingsteve305
Chronos
13,228
3,824
177
1,522
13,041
5,368
2,059
2,439
10,602
34,458
0
L
Cthulhu
supawn
Cthulhu
13,817
352
2,928
2,636
17,255
12,468
148
3,747
13,508
35,933
0
W
15,361
1,184
1,388
874
9,839
3,642
1,322
6,293
3,424
31,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,847
Gold Earned
53,297
154
Minions Killed
133
0
Camps Cleared
0
1,150,685
Distance Traveled
1,302,814
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,131
724
12
1
0
263,986
0
W
Danzaburou
11,732
838
52
4
0
197,994
0
L
Serqet
9,496
678
6
0
0
276,690
3
L
Bacchus
10,786
770
8
1
0
274,899
0
L
Thor
11,389
814
32
2
0
246,016
0
W
Chiron
11,344
810
40
3
0
253,269
0
W
Mulan
11,245
803
11
1
0
197,729
1
L
Chronos
10,519
751
58
4
0
240,256
1
L
Cthulhu
11,107
793
29
2
0
264,953
3
W
Zeus
11,395
814
39
3
0
237,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role