Player Matchup

Cupid
Cupid
Dashywastaken
Cupid
Level 15
God Stats
0W - 2L
1,196 SR
Queue Stats
16W - 18L
1,434 Elo+
Solo
Chang'e
Chang'e
Nanashibara
Chang'e
Level 7
God Stats
1W - 4L
1,231 SR
Queue Stats
6W - 7L
1,393 Elo+
Party 1
Erlang Shen
Erlang Shen
NocturnalEcho1
Erlang Shen
Level 18
God Stats
5W - 7L
1,368 SR
Queue Stats
220W - 216L
1,234 Elo+
Solo
Hachiman
Hachiman
SevenSINSinUSe
Hachiman
Level 25
God Stats
10W - 5L
1,562 SR
Queue Stats
83W - 61L
1,548 Elo+
Solo
Khepri
Khepri
ペップショット
Khepri
Level 16
God Stats
7W - 12L
1,436 SR
Queue Stats
18W - 27L
1,350 Elo+
Party 1
Team Averages
Level 16
1,359 SR
1,392 Elo+

VS

Team Averages
Level 23
1,497 SR
1,425 Elo+
Cu Chulainn
Cu Chulainn
Carminebird
Cu Chulainn
Level 27
God Stats
13W - 14L
1,587 SR
Queue Stats
131W - 118L
1,453 Elo+
Solo
Aphrodite
Aphrodite
DocFU
Aphrodite
Level 20
God Stats
21W - 19L
1,612 SR
Queue Stats
162W - 185L
1,479 Elo+
Solo
Sun Wukong
Sun Wukong
EFDZ05
Sun Wukong
Level 15
God Stats
3W - 2L
1,500 SR
Queue Stats
94W - 108L
1,397 Elo+
Solo
Ah Puch
Ah Puch
Matuelin
Ah Puch
Level 29
God Stats
2W - 3L
1,287 SR
Queue Stats
20W - 27L
1,284 Elo+
Solo
Mercury
Mercury
Sachmoe
Mercury
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
157W - 153L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 7 / 4
10,072
420
11,408
18,345
8,534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
Nanashibara
Chang'e
15
1 / 7 / 1
9,355
390
6,594
16,257
7,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
NocturnalEcho1
Erlang Shen
17
6 / 7 / 0
11,450
477
10,880
20,001
16,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Hachiman
16
0 / 6 / 2
10,435
435
12,356
16,570
8,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
1 / 8 / 3
10,055
419
7,807
25,660
27,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Carminebird
Cu Chulainn
18
8 / 2 / 13
11,971
499
17,188
23,815
26,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Aphrodite
DocFU
Aphrodite
17
3 / 2 / 15
11,845
494
10,807
14,605
18,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
EFDZ05
Sun Wukong
19
4 / 1 / 7
12,140
506
9,166
18,393
14,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ah Puch
Matuelin
Ah Puch
19
5 / 3 / 9
12,531
522
17,346
14,317
6,013
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Sachmoe
Mercury
19
14 / 2 / 6
12,386
516
22,551
14,284
5,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
84
10
Kills
34
35
Deaths
10
10
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Carminebird
Cu Chulainn
8
2
13
7.25
L
2
7
4
0.57
W
Aphrodite
DocFU
Aphrodite
3
2
15
5.25
W
Sun Wukong
EFDZ05
Sun Wukong
4
1
7
7.5
W
Ah Puch
Matuelin
Ah Puch
5
3
9
3.17
L
Chang'e
Nanashibara
Chang'e
1
7
1
0.21
L
Erlang Shen
NocturnalEcho1
Erlang Shen
6
7
0
0.86
W
Mercury
Sachmoe
Mercury
14
2
6
8.5
L
Hachiman
0
6
2
0.17
L
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,045
Damage
77,058
96,833
Taken
85,414
68,542
Mitigated
70,696
18,985
Healing
43,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Carminebird
Cu Chulainn
17,188
3,179
0
6,154
23,815
26,580
1,191
3,724
20,091
523
62,131
L
11,408
6,246
1,774
3,204
18,345
8,534
172
3,144
14,923
0
45,838
W
Aphrodite
DocFU
Aphrodite
10,807
3,160
9,351
9,343
14,605
18,424
1,389
3,325
11,280
58,785
0
W
Sun Wukong
EFDZ05
Sun Wukong
9,166
1,545
0
6,556
18,393
14,663
583
929
17,464
0
60,018
W
Ah Puch
Matuelin
Ah Puch
17,346
914
1,530
7,191
14,317
6,013
2,501
4,197
10,120
87,392
0
L
Chang'e
Nanashibara
Chang'e
6,594
824
1,219
5,058
16,257
7,987
551
6,636
9,571
41,315
0
L
Erlang Shen
NocturnalEcho1
Erlang Shen
10,880
5,308
0
3,340
20,001
16,228
0
5,776
14,063
0
77,209
W
Mercury
Sachmoe
Mercury
22,551
10,394
0
3,157
14,284
5,016
2,743
2,615
11,669
0
77,035
L
Hachiman
12,356
4,835
0
3,188
16,570
8,150
147
3,010
13,185
419
62,110
L
7,807
555
0
1,202
25,660
27,643
566
9,750
15,297
39,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,367
Gold Earned
60,873
413
Minions Killed
553
0
Camps Cleared
0
2,011,387
Distance Traveled
2,186,717
28
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
11,971
499
83
3
0
436,929
0
L
Cupid
10,072
420
80
3
0
385,445
8
W
Aphrodite
11,845
494
90
4
0
394,912
3
W
Sun Wukong
12,140
506
138
6
0
446,248
0
W
Ah Puch
12,531
522
150
6
0
404,490
6
L
Chang'e
9,355
390
83
3
0
380,505
4
L
Erlang Shen
11,450
477
107
4
0
480,372
0
W
Mercury
12,386
516
92
4
0
504,138
0
L
Hachiman
10,435
435
98
4
0
343,409
9
L
Khepri
10,055
419
45
2
0
421,656
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role