Player Matchup

Mercury
Mercury
Braigro100
Mercury
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 19L
1,386 Elo+
Solo
Danzaburou
Danzaburou
CASG-01
Danzaburou
Level 127
God Stats
37W - 29L
1,708 SR
Queue Stats
999W - 1,123L
1,522 Elo+
Solo
He Bo
He Bo
SavetheBees9619
He Bo
Level 49
God Stats
3W - 1L
1,525 SR
Queue Stats
142W - 157L
1,560 Elo+
Solo
Geb
Geb
TheKingsmen123
Geb
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,224 Elo+
Party 2
Anhur
Anhur
matthias3200
Anhur
Level 113
God Stats
5W - 2L
1,500 SR
Queue Stats
125W - 129L
1,238 Elo+
Party 2
Team Averages
Level 73
1,546 SR
1,386 Elo+

VS

Team Averages
Level 65
1,630 SR
1,530 Elo+
Khepri
Khepri
JohnnyKicksAlot
Khepri
Level 127
God Stats
34W - 39L
1,531 SR
Queue Stats
416W - 410L
1,518 Elo+
Party 1
Chang'e
Chang'e
Leadfoot1398
Chang'e
Level 96
God Stats
7W - 7L
1,538 SR
Queue Stats
309W - 307L
1,498 Elo+
Party 1
Mercury
Mercury
NoonS55
Mercury
Level 33
God Stats
8W - 6L
1,608 SR
Queue Stats
89W - 83L
1,518 Elo+
Solo
Bellona
Bellona
Styx01
Bellona
Level 46
God Stats
9W - 11L
1,811 SR
Queue Stats
132W - 159L
1,508 Elo+
Solo
Hou Yi
Hou Yi
v3Styles
Hou Yi
Level 24
God Stats
15W - 8L
1,661 SR
Queue Stats
67W - 36L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Braigro100
Mercury
9
1 / 0 / 0
5,242
655
563
4,148
1,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
CASG-01
Danzaburou
10
2 / 0 / 0
5,611
701
1,997
3,127
1,139
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

8
0 / 2 / 1
4,582
573
2,095
3,791
1,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
0 / 0 / 0
4,600
575
1,195
4,166
1,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 0 / 0
4,259
532
2,635
3,301
755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 1
4,038
505
1,874
3,992
1,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chang'e
Leadfoot1398
Chang'e
8
2 / 1 / 0
4,404
551
2,259
3,468
876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mercury
NoonS55
Mercury
8
0 / 2 / 0
4,421
553
2,004
5,065
1,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
Styx01
Bellona
1
0 / 0 / 0
1,497
187
0
0
0
Hou Yi
v3Styles
Hou Yi
8
0 / 0 / 0
4,119
515
2,065
2,414
505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
3
3
Kills
2
2
Deaths
3
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Mercury
Braigro100
Mercury
1
0
0
1
W
Danzaburou
CASG-01
Danzaburou
2
0
0
2
L
0
0
1
0.5
L
Chang'e
Leadfoot1398
Chang'e
2
1
0
2
L
Mercury
NoonS55
Mercury
0
2
0
0
W
0
2
1
0.25
L
Bellona
Styx01
Bellona
0
0
0
0
W
0
0
0
0
W
0
0
0
0
L
Hou Yi
v3Styles
Hou Yi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,485
Damage
8,202
18,533
Taken
14,939
5,478
Mitigated
4,109
7,663
Healing
6,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Braigro100
Mercury
563
105
0
860
4,148
1,093
0
474
3,586
0
24,973
W
Danzaburou
CASG-01
Danzaburou
1,997
846
0
1,887
3,127
1,139
2,092
0
3,127
0
25,801
L
1,874
84
0
2,140
3,992
1,328
0
1,066
2,886
13,796
0
L
Chang'e
Leadfoot1398
Chang'e
2,259
431
458
1,116
3,468
876
0
1,324
1,982
16,448
0
L
Mercury
NoonS55
Mercury
2,004
691
0
1,420
5,065
1,400
0
358
4,601
0
17,930
W
2,095
242
0
630
3,791
1,088
167
2,127
1,546
16,344
0
L
Bellona
Styx01
Bellona
0
0
0
0
0
0
0
0
0
0
0
W
1,195
41
0
1,840
4,166
1,403
0
578
3,588
11,607
0
W
2,635
1,256
0
2,446
3,301
755
0
748
2,553
0
20,181
L
Hou Yi
v3Styles
Hou Yi
2,065
1,327
0
1,571
2,414
505
0
234
2,180
0
16,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,294
Gold Earned
18,479
195
Minions Killed
137
0
Camps Cleared
0
717,132
Distance Traveled
629,843
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
5,242
655
64
8
0
158,897
1
W
Danzaburou
5,611
701
52
7
0
125,935
0
L
Khepri
4,038
505
18
2
0
155,604
1
L
Chang'e
4,404
551
31
4
0
157,483
1
L
Mercury
4,421
553
44
6
0
181,319
2
W
He Bo
4,582
573
34
4
0
129,747
3
L
Bellona
1,497
187
0
0
0
0
0
W
Geb
4,600
575
13
2
0
163,184
2
W
Anhur
4,259
532
32
4
0
139,369
0
L
Hou Yi
4,119
515
44
6
0
135,437
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role