Player Matchup

Ganesha
Ganesha
Alchemitsu
Ganesha
Level 83
God Stats
3W - 0L
1,700 SR
Queue Stats
232W - 225L
1,383 Elo+
Party 1
Mercury
Mercury
Deftvr
Mercury
Level 42
God Stats
11W - 21L
1,353 SR
Queue Stats
50W - 59L
1,382 Elo+
Party 1
Scylla
Scylla
Shmkx
Scylla
Level 27
God Stats
3W - 4L
1,407 SR
Queue Stats
22W - 27L
1,350 Elo+
Party 1
Sun Wukong
Sun Wukong
Swyrvo
Sun Wukong
Level 29
God Stats
4W - 3L
1,550 SR
Queue Stats
18W - 22L
1,413 Elo+
Party 1
Izanami
Izanami
j4m3s3ym4n
Izanami
Level 42
God Stats
16W - 27L
1,295 SR
Queue Stats
99W - 144L
1,342 Elo+
Solo
Team Averages
Level 45
1,461 SR
1,374 Elo+

VS

Team Averages
Level 63
1,552 SR
1,461 Elo+
Baron Samedi
Baron Samedi
KevinWalt69
Baron Samedi
Level 13
God Stats
4W - 4L
1,502 SR
Queue Stats
20W - 17L
1,499 Elo+
Party 2
Set
Set
PDiddy11
Set
Level 107
God Stats
8W - 7L
1,613 SR
Queue Stats
96W - 98L
1,538 Elo+
Party 2
Agni
Agni
Wonky_Willy69
Agni
Level 98
God Stats
10W - 10L
1,295 SR
Queue Stats
798W - 780L
1,483 Elo+
Party 2
Izanami
Izanami
bigboy6902
Izanami
Level 63
God Stats
39W - 19L
1,874 SR
Queue Stats
184W - 175L
1,593 Elo+
Party 2
Cthulhu
Cthulhu
ian555
Cthulhu
Level 35
God Stats
9W - 6L
1,476 SR
Queue Stats
31W - 36L
1,192 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Alchemitsu
Ganesha
18
2 / 3 / 11
12,298
492
13,506
19,581
21,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
Deftvr
Mercury
19
5 / 6 / 4
12,477
499
10,998
18,879
8,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
Shmkx
Scylla
17
3 / 12 / 4
11,309
452
9,313
19,869
6,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Swyrvo
Sun Wukong
19
9 / 4 / 0
12,943
518
22,268
22,622
16,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
j4m3s3ym4n
Izanami
17
8 / 5 / 1
11,777
471
13,049
22,773
8,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
KevinWalt69
Baron Samedi
18
1 / 6 / 6
11,417
457
7,044
14,182
13,093
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
13 / 3 / 7
14,130
565
18,151
21,253
11,441
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
9 / 7 / 6
14,125
565
21,426
15,081
6,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
bigboy6902
Izanami
18
4 / 5 / 4
11,718
469
14,407
21,282
8,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
ian555
Cthulhu
17
3 / 6 / 7
11,712
468
16,277
21,563
19,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
60
27
Kills
30
30
Deaths
27
20
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Alchemitsu
Ganesha
2
3
11
2.5
W
Mercury
Deftvr
Mercury
5
6
4
1.17
L
Baron Samedi
KevinWalt69
Baron Samedi
1
6
6
0.67
L
13
3
7
5.5
W
Scylla
Shmkx
Scylla
3
12
4
0.42
W
Sun Wukong
Swyrvo
Sun Wukong
9
4
0
2.25
L
9
7
6
1.71
L
Izanami
bigboy6902
Izanami
4
5
4
1.2
L
Cthulhu
ian555
Cthulhu
3
6
7
1.08
W
Izanami
j4m3s3ym4n
Izanami
8
5
1
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,134
Damage
77,305
103,724
Taken
93,361
61,871
Mitigated
58,347
23,622
Healing
18,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Alchemitsu
Ganesha
13,506
1,424
501
3,918
19,581
21,414
350
5,762
13,747
62,332
0
W
Mercury
Deftvr
Mercury
10,998
6,772
0
1,058
18,879
8,594
0
6,305
12,338
0
93,029
L
Baron Samedi
KevinWalt69
Baron Samedi
7,044
1,097
720
1,024
14,182
13,093
118
2,304
11,377
50,378
0
L
18,151
8,039
0
4,390
21,253
11,441
728
4,489
16,565
0
100,548
W
Scylla
Shmkx
Scylla
9,313
1,984
0
1,450
19,869
6,676
264
8,629
10,732
59,777
0
W
Sun Wukong
Swyrvo
Sun Wukong
22,268
5,554
0
8,413
22,622
16,782
880
11,045
11,177
0
73,132
L
21,426
226
0
1,828
15,081
6,201
0
5,279
9,465
100,369
0
L
Izanami
bigboy6902
Izanami
14,407
9,004
0
8,228
21,282
8,193
641
5,405
15,752
0
96,241
L
Cthulhu
ian555
Cthulhu
16,277
1,271
708
1,387
21,563
19,419
72
4,956
16,512
44,039
0
W
Izanami
j4m3s3ym4n
Izanami
13,049
7,448
0
8,282
22,773
8,405
2,370
11,864
10,743
0
73,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,804
Gold Earned
63,102
530
Minions Killed
605
0
Camps Cleared
0
2,304,887
Distance Traveled
2,287,974
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
12,298
492
30
1
0
482,042
5
W
Mercury
12,477
499
119
5
0
555,607
1
L
Baron Samedi
11,417
457
107
4
0
384,503
0
L
Set
14,130
565
144
6
0
514,937
0
W
Scylla
11,309
452
94
4
0
358,823
1
W
Sun Wukong
12,943
518
122
5
0
470,053
0
L
Agni
14,125
565
154
6
0
474,177
9
L
Izanami
11,718
469
151
6
0
427,779
3
L
Cthulhu
11,712
468
49
2
0
486,578
1
W
Izanami
11,777
471
165
7
0
438,362
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role