Player Matchup

Anubis
Anubis
ITz_Dark_32
Anubis
Level 51
God Stats
41W - 31L
1,487 SR
Queue Stats
111W - 116L
1,397 Elo+
Party 4
Bellona
Bellona
ITz_Ricky_13
Bellona
Level 45
God Stats
21W - 17L
1,300 SR
Queue Stats
173W - 172L
1,364 Elo+
Party 4
Anhur
Anhur
RitzRanger
Anhur
Level 84
God Stats
4W - 4L
1,479 SR
Queue Stats
32W - 36L
1,418 Elo+
Party 2
Ymir
Ymir
Thunderbirrd
Ymir
Level 49
God Stats
4W - 2L
1,748 SR
Queue Stats
15W - 17L
1,464 Elo+
Party 2
Arachne
Arachne
just-_-breeze
Arachne
Level 105
God Stats
62W - 20L
1,859 SR
Queue Stats
304W - 279L
1,503 Elo+
Party 4
Team Averages
Level 67
1,575 SR
1,429 Elo+

VS

Team Averages
Level 61
1,397 SR
1,375 Elo+
Thoth
Thoth
PGI-Sora_0_o
Thoth
Level 99
God Stats
1W - 2L
1,697 SR
Queue Stats
268W - 280L
1,443 Elo+
Party 3
Hachiman
Hachiman
Phantomwolf58
Hachiman
Level 102
God Stats
15W - 13L
1,387 SR
Queue Stats
281W - 252L
1,372 Elo+
Party 1
Kuzenbo
Kuzenbo
ShadowGaia03
Kuzenbo
Level 27
God Stats
0W - 1L
1,281 SR
Queue Stats
96W - 140L
1,286 Elo+
Party 3
Thanatos
Thanatos
VioletRoseBush
Thanatos
Level 18
God Stats
24W - 42L
1,130 SR
Queue Stats
178W - 231L
1,315 Elo+
Party 1
Freya
Freya
deathtohumanz
Freya
Level 57
God Stats
10W - 9L
1,490 SR
Queue Stats
160W - 184L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
17
14 / 1 / 10
12,517
569
19,770
16,461
8,997
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
ITz_Ricky_13
Bellona
16
5 / 1 / 7
11,786
536
8,460
18,475
18,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Anhur
18
4 / 2 / 3
12,367
562
5,369
11,947
4,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
5 / 0 / 14
12,454
566
7,952
18,282
22,954
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
20
18 / 1 / 9
15,764
717
25,029
21,456
12,966
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 9 / 1
9,267
421
12,034
14,989
3,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
Phantomwolf58
Hachiman
15
0 / 4 / 3
9,115
414
11,843
12,627
3,789
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
ShadowGaia03
Kuzenbo
11
1 / 12 / 1
8,365
380
5,621
21,510
16,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Thanatos
13
2 / 12 / 2
9,013
410
6,117
18,974
5,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 9 / 1
8,934
406
11,517
19,585
10,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
12
46
Kills
4
5
Deaths
46
43
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anubis
14
1
10
19
W
Bellona
ITz_Ricky_13
Bellona
5
1
7
8.5
L
1
9
1
0.17
L
Hachiman
Phantomwolf58
Hachiman
0
4
3
0.38
W
Anhur
4
2
3
2.75
L
Kuzenbo
ShadowGaia03
Kuzenbo
1
12
1
0.13
W
5
0
14
12
L
Thanatos
2
12
2
0.25
L
0
9
1
0.06
W
Arachne
18
1
9
22.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,580
Damage
47,132
86,621
Taken
87,685
67,036
Mitigated
39,183
33,580
Healing
23,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
19,770
614
0
10,680
16,461
8,997
2,514
8,281
7,718
79,444
0
W
Bellona
ITz_Ricky_13
Bellona
8,460
1,314
0
1,917
18,475
18,037
1,576
9,920
8,406
7,410
41,212
L
12,034
1,065
0
2,135
14,989
3,849
190
3,766
11,223
49,648
0
L
Hachiman
Phantomwolf58
Hachiman
11,843
4,192
0
4,626
12,627
3,789
0
3,388
9,239
0
67,375
W
Anhur
5,369
2,051
0
5,382
11,947
4,082
4,468
1,851
10,068
0
67,347
L
Kuzenbo
ShadowGaia03
Kuzenbo
5,621
2,038
0
1,807
21,510
16,217
0
10,579
10,931
14,289
0
W
7,952
1,375
0
4,459
18,282
22,954
750
3,581
14,495
57,620
0
L
Thanatos
6,117
1,874
0
8,916
18,974
5,247
0
7,709
11,265
0
43,335
L
11,517
4,282
0
6,034
19,585
10,081
0
3,730
15,855
48,458
5,326
W
Arachne
25,029
17,731
0
11,142
21,456
12,966
2,877
6,746
14,550
0
166,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,888
Gold Earned
44,694
579
Minions Killed
397
0
Camps Cleared
0
2,026,342
Distance Traveled
1,790,134
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,517
569
90
4
0
358,969
0
W
Bellona
11,786
536
87
4
0
381,179
0
L
Thoth
9,267
421
99
5
0
380,861
3
L
Hachiman
9,115
414
114
5
0
358,212
8
W
Anhur
12,367
562
127
6
0
332,311
1
L
Kuzenbo
8,365
380
15
1
0
339,190
0
W
Ymir
12,454
566
88
4
0
442,651
2
L
Thanatos
9,013
410
72
3
0
377,632
0
L
Freya
8,934
406
97
4
0
334,239
2
W
Arachne
15,764
717
187
9
0
511,232
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role