Player Matchup

Hachiman
Hachiman
Backout123146
Hachiman
Level 16
God Stats
12W - 1L
1,314 SR
Queue Stats
92W - 47L
1,099 Elo+
Solo
Thanatos
Thanatos
Baggs And Laggs
Thanatos
Level 15
God Stats
1W - 0L
1,756 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
InductedFrog596
Cerberus
Level 37
God Stats
3W - 0L
1,972 SR
Queue Stats
5W - 2L
1,614 Elo+
Party 1
Chang'e
Chang'e
Only1GOATME
Chang'e
Level 55
God Stats
4W - 2L
1,734 SR
Queue Stats
10W - 10L
1,537 Elo+
Party 1
Team Averages
Level 31
1,694 SR
1,437 Elo+

VS

Team Averages
Level 71
1,734 SR
1,469 Elo+
Osiris
Osiris
Beebirds
Osiris
Level 41
God Stats
2W - 1L
1,807 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
DrHumphrey
Ah Muzen Cab
Level 28
God Stats
0W - 1L
1,728 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 2
Sobek
Sobek
Plosca
Sobek
Level 59
God Stats
0W - 2L
1,902 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Scylla
Scylla
SoullessKings
Scylla
Level 155
God Stats
0W - 1L
1,499 SR
Queue Stats
5W - 9L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Backout123146
Hachiman
16
10 / 0 / 9
10,810
901
11,138
8,332
4,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
16
7 / 1 / 6
10,679
890
9,678
10,871
5,346
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
14
2 / 3 / 16
9,643
804
6,973
17,451
16,260
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chang'e
Only1GOATME
Chang'e
16
3 / 0 / 8
10,561
880
9,749
7,867
3,738
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Beebirds
Osiris
13
0 / 5 / 2
7,939
662
4,358
9,557
7,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ah Muzen Cab
DrHumphrey
Ah Muzen Cab
13
0 / 7 / 3
8,030
669
12,137
11,858
4,344
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
Plosca
Sobek
15
2 / 4 / 1
8,900
742
4,564
13,940
12,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
2 / 6 / 0
8,272
689
7,639
8,376
3,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
10
22
Kills
4
4
Deaths
22
39
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Backout123146
Hachiman
10
0
9
14.5
W
Thanatos
7
1
6
10
L
Osiris
Beebirds
Osiris
0
5
2
0.2
L
Ah Muzen Cab
DrHumphrey
Ah Muzen Cab
0
7
3
0.21
W
Cerberus
2
3
16
3.33
W
Chang'e
Only1GOATME
Chang'e
3
0
8
7
L
Sobek
Plosca
Sobek
2
4
1
0.63
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,538
Damage
28,698
44,521
Taken
43,731
29,647
Mitigated
27,500
20,569
Healing
4,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Backout123146
Hachiman
11,138
5,016
0
782
8,332
4,303
4,602
2,791
5,541
0
43,055
W
Thanatos
9,678
2,660
912
7,905
10,871
5,346
1,247
2,758
7,625
0
26,887
L
Osiris
Beebirds
Osiris
4,358
1,043
0
1,223
9,557
7,441
0
3,427
6,130
0
19,850
L
Ah Muzen Cab
DrHumphrey
Ah Muzen Cab
12,137
2,802
166
999
11,858
4,344
918
4,212
7,646
0
37,186
W
Cerberus
6,973
246
679
2,391
17,451
16,260
82
4,318
13,133
21,651
0
W
Chang'e
Only1GOATME
Chang'e
9,749
717
3,935
3,965
7,867
3,738
1,066
2,887
4,980
43,532
0
L
Sobek
Plosca
Sobek
4,564
498
0
1,938
13,940
12,623
0
4,445
9,495
17,253
0
L
7,639
631
0
523
8,376
3,092
0
5,194
3,182
26,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,693
Gold Earned
33,141
207
Minions Killed
147
12
Camps Cleared
8
1,022,628
Distance Traveled
795,169
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,810
901
62
5
2
232,627
2
W
Thanatos
10,679
890
37
3
4
264,704
0
L
Osiris
7,939
662
36
3
3
217,267
0
L
Ah Muzen Cab
8,030
669
49
4
3
183,570
0
W
Cerberus
9,643
804
37
3
2
244,471
1
W
Chang'e
10,561
880
71
6
4
280,826
1
L
Sobek
8,900
742
24
2
0
233,515
1
L
Scylla
8,272
689
38
3
2
160,817
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role