Player Matchup

Discordia
Discordia
 
Discordia
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
DeeBoy1994
Cernunnos
Level 86
God Stats
6W - 3L
1,536 SR
Queue Stats
77W - 80L
1,517 Elo+
Party 1
Sylvanus
Sylvanus
Reeed94
Sylvanus
Level 125
God Stats
5W - 0L
1,524 SR
Queue Stats
19W - 22L
1,516 Elo+
Party 1
Team Averages
Level 123
1,520 SR
1,511 Elo+

VS

Team Averages
Level 13
1,619 SR
1,563 Elo+
Kukulkan
Kukulkan
LuzTheGaladriel1
Kukulkan
Level 6
God Stats
5W - 6L
1,663 SR
Queue Stats
35W - 33L
1,605 Elo+
Party 2
Osiris
Osiris
LuzTheGaladriel3
Osiris
Level 6
God Stats
1W - 1L
1,646 SR
Queue Stats
30W - 30L
1,605 Elo+
Party 2
Neith
Neith
joerico96
Neith
Level 27
God Stats
8W - 13L
1,549 SR
Queue Stats
40W - 51L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
4 / 2 / 4
9,122
702
15,144
6,691
2,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
DeeBoy1994
Cernunnos
12
2 / 4 / 6
9,009
693
6,896
9,728
3,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
Reeed94
Sylvanus
13
3 / 1 / 6
9,091
699
6,175
12,458
11,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 1
8,496
654
6,907
8,469
2,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
3 / 2 / 3
8,353
643
8,241
14,708
8,167
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Neith
joerico96
Neith
10
1 / 4 / 4
8,051
619
5,056
9,978
2,774
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
15
9
Kills
7
7
Deaths
9
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
4
2
4
3
W
Cernunnos
DeeBoy1994
Cernunnos
2
4
6
1.25
L
3
3
1
1.17
L
3
2
3
2.25
W
Sylvanus
Reeed94
Sylvanus
3
1
6
6
L
Neith
joerico96
Neith
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,215
Damage
20,204
28,877
Taken
33,155
17,420
Mitigated
13,320
8,692
Healing
7,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
15,144
696
0
750
6,691
2,143
1,268
1,523
5,080
38,860
0
W
Cernunnos
DeeBoy1994
Cernunnos
6,896
3,134
0
3,385
9,728
3,504
1,082
3,084
6,348
0
40,162
L
6,907
626
0
0
8,469
2,379
147
4,445
3,748
39,065
0
L
8,241
2,339
1,199
5,138
14,708
8,167
0
8,792
5,422
0
18,906
W
Sylvanus
Reeed94
Sylvanus
6,175
1,882
2,101
2,456
12,458
11,773
639
1,820
10,482
14,085
1,779
L
Neith
joerico96
Neith
5,056
2,325
0
762
9,978
2,774
0
6,672
2,929
0
26,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,222
Gold Earned
24,900
135
Minions Killed
138
0
Camps Cleared
0
675,373
Distance Traveled
743,112
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,122
702
61
5
0
242,148
3
W
Cernunnos
9,009
693
57
4
0
232,298
1
L
Kukulkan
8,496
654
82
6
0
238,630
2
L
Osiris
8,353
643
21
2
0
259,779
4
W
Sylvanus
9,091
699
17
1
0
200,927
0
L
Neith
8,051
619
35
3
0
244,703
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role