Player Matchup

Bastet
Bastet
Queen J9373
Bastet
Level 104
God Stats
11W - 9L
1,849 SR
Queue Stats
419W - 361L
1,529 Elo+
Party 2
King Arthur
King Arthur
TZVelocityzZ
King Arthur
Level 79
God Stats
1W - 2L
1,504 SR
Queue Stats
89W - 84L
1,583 Elo+
Party 2
Zeus
Zeus
zzangrypanda
Zeus
Level 34
God Stats
10W - 12L
1,357 SR
Queue Stats
158W - 148L
1,621 Elo+
Party 2
Team Averages
Level 72
1,570 SR
1,578 Elo+

VS

Team Averages
Level 52
1,667 SR
1,576 Elo+
Neith
Neith
SASLightning744
Neith
Level 76
God Stats
5W - 1L
1,746 SR
Queue Stats
94W - 78L
1,495 Elo+
Party 1
Scylla
Scylla
SnideChart069
Scylla
Level 65
God Stats
6W - 2L
1,754 SR
Queue Stats
79W - 71L
1,505 Elo+
Party 1
Cthulhu
Cthulhu
UlIrmir
Cthulhu
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 8L
1,727 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
12
2 / 3 / 1
8,321
594
8,339
9,400
4,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
TZVelocityzZ
King Arthur
9
0 / 6 / 3
7,789
556
4,989
12,753
6,456
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 7 / 2
8,532
609
6,507
10,466
3,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 10
10,149
725
9,406
7,079
2,449
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

13
7 / 0 / 8
10,063
719
7,059
6,062
2,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
UlIrmir
Cthulhu
12
5 / 3 / 9
9,650
689
10,877
15,843
12,465
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
43
3
Kills
16
16
Deaths
3
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Bastet
2
3
1
0.83
W
4
0
10
9
W
7
0
8
11
L
King Arthur
TZVelocityzZ
King Arthur
0
6
3
0.25
W
Cthulhu
UlIrmir
Cthulhu
5
3
9
3.17
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,835
Damage
27,342
32,619
Taken
28,984
13,911
Mitigated
16,977
5,565
Healing
5,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
8,339
2,369
742
1,364
9,400
4,224
0
4,677
4,628
0
24,978
W
9,406
1,024
0
3,110
7,079
2,449
2,066
1,741
5,338
0
44,978
W
7,059
287
0
364
6,062
2,063
940
2,100
3,962
25,630
0
L
King Arthur
TZVelocityzZ
King Arthur
4,989
539
760
1,659
12,753
6,456
0
6,576
5,928
0
27,235
W
Cthulhu
UlIrmir
Cthulhu
10,877
401
337
1,769
15,843
12,465
254
2,695
13,148
33,471
0
L
6,507
1,284
0
1,040
10,466
3,231
0
6,271
4,083
39,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,642
Gold Earned
29,862
130
Minions Killed
166
0
Camps Cleared
0
677,052
Distance Traveled
787,556
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,321
594
30
2
0
271,328
1
W
Neith
10,149
725
85
6
0
258,810
1
W
Scylla
10,063
719
45
3
0
266,940
0
L
King Arthur
7,789
556
38
3
0
203,761
0
W
Cthulhu
9,650
689
36
3
0
261,806
6
L
Zeus
8,532
609
62
4
0
201,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role