Player Matchup

Neith
Neith
Good1GGP
Neith
Level 12
God Stats
2W - 0L
1,676 SR
Queue Stats
6W - 9L
1,275 Elo+
Solo
Loki
Loki
Parzival-Ready62
Loki
Level 16
God Stats
3W - 3L
1,481 SR
Queue Stats
4W - 3L
1,325 Elo+
Solo
Artemis
Artemis
Ravens_Ghost2020
Artemis
Level 17
God Stats
128W - 120L
1,451 SR
Queue Stats
143W - 132L
1,386 Elo+
Solo
Hel
Hel
WasabiPanda_Br
Hel
Level 14
God Stats
1W - 1L
1,329 SR
Queue Stats
10W - 11L
1,214 Elo+
Solo
Medusa
Medusa
X1Aquiles1X
Medusa
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 2L
1,553 Elo+
Solo
Team Averages
Level 18
1,488 SR
1,351 Elo+

VS

Team Averages
Level 19
1,385 SR
1,334 Elo+
Cthulhu
Cthulhu
Aiden_Oblivion
Cthulhu
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 10L
1,083 Elo+
Solo
He Bo
He Bo
Dgamer0119
He Bo
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,758 Elo+
Solo
Loki
Loki
DripKing265
Loki
Level 18
God Stats
17W - 16L
1,382 SR
Queue Stats
278W - 280L
1,335 Elo+
Solo
Neith
Neith
Turtleduck24
Neith
Level 16
God Stats
2W - 6L
1,204 SR
Queue Stats
141W - 169L
1,313 Elo+
Solo
Artemis
Artemis
liamcobracai
Artemis
Level 21
God Stats
2W - 3L
1,337 SR
Queue Stats
66W - 107L
1,181 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Good1GGP
Neith
20
2 / 4 / 21
13,243
946
6,751
14,212
5,766
20
15 / 3 / 12
15,709
1,122
21,587
14,313
5,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
0 / 3 / 16
12,627
902
13,892
13,086
7,858
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
6 / 3 / 15
13,714
980
7,929
17,645
7,851
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
20
12 / 0 / 20
16,486
1,178
30,232
15,453
6,512
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Team 1 Tickets

175

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 8 / 6
14,062
1,004
28,130
34,340
45,432
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

He Bo
19
1 / 13 / 5
12,816
915
14,167
21,285
8,135
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

17
1 / 1 / 2
11,562
826
2,783
2,925
1,034
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
6 / 8 / 2
14,110
1,008
20,182
25,173
11,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
liamcobracai
Artemis
16
0 / 5 / 2
10,763
769
1,137
4,961
1,552

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
30
35
Kills
13
13
Deaths
35
84
Assists
17
Player
Kills
Deaths
Assists
KDA
L
5
8
6
1
L
He Bo
1
13
5
0.27
L
1
1
2
2
W
Neith
Good1GGP
Neith
2
4
21
3.13
W
15
3
12
7
W
0
3
16
2.67
L
6
8
2
0.88
W
6
3
15
4.5
W
Medusa
12
0
20
22
L
Artemis
liamcobracai
Artemis
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,391
Damage
66,399
74,709
Taken
88,684
33,589
Mitigated
67,479
21,983
Healing
8,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
28,130
1,954
661
1,945
34,340
45,432
0
4,955
29,385
51,464
0
L
He Bo
14,167
1,743
0
94
21,285
8,135
0
2,177
19,108
35,191
0
L
2,783
319
0
38
2,925
1,034
0
0
2,925
0
7,259
W
Neith
Good1GGP
Neith
6,751
3,419
0
780
14,212
5,766
0
7,721
6,491
0
13,734
W
21,587
8,208
0
1,234
14,313
5,602
0
6,704
7,609
0
38,433
W
13,892
6,435
0
0
13,086
7,858
0
8,355
4,731
0
39,752
L
20,182
10,935
0
5,442
25,173
11,326
0
594
24,579
0
58,754
W
7,929
869
8,226
8,082
17,645
7,851
0
11,964
5,681
15,417
0
W
Medusa
30,232
23,297
501
3,160
15,453
6,512
0
7,553
7,900
0
73,335
L
Artemis
liamcobracai
Artemis
1,137
186
0
0
4,961
1,552
0
203
4,758
0
3,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,779
Gold Earned
63,313
227
Minions Killed
212
9
Camps Cleared
3
1,161,599
Distance Traveled
852,179
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
14,062
1,004
64
5
1
228,499
1
L
He Bo
12,816
915
58
4
1
208,562
0
L
Loki
11,562
826
6
0
0
143,403
0
W
Neith
13,243
946
5
0
0
217,796
0
W
Loki
15,709
1,122
34
2
2
283,769
0
W
Artemis
12,627
902
82
6
1
202,301
2
L
Neith
14,110
1,008
84
6
1
214,296
0
W
Hel
13,714
980
12
1
0
223,774
0
W
Medusa
16,486
1,178
94
7
6
233,959
0
L
Artemis
10,763
769
0
0
0
57,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role