Player Matchup

Nemesis
Nemesis
BellFreigh
Nemesis
Level 12
God Stats
5W - 8L
1,500 SR
Queue Stats
16W - 18L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
jkilton
Sun Wukong
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Ymir
Ymir
temp-984907
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,500 Elo+
Party 2
Team Averages
Level 10
1,500 SR
1,500 Elo+

VS

Team Averages
Level 40
1,575 SR
1,383 Elo+
Bastet
Bastet
KillaKilluaa
Bastet
Level 28
God Stats
8W - 6L
1,696 SR
Queue Stats
67W - 82L
1,283 Elo+
Party 1
Hercules
Hercules
LIL_RAIDER_714
Hercules
Level 69
God Stats
3W - 2L
1,725 SR
Queue Stats
137W - 162L
1,398 Elo+
Party 1
Loki
Loki
SKULL_017
Loki
Level 22
God Stats
2W - 1L
1,305 SR
Queue Stats
24W - 27L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BellFreigh
Nemesis
11
2 / 8 / 3
8,846
737
6,220
10,264
6,163
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
jkilton
Sun Wukong
9
0 / 7 / 3
7,244
604
3,394
9,778
8,024
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
2 / 5 / 1
8,439
703
6,264
12,668
9,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
11
9 / 3 / 7
9,720
810
8,400
9,526
3,255
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
13
7 / 1 / 11
9,858
822
12,969
8,742
5,909
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Loki
12
4 / 2 / 12
9,238
770
4,535
7,767
2,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
50
4
Kills
20
20
Deaths
6
7
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Nemesis
BellFreigh
Nemesis
2
8
3
0.44
W
Bastet
9
3
7
4.17
W
Hercules
7
1
11
12.5
W
Loki
4
2
12
5
L
Sun Wukong
jkilton
Sun Wukong
0
7
3
0.21
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,878
Damage
25,904
32,710
Taken
26,035
23,827
Mitigated
11,645
1,266
Healing
6,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
BellFreigh
Nemesis
6,220
3,095
0
875
10,264
6,163
0
23
10,197
0
28,715
W
Bastet
8,400
2,846
583
660
9,526
3,255
700
1,417
8,109
0
34,490
W
Hercules
12,969
5,764
512
1,868
8,742
5,909
934
3,049
5,693
0
32,799
W
Loki
4,535
1,559
724
2,483
7,767
2,481
237
2,111
5,656
0
16,824
L
Sun Wukong
jkilton
Sun Wukong
3,394
885
0
15
9,778
8,024
0
76
9,702
0
20,343
L
6,264
2,239
0
376
12,668
9,640
0
0
12,643
19,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,529
Gold Earned
28,816
95
Minions Killed
122
0
Camps Cleared
0
609,316
Distance Traveled
684,680
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,846
737
35
3
0
205,850
4
W
Bastet
9,720
810
43
4
0
242,134
1
W
Hercules
9,858
822
54
5
0
222,765
0
W
Loki
9,238
770
25
2
0
219,781
0
L
Sun Wukong
7,244
604
23
2
0
183,530
1
L
Ymir
8,439
703
37
3
0
219,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role