Player Matchup

Olorun
Olorun
 
Olorun
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
ANTIGOTT666
Arachne
Level 64
God Stats
9W - 14L
1,501 SR
Queue Stats
38W - 49L
1,370 Elo+
Party 1
Bellona
Bellona
AlmortyYT
Bellona
Level 49
God Stats
7W - 14L
1,379 SR
Queue Stats
15W - 33L
1,301 Elo+
Party 1
Hel
Hel
BLueTaMashii
Hel
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
nigelfifa11
Izanami
Level 26
God Stats
1W - 3L
1,493 SR
Queue Stats
5W - 8L
1,343 Elo+
Party 1
Team Averages
Level 43
1,475 SR
1,403 Elo+

VS

Team Averages
Level 114
1,455 SR
1,439 Elo+
Nu Wa
Nu Wa
DarkHunter168
Nu Wa
Level 103
God Stats
4W - 2L
1,511 SR
Queue Stats
283W - 279L
1,454 Elo+
Party 3
King Arthur
King Arthur
DutchGuyCas
King Arthur
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 53L
1,417 Elo+
Solo
Neith
Neith
KaitenWindrunner
Neith
Level 129
God Stats
6W - 8L
1,226 SR
Queue Stats
370W - 398L
1,433 Elo+
Party 2
Jing Wei
Jing Wei
Meh stats
Jing Wei
Level 108
God Stats
8W - 13L
1,488 SR
Queue Stats
397W - 374L
1,489 Elo+
Party 3
Cerberus
Cerberus
TheLittleOne2711
Cerberus
Level 102
God Stats
11W - 11L
1,548 SR
Queue Stats
333W - 369L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
1 / 3 / 0
6,441
460
3,336
7,948
2,744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
ANTIGOTT666
Arachne
11
3 / 1 / 1
6,509
465
4,658
9,116
2,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
AlmortyYT
Bellona
12
2 / 1 / 0
7,167
512
5,392
11,223
9,913
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

9
0 / 3 / 1
5,108
365
2,700
5,639
1,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Izanami
nigelfifa11
Izanami
10
0 / 2 / 1
5,576
398
7,289
8,817
2,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 5
8,357
597
4,443
4,709
1,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
DutchGuyCas
King Arthur
13
0 / 3 / 1
7,474
534
6,276
9,638
6,369
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

12
4 / 0 / 3
7,504
536
7,081
5,267
1,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
Meh stats
Jing Wei
12
2 / 1 / 4
7,015
501
5,151
8,661
2,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
2 / 2 / 6
7,183
513
3,717
9,462
6,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
6
Kills
10
10
Deaths
6
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
1
3
0
0.33
L
Arachne
ANTIGOTT666
Arachne
3
1
1
3.5
L
Bellona
AlmortyYT
Bellona
2
1
0
2
L
0
3
1
0.17
W
2
0
5
4.5
W
King Arthur
DutchGuyCas
King Arthur
0
3
1
0.17
W
4
0
3
5.5
W
Jing Wei
Meh stats
Jing Wei
2
1
4
4
W
2
2
6
2.5
L
Izanami
nigelfifa11
Izanami
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,375
Damage
26,668
42,743
Taken
37,737
19,202
Mitigated
18,433
19,358
Healing
14,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
3,336
2,060
461
3,164
7,948
2,744
108
1,699
6,101
38,675
0
L
Arachne
ANTIGOTT666
Arachne
4,658
2,884
491
5,095
9,116
2,958
0
1,915
7,073
0
26,625
L
Bellona
AlmortyYT
Bellona
5,392
1,401
0
4,034
11,223
9,913
800
504
10,618
7,163
33,747
L
2,700
606
1,941
1,972
5,639
1,502
0
1,663
3,940
12,242
0
W
4,443
714
0
1,864
4,709
1,535
604
1,389
3,320
51,290
0
W
King Arthur
DutchGuyCas
King Arthur
6,276
1,214
0
250
9,638
6,369
168
1,716
7,922
0
44,455
W
7,081
4,132
0
3,148
5,267
1,727
592
811
4,456
0
43,551
W
Jing Wei
Meh stats
Jing Wei
5,151
3,024
807
5,632
8,661
2,728
356
885
7,776
0
39,235
W
3,717
324
0
2,845
9,462
6,074
0
2,398
7,064
31,071
0
L
Izanami
nigelfifa11
Izanami
7,289
5,011
216
1,984
8,817
2,085
0
1,890
6,851
0
35,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,801
Gold Earned
37,533
304
Minions Killed
458
0
Camps Cleared
0
1,257,936
Distance Traveled
1,245,159
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,441
460
64
5
0
238,299
3
L
Arachne
6,509
465
65
5
0
300,723
0
L
Bellona
7,167
512
80
6
0
273,052
5
L
Hel
5,108
365
25
2
0
205,402
3
W
Nu Wa
8,357
597
119
9
0
247,026
4
W
King Arthur
7,474
534
90
6
0
217,731
3
W
Neith
7,504
536
91
7
0
285,100
4
W
Jing Wei
7,015
501
76
5
0
235,328
4
W
Cerberus
7,183
513
82
6
0
259,974
4
L
Izanami
5,576
398
70
5
0
240,460
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role