Player Matchup

Izanami
Izanami
AŁŧāįş
Izanami
Level 148
God Stats
4W - 1L
1,546 SR
Queue Stats
30W - 28L
1,465 Elo+
Party 2
Achilles
Achilles
Jud4Priest
Achilles
Level 149
God Stats
6W - 2L
1,500 SR
Queue Stats
358W - 375L
1,461 Elo+
Party 2
Geb
Geb
JustRyanM
Geb
Level 117
God Stats
7W - 2L
1,738 SR
Queue Stats
67W - 50L
1,598 Elo+
Party 3
Mercury
Mercury
Omega3324
Mercury
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
148W - 132L
1,555 Elo+
Party 3
Ah Puch
Ah Puch
SirGPM1990
Ah Puch
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 137
1,557 SR
1,516 Elo+

VS

Team Averages
Level 44
1,514 SR
1,502 Elo+
Chang'e
Chang'e
Evilduckie33
Chang'e
Level 56
God Stats
11W - 14L
1,444 SR
Queue Stats
232W - 217L
1,585 Elo+
Party 1
Yemoja
Yemoja
Nethy90
Yemoja
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 3L
1,453 Elo+
Party 1
Cernunnos
Cernunnos
Ryanm365
Cernunnos
Level 69
God Stats
38W - 28L
1,627 SR
Queue Stats
344W - 310L
1,591 Elo+
Party 1
The Morrigan
The Morrigan
mason0807
The Morrigan
Level 44
God Stats
3W - 1L
1,500 SR
Queue Stats
19W - 18L
1,380 Elo+
Solo
Bakasura
Bakasura
zeh1o
Bakasura
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AŁŧāįş
Izanami
15
3 / 1 / 7
9,486
527
9,652
11,905
4,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Achilles
Jud4Priest
Achilles
16
1 / 0 / 0
9,677
538
3,585
8,319
5,993
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

15
2 / 2 / 6
9,587
533
4,934
10,182
7,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
Omega3324
Mercury
17
4 / 1 / 5
10,273
571
7,193
11,270
4,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ah Puch
SirGPM1990
Ah Puch
17
7 / 3 / 1
10,445
580
10,943
10,049
3,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Evilduckie33
Chang'e
15
2 / 3 / 1
8,984
499
6,776
10,064
3,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
Nethy90
Yemoja
13
2 / 4 / 1
7,925
440
2,884
12,616
7,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cernunnos
Ryanm365
Cernunnos
13
2 / 3 / 2
7,867
437
7,683
11,065
3,646
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

The Morrigan
mason0807
The Morrigan
17
0 / 1 / 0
9,876
549
3,892
8,085
4,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
zeh1o
Bakasura
14
1 / 6 / 1
8,576
476
5,356
14,668
5,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
17
Kills
7
7
Deaths
17
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Izanami
AŁŧāįş
Izanami
3
1
7
6.5
L
Chang'e
Evilduckie33
Chang'e
2
3
1
0.83
W
Achilles
Jud4Priest
Achilles
1
0
0
1
W
2
2
6
2.5
L
Yemoja
Nethy90
Yemoja
2
4
1
0.63
W
Mercury
Omega3324
Mercury
4
1
5
6.5
L
Cernunnos
Ryanm365
Cernunnos
2
3
2
1
W
Ah Puch
SirGPM1990
Ah Puch
7
3
1
2.5
L
The Morrigan
mason0807
The Morrigan
0
1
0
0
L
Bakasura
zeh1o
Bakasura
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,307
Damage
26,591
51,725
Taken
56,498
26,410
Mitigated
25,399
18,844
Healing
22,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AŁŧāįş
Izanami
9,652
4,977
0
4,642
11,905
4,680
5,543
1,882
9,765
0
75,193
L
Chang'e
Evilduckie33
Chang'e
6,776
238
112
3,826
10,064
3,626
0
5,069
4,995
47,268
0
W
Achilles
Jud4Priest
Achilles
3,585
673
0
3,883
8,319
5,993
495
2,590
5,619
0
59,241
W
4,934
408
0
1,640
10,182
7,954
342
2,218
7,890
27,522
0
L
Yemoja
Nethy90
Yemoja
2,884
408
899
2,813
12,616
7,517
0
3,485
9,131
18,832
0
W
Mercury
Omega3324
Mercury
7,193
3,081
0
5,240
11,270
4,199
0
1,694
8,728
0
74,098
L
Cernunnos
Ryanm365
Cernunnos
7,683
2,067
0
4,688
11,065
3,646
0
4,091
6,974
0
55,500
W
Ah Puch
SirGPM1990
Ah Puch
10,943
418
0
3,439
10,049
3,584
587
3,686
5,762
57,537
0
L
The Morrigan
mason0807
The Morrigan
3,892
1,927
0
4,618
8,085
4,888
242
389
7,669
66,568
9,329
L
Bakasura
zeh1o
Bakasura
5,356
3,424
0
5,859
14,668
5,722
0
2,816
11,852
0
43,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,468
Gold Earned
43,228
520
Minions Killed
527
0
Camps Cleared
0
1,740,546
Distance Traveled
1,532,120
30
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,486
527
127
7
0
328,096
8
L
Chang'e
8,984
499
126
7
0
329,311
5
W
Achilles
9,677
538
125
7
0
354,931
7
W
Geb
9,587
533
29
2
0
328,694
7
L
Yemoja
7,925
440
40
2
0
282,601
4
W
Mercury
10,273
571
128
7
0
410,649
5
L
Cernunnos
7,867
437
97
5
0
299,039
7
W
Ah Puch
10,445
580
111
6
0
318,176
3
L
The Morrigan
9,876
549
162
9
0
289,674
1
L
Bakasura
8,576
476
102
6
0
331,495
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role