Player Matchup

Ymir
Ymir
 
Ymir
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
CreepySantri
Apollo
Level 137
God Stats
6W - 4L
1,703 SR
Queue Stats
51W - 49L
1,647 Elo+
Party 1
Fenrir
Fenrir
CthulhuAdept
Fenrir
Level 133
God Stats
7W - 3L
1,328 SR
Queue Stats
120W - 106L
1,577 Elo+
Party 1
Anubis
Anubis
LAURA SAD64
Anubis
Level 23
God Stats
13W - 6L
1,734 SR
Queue Stats
64W - 53L
1,638 Elo+
Party 1
Set
Set
Ratking9492
Set
Level 67
God Stats
5W - 5L
1,432 SR
Queue Stats
132W - 117L
1,515 Elo+
Party 2
Team Averages
Level 80
1,539 SR
1,575 Elo+

VS

Team Averages
Level 35
1,483 SR
1,426 Elo+
Ah Puch
Ah Puch
Bazooka021
Ah Puch
Level 58
God Stats
14W - 10L
1,482 SR
Queue Stats
92W - 102L
1,405 Elo+
Party 3
Janus
Janus
Leaninmyfanta2
Janus
Level 34
God Stats
36W - 44L
1,500 SR
Queue Stats
1,105W - 1,083L
1,430 Elo+
Solo
Set
Set
jakedustruction
Set
Level 43
God Stats
6W - 10L
1,464 SR
Queue Stats
55W - 64L
1,384 Elo+
Party 3
Nike
Nike
nyjeff26
Nike
Level 13
God Stats
5W - 11L
1,484 SR
Queue Stats
15W - 21L
1,467 Elo+
Party 3
Cthulhu
Cthulhu
soccerAnth1623
Cthulhu
Level 26
God Stats
12W - 19L
1,483 SR
Queue Stats
36W - 38L
1,443 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
2 / 2 / 12
7,889
526
6,416
8,738
6,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Apollo
15
5 / 0 / 8
8,640
576
8,121
8,807
4,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
15
10 / 3 / 5
9,350
623
10,679
13,454
5,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
13
3 / 3 / 7
8,321
555
5,904
8,537
4,095
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
7 / 1 / 4
9,588
639
10,220
11,390
7,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Bazooka021
Ah Puch
11
3 / 7 / 1
7,156
477
8,847
13,575
4,625
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
3 / 3 / 2
7,167
478
6,980
7,490
2,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 6 / 1
6,293
420
4,855
9,476
5,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Nike
10
1 / 7 / 0
6,582
439
5,204
13,724
7,465
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

10
1 / 4 / 2
6,891
459
5,007
9,807
6,415
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
15
27
Kills
9
9
Deaths
27
36
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
2
12
4
L
Ah Puch
Bazooka021
Ah Puch
3
7
1
0.5
W
Apollo
5
0
8
9
W
Fenrir
10
3
5
4.17
W
Anubis
3
3
7
2.17
L
3
3
2
1.33
W
7
1
4
9
L
1
6
1
0.25
L
Nike
1
7
0
0.14
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,340
Damage
30,893
50,926
Taken
54,072
26,712
Mitigated
26,127
19,004
Healing
9,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
6,416
1,036
0
1,863
8,738
6,080
245
4,033
4,477
23,697
0
L
Ah Puch
Bazooka021
Ah Puch
8,847
767
318
4,274
13,575
4,625
506
4,948
8,577
32,071
0
W
Apollo
8,121
5,749
0
4,546
8,807
4,261
1,600
4,109
4,564
0
63,337
W
Fenrir
10,679
2,605
0
4,987
13,454
5,276
539
5,285
8,059
0
53,388
W
Anubis
5,904
412
0
3,566
8,537
4,095
555
5,320
3,203
44,072
0
L
6,980
310
0
1,413
7,490
2,011
0
1,226
6,239
38,649
0
W
10,220
4,291
0
4,042
11,390
7,000
0
1,623
9,292
0
59,462
L
4,855
2,316
294
1,422
9,476
5,611
396
2,249
7,205
0
29,788
L
Nike
5,204
1,344
0
953
13,724
7,465
0
1,863
11,411
0
30,596
L
5,007
534
11
743
9,807
6,415
60
2,034
7,748
22,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,788
Gold Earned
34,089
431
Minions Killed
272
0
Camps Cleared
0
1,401,392
Distance Traveled
1,363,665
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,889
526
36
2
0
288,617
0
L
Ah Puch
7,156
477
57
4
0
241,872
4
W
Apollo
8,640
576
110
7
0
272,452
1
W
Fenrir
9,350
623
92
6
0
291,571
2
W
Anubis
8,321
555
76
5
0
261,123
0
L
Janus
7,167
478
65
4
0
291,692
2
W
Set
9,588
639
117
8
0
287,629
1
L
Set
6,293
420
59
4
0
266,247
1
L
Nike
6,582
439
60
4
0
281,722
0
L
Cthulhu
6,891
459
31
2
0
282,132
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role