Player Matchup

Artemis
Artemis
Dra_fiufiu
Artemis
Level 4
God Stats
7W - 3L
1,500 SR
Queue Stats
97W - 55L
1,500 Elo+
Solo
Bellona
Bellona
Flashere87
Bellona
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 18L
1,731 Elo+
Solo
Danzaburou
Danzaburou
Mestre_Dos_Prata
Danzaburou
Level 8
God Stats
2W - 2L
1,196 SR
Queue Stats
38W - 29L
1,764 Elo+
Party 2
Da Ji
Da Ji
yluciferZzz
Da Ji
Level 18
God Stats
3W - 1L
1,604 SR
Queue Stats
25W - 28L
1,412 Elo+
Party 2
Ymir
Ymir
zSkorgamor
Ymir
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 13L
1,507 Elo+
Solo
Team Averages
Level 9
1,460 SR
1,583 Elo+

VS

Team Averages
Level 6
1,456 SR
1,417 Elo+
Agni
Agni
AnikiladorSFC
Agni
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,518 Elo+
Solo
Ra
Ra
Bini150
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,731 Elo+
Solo
Thor
Thor
SamuraYz
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 50L
1,284 Elo+
Party 1
Sun Wukong
Sun Wukong
Uelitu07
Sun Wukong
Level 15
God Stats
4W - 7L
1,500 SR
Queue Stats
65W - 77L
1,442 Elo+
Party 1
Sol
Sol
raicochaullym22
Sol
Level 4
God Stats
0W - 2L
1,280 SR
Queue Stats
0W - 4L
1,110 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Dra_fiufiu
Artemis
14
1 / 4 / 8
9,403
495
3,493
8,575
3,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bellona
Flashere87
Bellona
17
6 / 2 / 5
10,915
574
6,312
11,924
10,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
Mestre_Dos_Prata
Danzaburou
17
16 / 2 / 8
12,153
640
14,204
17,022
6,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
11 / 2 / 10
11,368
598
12,356
12,006
5,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
11 / 0 / 9
12,467
656
16,718
13,524
11,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 0
5,794
305
600
1,827
365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
4 / 13 / 3
8,698
458
8,402
14,727
4,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thor
13
2 / 11 / 5
8,399
442
6,315
16,884
5,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
Uelitu07
Sun Wukong
13
3 / 5 / 0
8,312
437
7,224
14,054
13,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 14 / 3
7,790
410
9,377
20,502
6,960
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
21
45
Kills
10
10
Deaths
45
40
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
4
13
3
0.42
W
Artemis
Dra_fiufiu
Artemis
1
4
8
1.25
W
Bellona
Flashere87
Bellona
6
2
5
4.25
W
Danzaburou
Mestre_Dos_Prata
Danzaburou
16
2
8
10
L
Thor
2
11
5
0.41
L
Sun Wukong
Uelitu07
Sun Wukong
3
5
0
0.6
L
1
14
3
0.18
W
11
2
10
8
W
11
0
9
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,083
Damage
31,918
63,051
Taken
67,994
37,505
Mitigated
31,823
17,636
Healing
11,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
600
247
0
0
1,827
365
224
0
1,802
9,429
0
L
8,402
910
359
1,120
14,727
4,966
277
3,225
11,477
34,510
0
W
Artemis
Dra_fiufiu
Artemis
3,493
913
0
2,153
8,575
3,534
2,827
2,730
5,720
0
26,950
W
Bellona
Flashere87
Bellona
6,312
1,708
0
2,822
11,924
10,394
3,311
4,252
7,672
0
57,013
W
Danzaburou
Mestre_Dos_Prata
Danzaburou
14,204
6,118
0
5,766
17,022
6,692
2,918
5,232
11,715
0
69,571
L
Thor
6,315
1,832
0
2,262
16,884
5,815
0
3,496
13,313
0
35,330
L
Sun Wukong
Uelitu07
Sun Wukong
7,224
1,508
0
3,031
14,054
13,717
0
4,325
9,729
47
34,123
L
9,377
2,302
0
4,478
20,502
6,960
28
5,672
14,630
42,143
0
W
12,356
2,557
0
3,384
12,006
5,052
3,166
3,281
8,625
0
50,752
W
16,718
4,227
0
3,511
13,524
11,833
3,553
2,894
10,388
81,970
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,306
Gold Earned
38,993
490
Minions Killed
245
0
Camps Cleared
0
1,714,813
Distance Traveled
1,201,879
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
5,794
305
22
1
0
86,128
2
L
Ra
8,698
458
56
3
0
258,804
0
W
Artemis
9,403
495
58
3
0
308,070
0
W
Bellona
10,915
574
119
6
0
315,284
0
W
Danzaburou
12,153
640
81
4
0
361,843
3
L
Thor
8,399
442
61
3
0
302,079
3
L
Sun Wukong
8,312
437
52
3
0
285,321
1
L
Sol
7,790
410
54
3
0
269,547
0
W
Da Ji
11,368
598
97
5
0
367,402
3
W
Ymir
12,467
656
135
7
0
362,214
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role