Player Matchup

Cerberus
Cerberus
Gold V
Doyleville
Cerberus
Gold V
Level 149
God Stats
1W - 4L
1,501 SR
Queue Stats
68W - 67L
1,571 MMR
Solo
Eset
Eset
Gold V
ItzDaGiggz
Eset
Gold V
Level 83
God Stats
1W - 1L
1,676 SR
Queue Stats
3W - 3L
1,608 MMR
Solo
Guan Yu
Guan Yu
Gold III
ParisMR
Guan Yu
Gold III
Level 96
God Stats
9W - 6L
1,568 SR
Queue Stats
43W - 37L
1,635 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 109
1,582 SR
1,605 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 123
1,628 SR
1,549 MMR
Bellona
Bellona
Silver II
LordAndycupper
Bellona
Silver II
Level 118
God Stats
3W - 2L
1,729 SR
Queue Stats
11W - 9L
1,549 MMR
Party 1
Ymir
Ymir
Silver II
Mikeyful
Ymir
Silver II
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 9L
1,549 MMR
Party 1
Scylla
Scylla
Silver II
Quicksilverr
Scylla
Silver II
Level 127
God Stats
3W - 2L
1,654 SR
Queue Stats
11W - 9L
1,549 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Doyleville
Cerberus
15
1 / 0 / 7
10,867
639
8,360
13,006
11,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
1 / 6 / 3
9,804
577
9,569
8,256
3,158
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
ParisMR
Guan Yu
15
6 / 3 / 2
12,026
707
10,233
21,294
24,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bans
AphroditeThothCthulhuBacchusPersephone

VS

Bans
SobekUllrDanzaburouFenrirHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 5
10,714
630
7,385
13,620
11,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ymir
14
1 / 3 / 7
10,437
614
9,163
14,820
11,256
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
16
6 / 1 / 3
12,053
709
16,459
6,235
1,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
24
8
Kills
9
9
Deaths
8
12
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Doyleville
Cerberus
1
0
7
4.5
L
1
6
3
0.42
W
2
4
5
1.13
W
Ymir
1
3
7
1.5
L
Guan Yu
ParisMR
Guan Yu
6
3
2
2.33
W
Scylla
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,162
Damage
33,007
42,556
Taken
34,675
39,165
Mitigated
23,605
12,816
Healing
7,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Doyleville
Cerberus
8,360
383
0
3,370
13,006
11,965
0
7,718
4,810
53,954
0
L
9,569
654
1,946
1,169
8,256
3,158
0
5,458
2,584
35,967
0
W
7,385
3,038
0
2,332
13,620
11,044
0
7,516
5,887
0
48,180
W
Ymir
9,163
1,702
960
2,905
14,820
11,256
105
7,105
7,544
37,213
0
L
Guan Yu
ParisMR
Guan Yu
10,233
1,780
1,460
4,871
21,294
24,042
0
11,662
8,931
611
29,617
W
Scylla
16,459
2,009
0
1,475
6,235
1,305
268
3,299
2,886
77,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,697
Gold Earned
33,204
206
Minions Killed
238
0
Camps Cleared
0
891,121
Distance Traveled
997,139
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,867
639
102
6
0
302,602
3
L
Eset
9,804
577
67
4
0
279,914
3
W
Bellona
10,714
630
97
6
0
343,278
3
W
Ymir
10,437
614
26
2
0
318,419
5
L
Guan Yu
12,026
707
37
2
0
308,605
4
W
Scylla
12,053
709
115
7
0
335,442
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role