Player Matchup

Apollo
Apollo
GRANDS SEIGNEUR
Apollo
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,500 Elo+
Party 2
Ra
Ra
LeBraqueurDu66
Ra
Level 5
God Stats
0W - 5L
1,937 SR
Queue Stats
171W - 183L
1,500 Elo+
Party 2
Ymir
Ymir
Switys
Ymir
Level 4
God Stats
4W - 4L
1,500 SR
Queue Stats
320W - 349L
1,500 Elo+
Party 2
Bellona
Bellona
Zaako Ohw
Bellona
Level 54
God Stats
51W - 41L
1,642 SR
Queue Stats
461W - 450L
1,483 Elo+
Party 2
Fenrir
Fenrir
xGSx KevLaTePu
Fenrir
Level 128
God Stats
13W - 17L
1,460 SR
Queue Stats
427W - 428L
1,477 Elo+
Party 2
Team Averages
Level 39
1,608 SR
1,492 Elo+

VS

Team Averages
Level 24
1,512 SR
1,473 Elo+
Izanami
Izanami
BILGENIUSYT
Izanami
Level 27
God Stats
21W - 11L
1,784 SR
Queue Stats
106W - 95L
1,577 Elo+
Solo
Hercules
Hercules
Saavedra89
Hercules
Level 16
God Stats
5W - 4L
1,559 SR
Queue Stats
58W - 39L
1,484 Elo+
Solo
Sylvanus
Sylvanus
SchneeKirsche1
Sylvanus
Level 24
God Stats
41W - 33L
1,453 SR
Queue Stats
114W - 123L
1,349 Elo+
Party 1
Chernobog
Chernobog
SchneePfirsich
Chernobog
Level 24
God Stats
39W - 45L
1,312 SR
Queue Stats
115W - 127L
1,342 Elo+
Party 1
Nemesis
Nemesis
Teyla_Skytz
Nemesis
Level 29
God Stats
8W - 6L
1,453 SR
Queue Stats
89W - 54L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 1
4,331
394
2,330
5,834
1,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
1 / 6 / 0
5,206
473
1,076
5,484
1,242
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ymir
Switys
Ymir
7
0 / 6 / 1
4,732
430
2,945
9,293
3,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
Zaako Ohw
Bellona
11
1 / 4 / 1
6,205
564
6,300
8,406
7,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
2 / 6 / 0
5,961
542
4,117
8,181
2,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BILGENIUSYT
Izanami
12
6 / 1 / 2
7,358
669
6,347
5,969
2,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Saavedra89
Hercules
12
4 / 1 / 2
6,763
615
5,836
8,694
7,014
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sylvanus
11
6 / 0 / 5
6,590
599
5,370
4,689
2,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

Chernobog
SchneePfirsich
Chernobog
11
5 / 1 / 7
6,536
594
6,342
7,892
3,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nemesis
Teyla_Skytz
Nemesis
11
5 / 1 / 4
6,741
613
3,615
7,015
2,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
46
4
Kills
26
26
Deaths
4
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Izanami
BILGENIUSYT
Izanami
6
1
2
7
L
0
4
1
0.13
L
1
6
0
0.17
W
Hercules
Saavedra89
Hercules
4
1
2
5
W
Sylvanus
6
0
5
8.5
W
Chernobog
SchneePfirsich
Chernobog
5
1
7
8.5
L
Ymir
Switys
Ymir
0
6
1
0.08
W
Nemesis
Teyla_Skytz
Nemesis
5
1
4
7
L
Bellona
Zaako Ohw
Bellona
1
4
1
0.38
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,768
Damage
27,510
37,198
Taken
34,259
15,872
Mitigated
16,865
6,582
Healing
19,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BILGENIUSYT
Izanami
6,347
3,785
0
2,191
5,969
2,090
794
323
5,646
0
51,782
L
2,330
1,274
0
373
5,834
1,475
310
1,930
3,904
0
8,194
L
1,076
225
111
1,122
5,484
1,242
93
0
5,484
15,181
0
W
Hercules
Saavedra89
Hercules
5,836
2,811
0
4,079
8,694
7,014
0
0
8,694
0
30,325
W
Sylvanus
5,370
1,999
2,983
3,554
4,689
2,016
1,140
1,370
3,319
21,880
0
W
Chernobog
SchneePfirsich
Chernobog
6,342
4,033
0
3,016
7,892
3,433
1,343
1,575
6,317
0
29,931
L
Ymir
Switys
Ymir
2,945
714
0
495
9,293
3,406
240
2,498
6,795
16,864
0
W
Nemesis
Teyla_Skytz
Nemesis
3,615
1,474
0
3,784
7,015
2,312
120
753
6,262
0
28,359
L
Bellona
Zaako Ohw
Bellona
6,300
1,795
0
2,473
8,406
7,253
0
271
8,135
0
31,921
L
4,117
1,202
0
2,008
8,181
2,496
0
671
7,510
0
24,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,435
Gold Earned
33,988
184
Minions Killed
314
0
Camps Cleared
0
972,454
Distance Traveled
914,126
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,358
669
107
10
0
186,536
5
L
Apollo
4,331
394
14
1
0
191,432
2
L
Ra
5,206
473
19
2
0
185,857
0
W
Hercules
6,763
615
63
6
0
154,677
2
W
Sylvanus
6,590
599
35
3
0
162,222
0
W
Chernobog
6,536
594
49
4
0
184,668
0
L
Ymir
4,732
430
32
3
0
191,974
3
W
Nemesis
6,741
613
60
5
0
226,023
1
L
Bellona
6,205
564
72
7
0
211,123
1
L
Fenrir
5,961
542
47
4
0
192,068
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role