Player Matchup

Bastet
Bastet
Bronze III
KirinaRave
Bastet
Bronze III
Level 140
God Stats
2W - 2L
1,500 SR
Queue Stats
70W - 68L
1,424 MMR
Party 3
Ymir
Ymir
Bronze III
O_cookieee
Ymir
Bronze III
Level 109
God Stats
4W - 3L
1,765 SR
Queue Stats
55W - 55L
1,500 MMR
Party 3
Sun Wukong
Sun Wukong
Gold IV
SNllPERGANG
Sun Wukong
Gold IV
Level 123
God Stats
3W - 5L
1,090 SR
Queue Stats
301W - 306L
1,469 MMR
Solo
Merlin
Merlin
Bronze III
kokainemodel
Merlin
Bronze III
Level 49
God Stats
1W - 3L
1,420 SR
Queue Stats
4W - 9L
1,483 MMR
Party 4
Neith
Neith
Bronze III
powerbtttm
Neith
Bronze III
Level 40
God Stats
0W - 3L
1,415 SR
Queue Stats
5W - 16L
1,450 MMR
Party 4
Team Averages
Bronze I
Bronze I
Average Tier
Level 92
1,438 SR
1,465 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,632 SR
1,472 MMR
Cthulhu
Cthulhu
Gold V
 
Cthulhu
Gold V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cupid
Cupid
Gold III
E7Gamer027
Cupid
Gold III
Level 160
God Stats
14W - 6L
1,675 SR
Queue Stats
991W - 991L
1,474 MMR
Party 1
Anubis
Anubis
Gold IV
Flynnstone29
Anubis
Gold IV
Level 105
God Stats
9W - 1L
1,500 SR
Queue Stats
904W - 907L
1,450 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold V
Kh0d1ak
Cu Chulainn
Gold V
Level 122
God Stats
8W - 3L
1,671 SR
Queue Stats
27W - 23L
1,488 MMR
Party 2
Erlang Shen
Erlang Shen
Gold IV
barringer27
Erlang Shen
Gold IV
Level 105
God Stats
4W - 1L
1,816 SR
Queue Stats
195W - 186L
1,448 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
KirinaRave
Bastet
15
6 / 2 / 2
9,813
545
11,604
13,717
4,737
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 4 / 4
7,170
398
3,669
15,116
7,562
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
SNllPERGANG
Sun Wukong
16
1 / 2 / 2
9,161
509
9,327
15,413
12,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
14
1 / 7 / 2
8,782
488
5,386
11,164
3,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Neith
12
1 / 7 / 5
7,763
431
8,448
16,699
4,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
DanzaburouSetGaneshaScyllaJanus

VS

Bans
Nu WaNemesisKumbhakarnaBellonaBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
1 / 1 / 13
9,547
530
9,934
13,393
8,347
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cupid
17
6 / 2 / 3
11,011
612
8,913
11,984
3,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
18
9 / 2 / 5
11,915
662
15,179
9,555
5,264
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
Kh0d1ak
Cu Chulainn
17
6 / 2 / 3
11,206
623
13,110
13,247
10,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Erlang Shen
barringer27
Erlang Shen
15
0 / 3 / 9
9,663
537
6,918
13,610
6,952
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
55
10
Kills
22
22
Deaths
10
15
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
1
13
7.5
W
Cupid
6
2
3
3.75
W
Anubis
9
2
5
5.75
W
Cu Chulainn
Kh0d1ak
Cu Chulainn
6
2
3
3.75
L
Bastet
KirinaRave
Bastet
6
2
2
3.5
L
1
4
4
0.75
L
Sun Wukong
SNllPERGANG
Sun Wukong
1
2
2
1
W
Erlang Shen
barringer27
Erlang Shen
0
3
9
1.5
L
Merlin
1
7
2
0.29
L
Neith
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,434
Damage
54,054
72,109
Taken
61,789
32,286
Mitigated
34,685
19,599
Healing
25,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
9,934
614
1,127
4,573
13,393
8,347
184
1,610
11,733
46,487
0
W
Cupid
8,913
5,164
1,334
5,750
11,984
3,800
4,539
908
11,076
0
74,602
W
Anubis
15,179
340
253
4,675
9,555
5,264
735
2,628
6,927
85,833
0
W
Cu Chulainn
Kh0d1ak
Cu Chulainn
13,110
3,055
0
4,402
13,247
10,322
1,017
2,031
10,886
3,631
75,486
L
Bastet
KirinaRave
Bastet
11,604
1,889
0
1,237
13,717
4,737
77
3,364
10,353
0
46,556
L
3,669
160
0
3,440
15,116
7,562
0
7,344
7,772
20,574
0
L
Sun Wukong
SNllPERGANG
Sun Wukong
9,327
2,200
0
6,380
15,413
12,433
312
1,303
14,110
0
67,372
W
Erlang Shen
barringer27
Erlang Shen
6,918
3,488
0
3,786
13,610
6,952
1,360
1,878
11,584
0
51,786
L
Merlin
5,386
115
0
1,908
11,164
3,117
282
7,011
4,153
44,845
0
L
Neith
8,448
3,722
0
6,634
16,699
4,437
387
7,025
9,674
0
39,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,689
Gold Earned
53,342
428
Minions Killed
577
0
Camps Cleared
0
1,611,360
Distance Traveled
1,831,529
25
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,547
530
55
3
0
400,737
7
W
Cupid
11,011
612
138
8
0
307,828
2
W
Anubis
11,915
662
148
8
0
352,387
5
W
Cu Chulainn
11,206
623
141
8
0
364,530
5
L
Bastet
9,813
545
92
5
0
398,544
9
L
Ymir
7,170
398
39
2
0
362,755
5
L
Sun Wukong
9,161
509
129
7
0
344,599
2
W
Erlang Shen
9,663
537
95
5
0
406,047
4
L
Merlin
8,782
488
92
5
0
264,573
5
L
Neith
7,763
431
76
4
0
240,889
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role