Player Matchup

Bellona
Bellona
KingGreen_
Bellona
Level 104
God Stats
29W - 37L
1,299 SR
Queue Stats
332W - 359L
1,229 Elo+
Party 1
Awilix
Awilix
ShadowGodCori
Awilix
Level 127
God Stats
17W - 18L
1,331 SR
Queue Stats
160W - 213L
1,211 Elo+
Party 1
Terra
Terra
TheApprentice_37
Terra
Level 49
God Stats
19W - 27L
1,446 SR
Queue Stats
54W - 86L
1,230 Elo+
Party 1
Hel
Hel
badass_teddy01
Hel
Level 11
God Stats
6W - 7L
1,530 SR
Queue Stats
23W - 49L
1,235 Elo+
Party 1
Neith
Neith
online_gamer1223
Neith
Level 27
God Stats
16W - 32L
1,357 SR
Queue Stats
49W - 76L
1,200 Elo+
Party 1
Team Averages
Level 64
1,393 SR
1,221 Elo+

VS

Team Averages
Level 46
1,307 SR
1,297 Elo+
Ullr
Ullr
Anbu X Toxic
Ullr
Level 67
God Stats
6W - 6L
1,169 SR
Queue Stats
175W - 156L
1,604 Elo+
Solo
Thanatos
Thanatos
KVegaXX
Thanatos
Level 49
God Stats
11W - 24L
1,308 SR
Queue Stats
75W - 151L
1,183 Elo+
Party 2
Janus
Janus
NXG Altair
Janus
Level 42
God Stats
0W - 4L
1,289 SR
Queue Stats
34W - 81L
1,340 Elo+
Party 2
King Arthur
King Arthur
NXG Sentinel
King Arthur
Level 25
God Stats
3W - 14L
1,270 SR
Queue Stats
6W - 25L
1,316 Elo+
Party 2
Jormungandr
Jormungandr
SilentKnightHYR
Jormungandr
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 62L
1,044 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
KingGreen_
Bellona
20
18 / 1 / 7
14,506
691
20,429
16,389
18,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
18 / 0 / 7
12,685
604
16,107
11,976
4,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

16
0 / 2 / 9
10,888
518
5,986
17,580
12,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
1 / 5 / 7
10,196
486
5,124
10,136
3,476
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
8 / 2 / 6
10,694
509
15,729
10,810
4,239
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 2
8,885
423
7,000
12,797
4,413
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
KVegaXX
Thanatos
13
0 / 10 / 2
8,183
390
2,545
19,404
6,946
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
14
4 / 12 / 2
9,554
455
8,980
18,403
6,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
NXG Sentinel
King Arthur
11
0 / 9 / 0
7,764
370
3,190
13,412
12,030
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jormungandr
SilentKnightHYR
Jormungandr
14
2 / 10 / 0
8,919
425
9,067
18,487
10,654
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
14
45
Kills
8
10
Deaths
45
36
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
L
Thanatos
KVegaXX
Thanatos
0
10
2
0.1
W
Bellona
KingGreen_
Bellona
18
1
7
21.5
L
Janus
4
12
2
0.42
L
King Arthur
NXG Sentinel
King Arthur
0
9
0
0
W
18
0
7
21.5
L
Jormungandr
SilentKnightHYR
Jormungandr
2
10
0
0.2
W
0
2
9
2.25
W
1
5
7
0.9
W
8
2
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,375
Damage
30,782
66,891
Taken
82,503
43,414
Mitigated
40,398
24,791
Healing
12,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,000
4,459
0
503
12,797
4,413
236
2,487
10,310
0
34,757
L
Thanatos
KVegaXX
Thanatos
2,545
1,142
477
8,128
19,404
6,946
0
312
19,092
0
49,272
W
Bellona
KingGreen_
Bellona
20,429
10,005
315
2,607
16,389
18,667
4,286
3,356
12,902
0
103,610
L
Janus
8,980
1,687
0
1,596
18,403
6,355
0
3,872
14,531
47,127
0
L
King Arthur
NXG Sentinel
King Arthur
3,190
458
0
799
13,412
12,030
295
0
13,412
0
28,643
W
16,107
7,533
1,218
3,189
11,976
4,742
2,681
3,262
8,616
0
77,307
L
Jormungandr
SilentKnightHYR
Jormungandr
9,067
1,615
417
507
18,487
10,654
630
4,439
14,048
47,923
0
W
5,986
1,023
2,692
5,728
17,580
12,290
1,727
3,409
14,171
41,641
0
W
5,124
1,385
3,158
2,647
10,136
3,476
3,279
5,856
3,973
39,603
0
W
15,729
9,404
576
2,661
10,810
4,239
3,938
1,628
9,182
0
55,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,969
Gold Earned
43,305
534
Minions Killed
367
0
Camps Cleared
0
2,029,500
Distance Traveled
1,619,709
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,885
423
55
3
0
304,790
1
L
Thanatos
8,183
390
75
4
0
367,109
2
W
Bellona
14,506
691
184
9
0
415,299
0
L
Janus
9,554
455
95
5
0
315,324
1
L
King Arthur
7,764
370
57
3
0
310,818
0
W
Awilix
12,685
604
97
5
0
484,593
1
L
Jormungandr
8,919
425
85
4
0
321,668
1
W
Terra
10,888
518
64
3
0
405,065
0
W
Hel
10,196
486
90
4
0
365,425
0
W
Neith
10,694
509
99
5
0
359,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role