Player Matchup

Merlin
Merlin
FreedomRoyale
Merlin
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
379W - 352L
1,478 Elo+
Party 1
Mercury
Mercury
MercurySenpai
Mercury
Level 124
God Stats
138W - 110L
1,508 SR
Queue Stats
231W - 218L
1,563 Elo+
Party 1
Ymir
Ymir
crudoss
Ymir
Level 69
God Stats
2W - 1L
1,676 SR
Queue Stats
133W - 112L
1,646 Elo+
Party 1
Da Ji
Da Ji
jijiwastaken
Da Ji
Level 80
God Stats
13W - 13L
1,552 SR
Queue Stats
71W - 52L
1,541 Elo+
Party 1
Discordia
Discordia
liadis
Discordia
Level 119
God Stats
5W - 5L
1,267 SR
Queue Stats
83W - 80L
1,513 Elo+
Solo
Team Averages
Level 92
1,500 SR
1,548 Elo+

VS

Team Averages
Level 88
1,742 SR
1,573 Elo+
Mulan
Mulan
Naunaud
Mulan
Level 87
God Stats
4W - 2L
1,570 SR
Queue Stats
13W - 12L
1,590 Elo+
Party 2
Izanami
Izanami
Omoigakezu
Izanami
Level 84
God Stats
4W - 0L
1,888 SR
Queue Stats
21W - 12L
1,644 Elo+
Party 2
Janus
Janus
TpaBokyp147
Janus
Level 61
God Stats
5W - 3L
1,699 SR
Queue Stats
51W - 81L
1,386 Elo+
Solo
Sun Wukong
Sun Wukong
Xarangh
Sun Wukong
Level 89
God Stats
10W - 5L
1,762 SR
Queue Stats
14W - 7L
1,658 Elo+
Party 2
Ares
Ares
fofotre
Ares
Level 121
God Stats
8W - 2L
1,788 SR
Queue Stats
114W - 111L
1,589 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 1
7,262
427
2,643
8,537
3,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mercury
14
1 / 5 / 0
7,847
462
1,286
10,063
5,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
crudoss
Ymir
13
0 / 5 / 3
7,504
441
4,890
14,700
10,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
5 / 6 / 1
8,914
524
7,839
13,820
5,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
liadis
Discordia
14
3 / 5 / 3
8,688
511
7,180
9,597
3,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Naunaud
Mulan
16
4 / 3 / 5
9,978
587
5,457
13,282
7,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
Omoigakezu
Izanami
18
9 / 0 / 5
11,885
699
15,690
10,030
4,049
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
0 / 4 / 7
8,053
474
3,850
7,356
2,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Xarangh
Sun Wukong
16
7 / 1 / 6
10,473
616
9,391
14,270
8,286
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ares
fofotre
Ares
14
5 / 1 / 9
9,849
579
8,541
11,947
9,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
57
9
Kills
25
26
Deaths
9
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
Mercury
1
5
0
0.2
W
Mulan
Naunaud
Mulan
4
3
5
2.17
W
Izanami
Omoigakezu
Izanami
9
0
5
11.5
W
0
4
7
0.88
W
Sun Wukong
Xarangh
Sun Wukong
7
1
6
10
L
Ymir
crudoss
Ymir
0
5
3
0.3
W
Ares
fofotre
Ares
5
1
9
9.5
L
5
6
1
0.92
L
Discordia
liadis
Discordia
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,838
Damage
42,929
56,717
Taken
56,885
27,585
Mitigated
32,282
9,655
Healing
20,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,643
78
0
1,454
8,537
3,379
0
941
7,556
34,446
0
L
Mercury
1,286
276
0
750
10,063
5,317
252
360
9,703
0
40,563
W
Mulan
Naunaud
Mulan
5,457
781
0
6,283
13,282
7,629
146
1,650
11,560
0
63,153
W
Izanami
Omoigakezu
Izanami
15,690
11,918
0
5,144
10,030
4,049
5,542
2,454
7,486
0
94,956
W
3,850
124
0
1,650
7,356
2,332
224
3,893
3,051
31,264
0
W
Sun Wukong
Xarangh
Sun Wukong
9,391
1,101
0
5,072
14,270
8,286
1,730
4,182
9,962
0
52,540
L
Ymir
crudoss
Ymir
4,890
583
550
2,034
14,700
10,198
116
5,154
9,421
20,775
0
W
Ares
fofotre
Ares
8,541
500
0
2,330
11,947
9,986
0
1,856
10,063
33,568
0
L
7,839
1,902
0
3,904
13,820
5,358
0
1,948
11,856
0
43,377
L
Discordia
liadis
Discordia
7,180
153
0
963
9,597
3,333
0
3,623
5,790
50,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,215
Gold Earned
50,238
377
Minions Killed
494
0
Camps Cleared
0
1,616,613
Distance Traveled
1,694,023
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,262
427
79
5
0
311,949
4
L
Mercury
7,847
462
98
6
0
388,120
7
W
Mulan
9,978
587
122
7
0
359,334
1
W
Izanami
11,885
699
184
11
0
310,108
4
W
Janus
8,053
474
61
4
0
329,257
0
W
Sun Wukong
10,473
616
98
6
0
349,145
2
L
Ymir
7,504
441
30
2
0
334,503
4
W
Ares
9,849
579
29
2
0
346,179
5
L
Da Ji
8,914
524
70
4
0
290,836
2
L
Discordia
8,688
511
100
6
0
291,205
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role