Player Matchup

Kuzenbo
Kuzenbo
Silver I
Cnxdn
Kuzenbo
Silver I
Level 64
God Stats
13W - 16L
1,632 SR
Queue Stats
32W - 46L
1,267 MMR
Party 2
King Arthur
King Arthur
Gold III
Glacierez
King Arthur
Gold III
Level 108
God Stats
35W - 32L
1,687 SR
Queue Stats
532W - 523L
1,523 MMR
Party 2
Bakasura
Bakasura
Bronze III
JuggerCat
Bakasura
Bronze III
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,413 MMR
Party 1
Ra
Ra
Gold III
SmokeYoAhh
Ra
Gold III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Bronze III
sirsped
Anhur
Bronze III
Level 36
God Stats
1W - 1L
1,707 SR
Queue Stats
5W - 14L
1,412 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 85
1,605 SR
1,423 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 126
1,590 SR
1,403 MMR
Ullr
Ullr
Bronze III
DiegoBTG
Ullr
Bronze III
Level 94
God Stats
14W - 30L
1,528 SR
Queue Stats
139W - 163L
1,399 MMR
Solo
Ymir
Ymir
Gold V
IHateMyDuoLife
Ymir
Gold V
Level 143
God Stats
7W - 7L
1,581 SR
Queue Stats
38W - 40L
1,415 MMR
Party 3
Hun Batz
Hun Batz
Silver III
Nooby2k
Hun Batz
Silver III
Level 144
God Stats
2W - 1L
1,744 SR
Queue Stats
29W - 28L
1,395 MMR
Solo
Apollo
Apollo
Gold V
Omega4head
Apollo
Gold V
Level 94
God Stats
6W - 6L
1,548 SR
Queue Stats
40W - 40L
1,415 MMR
Party 3
Scylla
Scylla
Gold V
Soyputojaja
Scylla
Gold V
Level 157
God Stats
1W - 1L
1,547 SR
Queue Stats
20W - 28L
1,394 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Cnxdn
Kuzenbo
14
0 / 4 / 5
9,540
367
7,012
18,226
18,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
Glacierez
King Arthur
18
9 / 6 / 1
12,250
471
20,876
35,055
37,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bakasura
JuggerCat
Bakasura
16
2 / 10 / 3
10,770
414
5,325
24,710
8,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
2 / 2 / 3
13,436
517
14,728
11,189
4,973
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
sirsped
Anhur
14
1 / 10 / 2
9,462
364
6,330
18,023
5,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
DanzaburouSetCu ChulainnYemojaNu Wa

VS

Bans
TsukuyomiCupidSun WukongJanusNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
15
0 / 6 / 1
11,861
456
6,188
13,577
5,256
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

18
2 / 2 / 20
13,340
513
11,125
24,249
33,786
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
Nooby2k
Hun Batz
19
6 / 4 / 13
14,049
540
15,566
18,637
8,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
Omega4head
Apollo
20
9 / 1 / 13
16,987
653
35,671
21,651
14,314
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
20
15 / 1 / 5
17,139
659
14,728
14,805
7,094
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
84
14
Kills
32
32
Deaths
14
14
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Cnxdn
Kuzenbo
0
4
5
0.63
W
Ullr
0
6
1
0.08
L
King Arthur
Glacierez
King Arthur
9
6
1
1.58
W
2
2
20
6
L
Bakasura
JuggerCat
Bakasura
2
10
3
0.35
W
Hun Batz
Nooby2k
Hun Batz
6
4
13
3.13
W
Apollo
Omega4head
Apollo
9
1
13
15.5
L
2
2
3
1.75
W
Scylla
15
1
5
17.5
L
Anhur
sirsped
Anhur
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,271
Damage
83,278
107,203
Taken
92,919
75,289
Mitigated
69,356
28,284
Healing
24,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Cnxdn
Kuzenbo
7,012
1,871
0
3,423
18,226
18,664
0
7,749
10,429
30,131
0
W
Ullr
6,188
2,230
0
192
13,577
5,256
218
2,136
10,596
0
54,390
L
King Arthur
Glacierez
King Arthur
20,876
2,182
0
11,644
35,055
37,217
0
5,612
29,403
1,320
80,314
W
11,125
2,147
0
5,311
24,249
33,786
285
8,754
15,287
38,738
0
L
Bakasura
JuggerCat
Bakasura
5,325
3,694
0
5,553
24,710
8,878
0
5,106
19,502
0
51,797
W
Hun Batz
Nooby2k
Hun Batz
15,566
5,568
0
5,451
18,637
8,906
642
3,137
14,952
0
91,410
W
Apollo
Omega4head
Apollo
35,671
26,327
0
10,058
21,651
14,314
8,141
5,676
15,678
0
184,787
L
14,728
1,039
728
3,880
11,189
4,973
0
3,371
7,778
135,160
0
W
Scylla
14,728
1,516
0
3,516
14,805
7,094
3,792
4,836
9,894
129,501
0
L
Anhur
sirsped
Anhur
6,330
3,032
0
3,056
18,023
5,557
0
3,719
14,238
0
41,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,458
Gold Earned
73,376
575
Minions Killed
747
0
Camps Cleared
0
2,462,168
Distance Traveled
2,322,485
19
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,540
367
28
1
0
517,900
8
W
Ullr
11,861
456
112
4
0
280,252
5
L
King Arthur
12,250
471
117
5
0
468,287
5
W
Ymir
13,340
513
45
2
0
473,732
6
L
Bakasura
10,770
414
104
4
0
505,363
1
W
Hun Batz
14,049
540
126
5
0
553,320
11
W
Apollo
16,987
653
255
10
0
517,191
4
L
Ra
13,436
517
245
9
0
547,567
5
W
Scylla
17,139
659
209
8
0
497,990
8
L
Anhur
9,462
364
81
3
0
423,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role