Player Matchup

Yemoja
Yemoja
JMasse11
Yemoja
Level 29
God Stats
5W - 3L
1,327 SR
Queue Stats
51W - 30L
1,646 Elo+
Party 3
Achilles
Achilles
Welcome2Church
Achilles
Level 51
God Stats
9W - 8L
1,579 SR
Queue Stats
54W - 45L
1,610 Elo+
Party 3
Arachne
Arachne
XxRamonaldoxX
Arachne
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,187 Elo+
Party 1
Izanami
Izanami
iAVEK
Izanami
Level 29
God Stats
3W - 1L
1,527 SR
Queue Stats
4W - 2L
1,487 Elo+
Party 1
He Bo
He Bo
unKranz
He Bo
Level 113
God Stats
3W - 1L
1,460 SR
Queue Stats
64W - 41L
1,623 Elo+
Party 3
Team Averages
Level 58
1,479 SR
1,511 Elo+

VS

Team Averages
Level 58
1,513 SR
1,468 Elo+
Cthulhu
Cthulhu
I DOUBT IT4142
Cthulhu
Level 119
God Stats
0W - 1L
1,225 SR
Queue Stats
3W - 9L
1,444 Elo+
Solo
Kukulkan
Kukulkan
Koal The Killer
Kukulkan
Level 25
God Stats
1W - 4L
1,336 SR
Queue Stats
5W - 12L
1,315 Elo+
Party 2
Danzaburou
Danzaburou
Mack The Maniac
Danzaburou
Level 17
God Stats
3W - 2L
1,726 SR
Queue Stats
8W - 11L
1,523 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Xtlee
Tsukuyomi
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
cpt-cornswallow
Ao Kuang
Level 89
God Stats
10W - 4L
1,777 SR
Queue Stats
45W - 49L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
JMasse11
Yemoja
14
1 / 3 / 11
9,220
439
6,144
12,225
9,893
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Achilles
18
8 / 0 / 4
11,740
559
18,456
18,630
24,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
19
10 / 1 / 2
11,392
542
8,412
15,001
7,906
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
iAVEK
Izanami
18
4 / 2 / 3
10,785
514
6,102
7,936
2,893
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

He Bo
unKranz
He Bo
18
9 / 3 / 4
10,785
514
15,576
11,268
4,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 2
8,659
412
11,003
19,590
18,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
15
0 / 7 / 3
9,445
450
5,636
10,947
3,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Mack The Maniac
Danzaburou
14
1 / 5 / 1
8,596
409
4,071
12,391
3,836
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tsukuyomi
Xtlee
Tsukuyomi
14
1 / 8 / 0
8,927
425
10,801
13,798
8,654
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ao Kuang
17
4 / 5 / 2
10,826
516
7,482
19,407
6,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
16
32
Kills
8
9
Deaths
32
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
7
2
0.43
W
Yemoja
JMasse11
Yemoja
1
3
11
2.17
L
Kukulkan
0
7
3
0.21
L
Danzaburou
Mack The Maniac
Danzaburou
1
5
1
0.3
W
Achilles
8
0
4
10
L
Tsukuyomi
Xtlee
Tsukuyomi
1
8
0
0.13
W
Arachne
10
1
2
11
L
Ao Kuang
4
5
2
1
W
Izanami
iAVEK
Izanami
4
2
3
2.75
W
He Bo
unKranz
He Bo
9
3
4
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,690
Damage
38,993
65,060
Taken
76,133
49,239
Mitigated
41,338
20,272
Healing
16,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,003
773
263
2,475
19,590
18,191
72
6,420
13,013
42,630
0
W
Yemoja
JMasse11
Yemoja
6,144
2,296
1,725
4,110
12,225
9,893
195
7,254
4,903
23,196
0
L
Kukulkan
5,636
1,059
0
549
10,947
3,913
493
4,795
5,720
47,180
0
L
Danzaburou
Mack The Maniac
Danzaburou
4,071
1,760
0
2,546
12,391
3,836
824
4,699
7,585
0
43,094
W
Achilles
18,456
7,356
0
6,504
18,630
24,426
31
4,510
13,353
0
73,672
L
Tsukuyomi
Xtlee
Tsukuyomi
10,801
2,827
0
1,500
13,798
8,654
0
206
13,092
0
40,802
W
Arachne
8,412
6,641
0
5,262
15,001
7,906
1,689
3,307
11,597
0
92,703
L
Ao Kuang
7,482
1,871
0
9,347
19,407
6,744
0
4,963
14,203
60,908
0
W
Izanami
iAVEK
Izanami
6,102
3,795
0
101
7,936
2,893
1,602
3,059
4,877
0
84,195
W
He Bo
unKranz
He Bo
15,576
642
0
2,570
11,268
4,121
140
5,599
5,454
64,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,922
Gold Earned
46,453
561
Minions Killed
429
0
Camps Cleared
0
2,024,382
Distance Traveled
1,866,850
23
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,659
412
55
3
0
381,525
1
W
Yemoja
9,220
439
27
1
0
394,459
9
L
Kukulkan
9,445
450
113
5
0
339,587
0
L
Danzaburou
8,596
409
91
4
0
357,623
0
W
Achilles
11,740
559
136
6
0
404,674
7
L
Tsukuyomi
8,927
425
75
4
0
392,663
0
W
Arachne
11,392
542
137
7
0
435,174
1
L
Ao Kuang
10,826
516
95
5
0
395,452
4
W
Izanami
10,785
514
172
8
0
397,838
3
W
He Bo
10,785
514
89
4
0
392,237
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role