Player Matchup

Bastet
Bastet
AthenaRavenclaw
Bastet
Level 35
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,334 Elo+
Party 2
Ymir
Ymir
DesuVu1t
Ymir
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Janus
Janus
DrGoodTouch28
Janus
Level 25
God Stats
4W - 4L
1,616 SR
Queue Stats
15W - 24L
1,278 Elo+
Party 2
Jing Wei
Jing Wei
MitchTheBttch
Jing Wei
Level 25
God Stats
0W - 1L
1,551 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Yemoja
Yemoja
advgajdhj
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 18
1,533 SR
1,422 Elo+

VS

Team Averages
Level 11
1,638 SR
1,503 Elo+
Thor
Thor
BasicallyAce
Thor
Level 6
God Stats
21W - 20L
1,715 SR
Queue Stats
250W - 231L
1,653 Elo+
Party 3
Sun Wukong
Sun Wukong
Kiruya25
Sun Wukong
Level 7
God Stats
4W - 4L
1,500 SR
Queue Stats
8W - 5L
1,500 Elo+
Party 1
Zeus
Zeus
LavaMonster
Zeus
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 27L
1,205 Elo+
Solo
Loki
Loki
SlappyMag
Loki
Level 8
God Stats
5W - 2L
1,757 SR
Queue Stats
18W - 18L
1,756 Elo+
Party 3
Izanami
Izanami
The_Lord_Takashi
Izanami
Level 29
God Stats
60W - 76L
1,716 SR
Queue Stats
435W - 651L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 10 / 10
13,624
1,135
21,747
26,187
15,996
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
15
2 / 7 / 5
10,130
844
6,322
10,073
5,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

18
4 / 2 / 8
11,887
991
23,696
13,168
4,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
MitchTheBttch
Jing Wei
19
6 / 6 / 9
12,580
1,048
18,427
21,487
9,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
advgajdhj
Yemoja
15
1 / 1 / 6
10,255
855
1,345
2,626
1,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

103

VS

Team 2 Tickets

174

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 2 / 17
12,261
1,022
8,905
9,968
3,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sun Wukong
Kiruya25
Sun Wukong
19
4 / 5 / 18
12,539
1,045
8,868
25,835
18,480
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
0 / 9 / 18
11,092
924
10,208
14,717
5,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
19
9 / 4 / 13
13,431
1,119
16,224
14,247
5,433
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
9 / 3 / 13
13,021
1,085
24,198
13,844
4,584
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
105
23
Kills
26
26
Deaths
23
38
Assists
79
Player
Kills
Deaths
Assists
KDA
L
10
10
10
1.5
W
4
2
17
6.25
L
Ymir
2
7
5
0.64
L
4
2
8
4
W
Sun Wukong
Kiruya25
Sun Wukong
4
5
18
2.6
W
0
9
18
1
L
Jing Wei
MitchTheBttch
Jing Wei
6
6
9
1.75
W
Loki
9
4
13
3.88
W
9
3
13
5.17
L
Yemoja
advgajdhj
Yemoja
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,537
Damage
68,403
73,541
Taken
78,611
36,303
Mitigated
37,679
9,190
Healing
1,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
21,747
6,930
1,242
1,268
26,187
15,996
0
3,059
23,128
0
37,842
W
8,905
1,318
0
850
9,968
3,952
0
1,255
8,711
0
25,168
L
Ymir
6,322
2,268
0
309
10,073
5,402
0
1,813
8,260
10,413
0
L
23,696
2,495
0
507
13,168
4,507
0
2,806
10,362
52,362
0
W
Sun Wukong
Kiruya25
Sun Wukong
8,868
3,545
0
575
25,835
18,480
0
9,285
16,034
0
40,600
W
10,208
2,415
0
0
14,717
5,230
0
6,403
8,170
24,544
0
L
Jing Wei
MitchTheBttch
Jing Wei
18,427
16,739
0
4,913
21,487
9,308
0
2,225
19,262
0
40,534
W
Loki
16,224
5,575
0
300
14,247
5,433
0
7,670
6,231
0
26,713
W
24,198
18,184
0
0
13,844
4,584
0
5,502
8,102
0
45,652
L
Yemoja
advgajdhj
Yemoja
1,345
225
556
395
2,626
1,090
0
305
2,321
11,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,476
Gold Earned
62,344
189
Minions Killed
228
3
Camps Cleared
3
799,192
Distance Traveled
1,088,836
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
13,624
1,135
42
4
1
245,131
0
W
Thor
12,261
1,022
39
3
0
240,244
0
L
Ymir
10,130
844
10
1
0
70,388
2
L
Janus
11,887
991
92
8
2
194,918
0
W
Sun Wukong
12,539
1,045
75
6
0
212,412
0
W
Zeus
11,092
924
29
2
3
192,883
0
L
Jing Wei
12,580
1,048
29
2
0
206,361
0
W
Loki
13,431
1,119
26
2
0
255,507
1
W
Izanami
13,021
1,085
59
5
0
187,790
0
L
Yemoja
10,255
855
16
1
0
82,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role