Player Matchup

Kukulkan
Kukulkan
Allykadabra
Kukulkan
Level 27
God Stats
87W - 80L
1,547 SR
Queue Stats
164W - 173L
1,509 Elo+
Solo
Cthulhu
Cthulhu
Kebert Xela8133
Cthulhu
Level 29
God Stats
46W - 49L
1,521 SR
Queue Stats
124W - 139L
1,497 Elo+
Party 1
Fenrir
Fenrir
mdbranden
Fenrir
Level 39
God Stats
39W - 45L
1,513 SR
Queue Stats
129W - 151L
1,491 Elo+
Party 1
Danzaburou
Danzaburou
ooooopppppsss
Danzaburou
Level 29
God Stats
4W - 8L
1,435 SR
Queue Stats
17W - 30L
1,430 Elo+
Solo
Bellona
Bellona
quakeOne230
Bellona
Level 16
God Stats
80W - 67L
1,708 SR
Queue Stats
82W - 79L
1,612 Elo+
Party 1
Team Averages
Level 28
1,545 SR
1,508 Elo+

VS

Team Averages
Level 37
1,589 SR
1,510 Elo+
Cthulhu
Cthulhu
Dicey Prime
Cthulhu
Level 27
God Stats
28W - 23L
1,542 SR
Queue Stats
600W - 630L
1,506 Elo+
Solo
Nu Wa
Nu Wa
FunkyMonkey4444
Nu Wa
Level 31
God Stats
67W - 63L
1,539 SR
Queue Stats
665W - 732L
1,489 Elo+
Party 3
Chaac
Chaac
KingArmany
Chaac
Level 99
God Stats
11W - 15L
1,740 SR
Queue Stats
236W - 237L
1,513 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SSirBluee
Tsukuyomi
Level 6
God Stats
15W - 17L
1,527 SR
Queue Stats
28W - 40L
1,543 Elo+
Party 2
Scylla
Scylla
fightorflight22
Scylla
Level 20
God Stats
35W - 44L
1,596 SR
Queue Stats
641W - 754L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Allykadabra
Kukulkan
18
3 / 4 / 8
13,122
937
20,937
11,790
5,377
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
1 / 8 / 7
12,074
862
15,244
33,591
15,781
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
mdbranden
Fenrir
18
4 / 15 / 7
12,662
904
20,390
33,503
16,126
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
ooooopppppsss
Danzaburou
19
3 / 7 / 6
13,287
949
17,264
21,822
12,104
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bellona
quakeOne230
Bellona
18
1 / 7 / 8
11,855
847
10,287
32,181
30,696
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

133

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dicey Prime
Cthulhu
20
2 / 0 / 29
14,032
1,002
18,792
15,476
18,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
9 / 0 / 24
15,036
1,074
26,967
8,595
3,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
20
13 / 2 / 20
15,165
1,083
33,062
25,224
19,696
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
SSirBluee
Tsukuyomi
20
6 / 9 / 16
13,768
983
18,828
24,405
17,300
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

20
11 / 1 / 19
14,876
1,063
28,858
16,940
6,863
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
149
12
Kills
41
41
Deaths
12
36
Assists
108
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Allykadabra
Kukulkan
3
4
8
1.75
W
Cthulhu
Dicey Prime
Cthulhu
2
0
29
16.5
W
9
0
24
21
L
1
8
7
0.56
W
Chaac
13
2
20
11.5
W
Tsukuyomi
SSirBluee
Tsukuyomi
6
9
16
1.56
W
11
1
19
20.5
L
Fenrir
mdbranden
Fenrir
4
15
7
0.5
L
Danzaburou
ooooopppppsss
Danzaburou
3
7
6
0.86
L
Bellona
quakeOne230
Bellona
1
7
8
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,122
Damage
126,507
132,887
Taken
90,640
80,084
Mitigated
65,400
9,638
Healing
14,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Allykadabra
Kukulkan
20,937
1,180
0
0
11,790
5,377
0
5,734
5,956
59,734
0
W
Cthulhu
Dicey Prime
Cthulhu
18,792
1,050
510
679
15,476
18,071
0
6,129
9,347
50,695
0
W
26,967
4,637
0
440
8,595
3,470
0
6,141
2,454
51,320
0
L
15,244
605
680
3,993
33,591
15,781
0
21,656
11,820
48,772
0
W
Chaac
33,062
9,689
0
10,496
25,224
19,696
0
8,549
16,675
0
52,599
W
Tsukuyomi
SSirBluee
Tsukuyomi
18,828
10,807
0
2,800
24,405
17,300
0
8,366
15,714
0
26,020
W
28,858
4,018
0
0
16,940
6,863
0
6,996
9,944
44,078
0
L
Fenrir
mdbranden
Fenrir
20,390
8,546
0
2,149
33,503
16,126
0
18,625
14,676
0
26,689
L
Danzaburou
ooooopppppsss
Danzaburou
17,264
9,081
0
2,554
21,822
12,104
0
10,282
11,281
0
58,005
L
Bellona
quakeOne230
Bellona
10,287
3,761
0
262
32,181
30,696
0
17,503
14,428
0
25,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,000
Gold Earned
72,877
282
Minions Killed
251
8
Camps Cleared
6
1,373,446
Distance Traveled
1,304,617
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
13,122
937
100
7
0
281,052
0
W
Cthulhu
14,032
1,002
73
5
1
299,254
0
W
Nu Wa
15,036
1,074
68
5
1
243,405
0
L
Cthulhu
12,074
862
61
4
0
290,150
0
W
Chaac
15,165
1,083
50
4
3
274,278
0
W
Tsukuyomi
13,768
983
12
1
0
237,399
0
W
Scylla
14,876
1,063
48
3
1
250,281
0
L
Fenrir
12,662
904
7
1
3
273,393
0
L
Danzaburou
13,287
949
88
6
4
246,406
0
L
Bellona
11,855
847
26
2
1
282,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role