Player Matchup

Janus
Janus
NotHoogle
Janus
Level 25
God Stats
1W - 1L
1,202 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Horus
Horus
Schultys
Horus
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Hachiman
Hachiman
SethAK
Hachiman
Level 21
God Stats
1W - 1L
1,142 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Terra
Terra
ajmroberts
Terra
Level 129
God Stats
1W - 1L
1,563 SR
Queue Stats
64W - 36L
1,500 Elo+
Party 2
Thanatos
Thanatos
jerjerbaby
Thanatos
Level 119
God Stats
4W - 2L
1,500 SR
Queue Stats
54W - 46L
1,500 Elo+
Party 2
Team Averages
Level 75
1,381 SR
1,500 Elo+

VS

Team Averages
Level 105
1,660 SR
1,717 Elo+
Bellona
Bellona
AntiYusho
Bellona
Level 16
God Stats
1W - 2L
1,730 SR
Queue Stats
13W - 9L
1,702 Elo+
Party 1
Janus
Janus
Claddywood
Janus
Level 157
God Stats
1W - 2L
1,864 SR
Queue Stats
26W - 18L
1,733 Elo+
Party 1
King Arthur
King Arthur
Meinastoirim
King Arthur
Level 160
God Stats
2W - 1L
1,316 SR
Queue Stats
35W - 33L
1,668 Elo+
Party 1
Ymir
Ymir
Narbuckle
Ymir
Level 148
God Stats
0W - 1L
1,703 SR
Queue Stats
21W - 16L
1,830 Elo+
Party 1
Fenrir
Fenrir
TrapADileDunde
Fenrir
Level 45
God Stats
228W - 199L
1,689 SR
Queue Stats
257W - 243L
1,655 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
NotHoogle
Janus
17
2 / 1 / 5
10,717
670
7,963
4,918
2,303
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
Schultys
Horus
15
0 / 6 / 13
10,638
665
4,265
14,136
10,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
SethAK
Hachiman
19
6 / 4 / 8
12,172
761
9,895
8,415
4,296
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
20
6 / 1 / 21
13,302
831
17,285
18,882
27,274
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thanatos
jerjerbaby
Thanatos
20
15 / 7 / 9
15,325
958
32,104
20,686
11,351
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AntiYusho
Bellona
15
2 / 2 / 8
10,627
664
7,726
14,997
10,700
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Janus
17
5 / 9 / 4
11,330
708
8,010
16,502
4,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
Meinastoirim
King Arthur
18
4 / 6 / 5
11,089
693
10,619
19,034
20,045
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
17
2 / 7 / 11
11,397
712
15,667
19,466
10,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
6 / 5 / 6
12,469
779
9,929
13,942
5,947
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
53
29
Kills
19
19
Deaths
29
56
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Bellona
AntiYusho
Bellona
2
2
8
3
L
Janus
5
9
4
0.78
L
King Arthur
Meinastoirim
King Arthur
4
6
5
1.08
L
Ymir
2
7
11
1.07
W
Janus
NotHoogle
Janus
2
1
5
4.5
W
Horus
Schultys
Horus
0
6
13
1.08
W
Hachiman
SethAK
Hachiman
6
4
8
2.5
L
6
5
6
1.8
W
Terra
6
1
21
16.5
W
Thanatos
jerjerbaby
Thanatos
15
7
9
2.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,512
Damage
51,951
67,037
Taken
83,941
55,795
Mitigated
52,163
22,778
Healing
9,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
AntiYusho
Bellona
7,726
1,184
0
3,608
14,997
10,700
1
5,773
9,073
0
10,994
L
Janus
8,010
779
148
954
16,502
4,995
0
5,460
10,942
44,987
0
L
King Arthur
Meinastoirim
King Arthur
10,619
2,368
0
1,797
19,034
20,045
40
4,331
14,528
0
32,612
L
Ymir
15,667
4,243
0
1,605
19,466
10,476
0
5,370
13,971
36,605
994
W
Janus
NotHoogle
Janus
7,963
757
0
350
4,918
2,303
266
2,083
2,569
42,120
0
W
Horus
Schultys
Horus
4,265
2,231
1,740
1,852
14,136
10,571
797
5,437
8,623
0
9,785
W
Hachiman
SethAK
Hachiman
9,895
5,654
0
515
8,415
4,296
1,628
4,241
4,174
0
32,944
L
9,929
2,317
0
1,840
13,942
5,947
0
3,809
10,041
0
25,693
W
Terra
17,285
2,103
1,956
3,063
18,882
27,274
302
6,344
12,354
40,917
0
W
Thanatos
jerjerbaby
Thanatos
32,104
9,110
0
13,302
20,686
11,351
1,991
4,803
15,785
0
61,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,154
Gold Earned
56,912
268
Minions Killed
264
5
Camps Cleared
8
1,417,988
Distance Traveled
1,336,043
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,627
664
6
0
0
306,578
0
L
Janus
11,330
708
99
6
2
242,408
2
L
King Arthur
11,089
693
50
3
0
270,502
1
L
Ymir
11,397
712
73
5
2
238,394
0
W
Janus
10,717
670
100
6
0
265,582
1
W
Horus
10,638
665
3
0
0
293,684
2
W
Hachiman
12,172
761
45
3
0
279,434
1
L
Fenrir
12,469
779
36
2
4
278,161
0
W
Terra
13,302
831
55
3
0
311,400
1
W
Thanatos
15,325
958
65
4
5
267,888
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role