Player Matchup

Scylla
Scylla
AbominableNiple
Scylla
Level 127
God Stats
82W - 41L
2,086 SR
Queue Stats
699W - 588L
1,563 Elo+
Party 2
Thanatos
Thanatos
AmishArcane
Thanatos
Level 140
God Stats
12W - 7L
1,616 SR
Queue Stats
348W - 290L
1,566 Elo+
Party 3
Fenrir
Fenrir
B3brady
Fenrir
Level 146
God Stats
12W - 8L
1,664 SR
Queue Stats
477W - 388L
1,482 Elo+
Party 2
Ymir
Ymir
FadedPlays
Ymir
Level 57
God Stats
3W - 7L
1,320 SR
Queue Stats
71W - 72L
1,496 Elo+
Party 2
Izanami
Izanami
k1ttykat98
Izanami
Level 111
God Stats
8W - 6L
1,418 SR
Queue Stats
33W - 29L
1,657 Elo+
Party 3
Team Averages
Level 116
1,621 SR
1,553 Elo+

VS

Team Averages
Level 81
1,556 SR
1,594 Elo+
Fenrir
Fenrir
CannonFodder975
Fenrir
Level 81
God Stats
15W - 9L
1,469 SR
Queue Stats
266W - 248L
1,524 Elo+
Party 1
Loki
Loki
KillByDrones
Loki
Level 69
God Stats
3W - 2L
1,587 SR
Queue Stats
37W - 31L
1,686 Elo+
Solo
Persephone
Persephone
Seablitz
Persephone
Level 117
God Stats
22W - 16L
1,479 SR
Queue Stats
103W - 79L
1,557 Elo+
Solo
Jing Wei
Jing Wei
goldenkiller1999
Jing Wei
Level 89
God Stats
7W - 11L
1,472 SR
Queue Stats
60W - 54L
1,527 Elo+
Party 1
Ymir
Ymir
upefrOMG
Ymir
Level 47
God Stats
0W - 1L
1,771 SR
Queue Stats
17W - 38L
1,677 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 7
10,004
588
9,766
9,738
3,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
AmishArcane
Thanatos
16
5 / 4 / 6
9,934
584
9,565
12,737
7,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fenrir
B3brady
Fenrir
17
10 / 4 / 5
10,755
633
13,164
13,787
6,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 1 / 12
9,241
544
6,860
12,305
11,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Izanami
k1ttykat98
Izanami
16
6 / 1 / 2
9,790
576
7,979
8,433
4,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 4 / 4
10,080
593
10,998
15,339
5,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 6 / 6
8,717
513
8,611
14,848
5,491
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
Seablitz
Persephone
15
2 / 4 / 7
8,903
524
9,039
7,829
2,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
0 / 4 / 2
7,329
431
4,146
9,531
2,778
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
12
1 / 8 / 5
8,144
479
6,541
18,342
10,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
38
26
Kills
14
14
Deaths
26
32
Assists
24
Player
Kills
Deaths
Assists
KDA
W
3
4
7
1.63
W
Thanatos
AmishArcane
Thanatos
5
4
6
2
W
Fenrir
B3brady
Fenrir
10
4
5
3.13
L
10
4
4
3
W
2
1
12
8
L
1
6
6
0.67
L
Persephone
Seablitz
Persephone
2
4
7
1.38
L
0
4
2
0.25
W
Izanami
k1ttykat98
Izanami
6
1
2
7
L
Ymir
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,334
Damage
39,335
57,000
Taken
65,889
33,698
Mitigated
26,732
21,725
Healing
8,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,766
1,540
0
2,458
9,738
3,800
1,391
3,853
5,885
70,477
0
W
Thanatos
AmishArcane
Thanatos
9,565
3,629
0
10,106
12,737
7,743
77
541
12,196
0
57,451
W
Fenrir
B3brady
Fenrir
13,164
4,600
0
5,488
13,787
6,168
0
2,847
10,940
0
61,900
L
10,998
3,528
0
4,192
15,339
5,972
0
3,745
11,472
0
55,445
W
6,860
1,655
0
1,918
12,305
11,613
81
5,805
6,500
24,035
0
L
8,611
2,339
0
2,572
14,848
5,491
75
143
14,705
0
53,313
L
Persephone
Seablitz
Persephone
9,039
882
0
1,239
7,829
2,272
0
2,155
5,548
50,073
0
L
4,146
3,182
0
0
9,531
2,778
846
1,921
7,610
0
41,765
W
Izanami
k1ttykat98
Izanami
7,979
5,344
0
1,755
8,433
4,374
2,385
2,534
5,899
0
78,729
L
Ymir
6,541
521
0
723
18,342
10,219
0
8,257
9,927
30,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,724
Gold Earned
43,173
503
Minions Killed
397
0
Camps Cleared
0
1,667,429
Distance Traveled
1,627,179
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,004
588
109
6
0
317,306
3
W
Thanatos
9,934
584
103
6
0
333,248
0
W
Fenrir
10,755
633
103
6
0
343,416
2
L
Fenrir
10,080
593
89
5
0
356,096
3
W
Ymir
9,241
544
40
2
0
356,148
0
L
Loki
8,717
513
98
6
0
311,079
5
L
Persephone
8,903
524
97
6
0
330,331
2
L
Jing Wei
7,329
431
76
4
0
335,093
3
W
Izanami
9,790
576
148
9
0
317,311
2
L
Ymir
8,144
479
37
2
0
294,580
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role