Player Matchup

Cthulhu
Cthulhu
Diamond IV
Reré
Cthulhu
Diamond IV
Level 160
God Stats
34W - 9L
1,828 SR
Queue Stats
708W - 399L
2,192 MMR
Party 2
Heimdallr
Heimdallr
Diamond III
alejandro017
Heimdallr
Diamond III
Level 159
God Stats
13W - 12L
2,006 SR
Queue Stats
609W - 356L
2,038 MMR
Party 2
Hades
Hades
Platinum I
iMrCheek
Hades
Platinum I
Level 157
God Stats
26W - 7L
1,817 SR
Queue Stats
503W - 260L
1,855 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 159
1,884 SR
2,028 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 131
1,500 SR
1,573 MMR
Chaac
Chaac
Platinum V
ASMÕDEUS
Chaac
Platinum V
Level 138
God Stats
3W - 4L
1,500 SR
Queue Stats
46W - 34L
1,719 MMR
Party 1
Agni
Agni
Platinum IV
Baphømet
Agni
Platinum IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Terra
Terra
Platinum III
ĀSTARØTH
Terra
Platinum III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Reré
Cthulhu
16
4 / 2 / 8
12,058
670
11,479
17,418
19,426
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
alejandro017
Heimdallr
17
6 / 3 / 5
12,146
675
19,045
18,873
7,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hades
iMrCheek
Hades
15
3 / 5 / 5
11,628
646
13,468
17,499
9,100
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ScyllaThothSobekGuan YuAphrodite

VS

Bans
PersephoneAchillesAnubisCu ChulainnDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ASMÕDEUS
Chaac
15
6 / 4 / 4
12,049
669
16,624
22,483
20,952
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Agni
16
3 / 5 / 7
11,826
657
12,545
12,047
4,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Terra
12
1 / 4 / 6
10,734
596
8,523
19,125
22,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
27
13
Kills
10
10
Deaths
13
18
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Chaac
ASMÕDEUS
Chaac
6
4
4
2
L
Agni
3
5
7
1.3
W
Cthulhu
Reré
Cthulhu
4
2
8
4
W
Heimdallr
alejandro017
Heimdallr
6
3
5
2.83
W
Hades
iMrCheek
Hades
3
5
5
1.1
L
Terra
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,992
Damage
37,692
53,790
Taken
53,655
36,455
Mitigated
47,652
24,171
Healing
13,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
ASMÕDEUS
Chaac
16,624
5,040
0
7,167
22,483
20,952
435
9,575
12,758
267
48,154
L
Agni
12,545
1,542
0
488
12,047
4,487
630
6,945
4,972
56,509
0
W
Cthulhu
Reré
Cthulhu
11,479
936
470
5,058
17,418
19,426
351
5,997
11,122
39,452
0
W
Heimdallr
alejandro017
Heimdallr
19,045
10,606
0
8,614
18,873
7,929
1,338
8,183
10,372
0
74,846
W
Hades
iMrCheek
Hades
13,468
1,115
1,880
8,149
17,499
9,100
1,460
6,703
10,615
73,639
0
L
Terra
8,523
685
2,243
3,514
19,125
22,213
347
8,089
10,950
27,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,832
Gold Earned
34,609
238
Minions Killed
187
0
Camps Cleared
0
953,840
Distance Traveled
1,134,476
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
12,049
669
51
3
0
386,115
1
L
Agni
11,826
657
102
6
0
336,417
2
W
Cthulhu
12,058
670
43
2
0
349,781
5
W
Heimdallr
12,146
675
80
4
0
302,573
4
W
Hades
11,628
646
115
6
0
301,486
6
L
Terra
10,734
596
34
2
0
411,944
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role