Player Matchup

Danzaburou
Danzaburou
Fenceboy
Danzaburou
Level 24
God Stats
18W - 14L
1,590 SR
Queue Stats
26W - 18L
1,606 Elo+
Party 2
Athena
Athena
Luchitoo01
Athena
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 5L
1,595 Elo+
Solo
Osiris
Osiris
OtterV0nBismarck
Osiris
Level 27
God Stats
7W - 3L
1,746 SR
Queue Stats
49W - 23L
1,708 Elo+
Party 2
Janus
Janus
TheLastofGods
Janus
Level 29
God Stats
4W - 2L
1,500 SR
Queue Stats
94W - 101L
1,535 Elo+
Solo
Ao Kuang
Ao Kuang
XxZ0MB13DuckxX
Ao Kuang
Level 27
God Stats
31W - 34L
1,548 SR
Queue Stats
451W - 484L
1,791 Elo+
Solo
Team Averages
Level 27
1,577 SR
1,647 Elo+

VS

Team Averages
Level 27
1,598 SR
1,605 Elo+
The Morrigan
The Morrigan
ElLocoNece
The Morrigan
Level 25
God Stats
0W - 5L
1,157 SR
Queue Stats
28W - 34L
1,443 Elo+
Solo
Neith
Neith
Jianhub
Neith
Level 23
God Stats
30W - 10L
1,882 SR
Queue Stats
100W - 59L
1,688 Elo+
Solo
Olorun
Olorun
Normalguy111
Olorun
Level 12
God Stats
1W - 1L
1,744 SR
Queue Stats
1W - 1L
1,763 Elo+
Party 1
Cthulhu
Cthulhu
SpoonFV
Cthulhu
Level 47
God Stats
4W - 3L
1,668 SR
Queue Stats
132W - 104L
1,594 Elo+
Party 1
Erlang Shen
Erlang Shen
h2sn8w
Erlang Shen
Level 27
God Stats
59W - 48L
1,538 SR
Queue Stats
412W - 404L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Fenceboy
Danzaburou
12
2 / 3 / 1
7,607
507
6,424
8,717
3,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
Luchitoo01
Athena
11
1 / 3 / 4
7,449
497
3,399
11,781
9,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
4 / 0 / 0
9,302
620
9,455
10,861
8,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
4 / 2 / 4
8,968
598
8,128
11,207
4,859
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ao Kuang
13
4 / 1 / 1
8,171
545
4,842
9,649
3,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
ElLocoNece
The Morrigan
14
2 / 1 / 0
7,819
521
5,459
8,840
2,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Neith
Jianhub
Neith
13
3 / 3 / 5
7,803
520
12,518
8,573
4,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
10
1 / 4 / 1
6,333
422
1,416
7,070
3,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
SpoonFV
Cthulhu
12
3 / 3 / 4
7,777
518
6,388
11,876
6,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Erlang Shen
h2sn8w
Erlang Shen
15
0 / 4 / 0
7,802
520
6,828
13,050
6,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
19
15
Kills
9
9
Deaths
15
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
ElLocoNece
The Morrigan
2
1
0
2
W
Danzaburou
Fenceboy
Danzaburou
2
3
1
0.83
L
Neith
Jianhub
Neith
3
3
5
1.83
W
Athena
Luchitoo01
Athena
1
3
4
1
L
Olorun
1
4
1
0.38
W
4
0
0
4
L
Cthulhu
SpoonFV
Cthulhu
3
3
4
1.67
W
4
2
4
3
W
Ao Kuang
4
1
1
4.5
L
Erlang Shen
h2sn8w
Erlang Shen
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,248
Damage
32,609
52,215
Taken
49,409
28,514
Mitigated
23,802
18,333
Healing
15,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
ElLocoNece
The Morrigan
5,459
1,730
0
2,790
8,840
2,944
0
2,159
6,672
52,399
354
W
Danzaburou
Fenceboy
Danzaburou
6,424
2,227
0
915
8,717
3,082
913
2,076
6,641
0
47,007
L
Neith
Jianhub
Neith
12,518
6,882
0
2,407
8,573
4,111
415
3,909
4,664
0
53,489
W
Athena
Luchitoo01
Athena
3,399
927
0
1,977
11,781
9,160
0
3,641
8,140
14,978
0
L
Olorun
1,416
377
0
1,426
7,070
3,439
0
5,226
1,844
17,033
1,553
W
9,455
4,666
0
4,697
10,861
8,222
412
818
10,043
0
60,024
L
Cthulhu
SpoonFV
Cthulhu
6,388
252
71
2,378
11,876
6,767
0
4,836
7,040
28,241
0
W
8,128
1,291
0
5,109
11,207
4,859
521
4,437
6,770
62,329
0
W
Ao Kuang
4,842
1,023
0
5,635
9,649
3,191
0
1,875
7,774
52,012
0
L
Erlang Shen
h2sn8w
Erlang Shen
6,828
4,064
0
6,618
13,050
6,541
0
239
12,811
0
46,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,497
Gold Earned
37,534
433
Minions Killed
377
0
Camps Cleared
0
1,534,291
Distance Traveled
1,366,245
26
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
7,819
521
99
7
0
292,564
1
W
Danzaburou
7,607
507
87
6
0
282,334
1
L
Neith
7,803
520
104
7
0
266,225
3
W
Athena
7,449
497
17
1
0
319,950
4
L
Olorun
6,333
422
37
2
0
260,446
0
W
Osiris
9,302
620
125
8
0
322,607
10
L
Cthulhu
7,777
518
43
3
0
315,867
0
W
Janus
8,968
598
116
8
0
290,473
9
W
Ao Kuang
8,171
545
88
6
0
318,927
2
L
Erlang Shen
7,802
520
94
6
0
231,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role