Player Matchup

Heimdallr
Heimdallr
Avocamato
Heimdallr
Level 99
God Stats
7W - 6L
1,833 SR
Queue Stats
257W - 257L
1,462 Elo+
Party 3
Olorun
Olorun
KoolAidOHYEAH3
Olorun
Level 121
God Stats
7W - 4L
1,500 SR
Queue Stats
188W - 167L
1,528 Elo+
Party 2
Cupid
Cupid
LcaseTheGreat
Cupid
Level 43
God Stats
12W - 8L
1,651 SR
Queue Stats
690W - 593L
1,590 Elo+
Solo
Cthulhu
Cthulhu
gransenpapaya
Cthulhu
Level 29
God Stats
38W - 28L
1,542 SR
Queue Stats
307W - 319L
1,530 Elo+
Party 3
Geb
Geb
songfulprince
Geb
Level 28
God Stats
6W - 5L
1,342 SR
Queue Stats
221W - 178L
1,545 Elo+
Party 2
Team Averages
Level 64
1,574 SR
1,531 Elo+

VS

Team Averages
Level 56
1,562 SR
1,535 Elo+
Scylla
Scylla
Balamore
Scylla
Level 141
God Stats
11W - 16L
1,301 SR
Queue Stats
104W - 105L
1,518 Elo+
Solo
Osiris
Osiris
Nallorusk
Osiris
Level 61
God Stats
7W - 3L
1,774 SR
Queue Stats
79W - 63L
1,583 Elo+
Party 1
Ymir
Ymir
RiceAllDay
Ymir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
King Arthur
King Arthur
Sauceboss93
King Arthur
Level 28
God Stats
10W - 8L
1,625 SR
Queue Stats
53W - 39L
1,646 Elo+
Party 1
Tsukuyomi
Tsukuyomi
TheSoleNugget
Tsukuyomi
Level 22
God Stats
1W - 4L
1,610 SR
Queue Stats
5W - 8L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Avocamato
Heimdallr
17
3 / 1 / 12
10,703
563
8,351
8,617
6,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
8 / 1 / 6
10,894
573
8,128
10,685
6,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

18
3 / 1 / 5
10,592
557
7,346
7,968
3,397
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
15
4 / 1 / 10
9,877
520
6,390
6,423
5,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
4 / 2 / 9
11,002
579
14,290
15,957
16,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Balamore
Scylla
16
0 / 3 / 0
9,295
489
5,823
7,506
2,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
Nallorusk
Osiris
12
3 / 5 / 2
8,087
426
6,480
12,643
9,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 4 / 2
7,120
375
3,412
13,088
4,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Sauceboss93
King Arthur
15
3 / 4 / 0
9,209
485
7,567
17,332
12,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
TheSoleNugget
Tsukuyomi
13
0 / 6 / 3
8,244
434
4,379
13,723
4,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
13
22
Kills
6
6
Deaths
22
42
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Avocamato
Heimdallr
3
1
12
9
L
Scylla
Balamore
Scylla
0
3
0
0
W
8
1
6
11
W
3
1
5
5.5
L
Osiris
Nallorusk
Osiris
3
5
2
0.8
L
0
4
2
0.25
L
King Arthur
Sauceboss93
King Arthur
3
4
0
0.75
L
Tsukuyomi
TheSoleNugget
Tsukuyomi
0
6
3
0.25
W
Cthulhu
4
1
10
9
W
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,505
Damage
27,661
49,650
Taken
64,292
37,987
Mitigated
33,434
22,335
Healing
14,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Avocamato
Heimdallr
8,351
4,045
0
250
8,617
6,486
3,249
558
7,966
0
77,171
L
Scylla
Balamore
Scylla
5,823
251
0
1,125
7,506
2,598
0
4,111
3,345
66,585
0
W
8,128
4,708
1,648
6,409
10,685
6,023
4,250
3,527
6,784
54,110
4,161
W
7,346
4,433
283
5,338
7,968
3,397
1,004
1,245
6,723
0
73,397
L
Osiris
Nallorusk
Osiris
6,480
2,337
0
1,415
12,643
9,029
0
4,140
8,481
0
38,935
L
3,412
464
0
1,615
13,088
4,958
0
5,324
7,764
23,756
0
L
King Arthur
Sauceboss93
King Arthur
7,567
1,157
0
5,414
17,332
12,239
0
11,621
5,123
0
44,091
L
Tsukuyomi
TheSoleNugget
Tsukuyomi
4,379
831
0
4,614
13,723
4,610
0
2,523
11,125
0
56,052
W
Cthulhu
6,390
187
481
1,338
6,423
5,551
715
1,327
5,071
27,971
0
W
14,290
2,110
0
6,588
15,957
16,530
66
2,145
13,226
66,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,068
Gold Earned
41,955
508
Minions Killed
456
0
Camps Cleared
0
1,870,064
Distance Traveled
1,760,436
22
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,703
563
123
6
0
388,081
1
L
Scylla
9,295
489
150
8
0
360,476
6
W
Olorun
10,894
573
113
6
0
353,791
6
W
Cupid
10,592
557
123
6
0
311,980
6
L
Osiris
8,087
426
62
3
0
390,241
2
L
Ymir
7,120
375
50
3
0
316,263
6
L
King Arthur
9,209
485
93
5
0
332,973
4
L
Tsukuyomi
8,244
434
101
5
0
360,483
7
W
Cthulhu
9,877
520
35
2
0
418,393
0
W
Geb
11,002
579
114
6
0
397,819
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role