Player Matchup

Chiron
Chiron
MADDOGLIAM97
Chiron
Level 160
God Stats
6W - 2L
1,535 SR
Queue Stats
465W - 475L
1,545 Elo+
Party 1
Sylvanus
Sylvanus
Stonebro
Sylvanus
Level 97
God Stats
6W - 1L
1,630 SR
Queue Stats
103W - 87L
1,612 Elo+
Party 3
Ganesha
Ganesha
Uninstal
Ganesha
Level 34
God Stats
2W - 2L
1,500 SR
Queue Stats
92W - 73L
1,616 Elo+
Party 3
Discordia
Discordia
Weszie
Discordia
Level 87
God Stats
9W - 4L
1,738 SR
Queue Stats
118W - 99L
1,604 Elo+
Party 3
Fenrir
Fenrir
chrisYcsc
Fenrir
Level 25
God Stats
1W - 1L
1,350 SR
Queue Stats
13W - 11L
1,566 Elo+
Party 1
Team Averages
Level 81
1,551 SR
1,589 Elo+

VS

Team Averages
Level 64
1,612 SR
1,644 Elo+
Chang'e
Chang'e
Akantos
Chang'e
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
277W - 275L
1,562 Elo+
Party 2
Kuzenbo
Kuzenbo
Broodrooster
Kuzenbo
Level 88
God Stats
35W - 22L
1,725 SR
Queue Stats
366W - 320L
1,603 Elo+
Party 2
Kukulkan
Kukulkan
Fenix0n
Kukulkan
Level 16
God Stats
2W - 1L
1,835 SR
Queue Stats
4W - 1L
1,878 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
Maxer816
Ah Muzen Cab
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,676 Elo+
Party 4
Artio
Artio
Oliver232
Artio
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
20
12 / 2 / 6
16,867
675
30,842
24,940
13,105
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
Stonebro
Sylvanus
19
6 / 5 / 11
13,538
542
18,107
23,181
23,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ganesha
Uninstal
Ganesha
18
0 / 3 / 18
12,789
512
9,808
26,129
30,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
Weszie
Discordia
20
12 / 1 / 4
15,727
629
26,105
14,406
6,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
chrisYcsc
Fenrir
19
2 / 8 / 13
13,653
546
9,637
24,527
13,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Akantos
Chang'e
20
5 / 5 / 2
12,530
501
11,637
17,612
6,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kuzenbo
Broodrooster
Kuzenbo
17
5 / 4 / 8
12,206
488
12,650
26,339
32,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
Fenix0n
Kukulkan
17
2 / 8 / 8
11,414
457
13,619
18,922
6,401
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Maxer816
Ah Muzen Cab
17
2 / 9 / 2
11,176
447
16,078
22,336
8,031
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Artio
Oliver232
Artio
19
5 / 6 / 7
12,409
496
22,118
32,242
37,060
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
46
32
Kills
19
19
Deaths
32
52
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Akantos
Chang'e
5
5
2
1.2
L
Kuzenbo
Broodrooster
Kuzenbo
5
4
8
2.25
L
Kukulkan
Fenix0n
Kukulkan
2
8
8
0.75
W
Chiron
12
2
6
7.5
L
Ah Muzen Cab
Maxer816
Ah Muzen Cab
2
9
2
0.33
L
Artio
Oliver232
Artio
5
6
7
1.42
W
Sylvanus
Stonebro
Sylvanus
6
5
11
2.3
W
Ganesha
Uninstal
Ganesha
0
3
18
3
W
Discordia
Weszie
Discordia
12
1
4
14
W
Fenrir
chrisYcsc
Fenrir
2
8
13
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,499
Damage
76,102
113,183
Taken
117,451
86,831
Mitigated
90,055
53,399
Healing
37,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Akantos
Chang'e
11,637
773
1,909
7,589
17,612
6,297
415
4,729
12,637
90,672
0
L
Kuzenbo
Broodrooster
Kuzenbo
12,650
5,108
0
5,290
26,339
32,266
453
13,935
12,053
27,048
0
L
Kukulkan
Fenix0n
Kukulkan
13,619
1,208
0
747
18,922
6,401
376
10,465
7,945
79,729
0
W
Chiron
30,842
15,301
1,067
15,880
24,940
13,105
7,765
10,404
14,536
0
183,952
L
Ah Muzen Cab
Maxer816
Ah Muzen Cab
16,078
7,758
0
6,513
22,336
8,031
945
6,593
15,591
91
100,203
L
Artio
Oliver232
Artio
22,118
1,796
2,916
12,213
32,242
37,060
46
16,070
15,848
78,386
0
W
Sylvanus
Stonebro
Sylvanus
18,107
4,079
6,939
9,354
23,181
23,578
1,660
17,585
5,596
52,847
10,232
W
Ganesha
Uninstal
Ganesha
9,808
1,163
255
4,846
26,129
30,455
681
13,603
12,526
39,016
0
W
Discordia
Weszie
Discordia
26,105
2,026
446
6,896
14,406
6,496
1,586
7,234
7,172
107,534
0
W
Fenrir
chrisYcsc
Fenrir
9,637
4,150
0
7,716
24,527
13,197
1,321
13,162
11,365
58
79,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,574
Gold Earned
59,735
723
Minions Killed
633
0
Camps Cleared
0
2,237,606
Distance Traveled
2,154,052
20
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
12,530
501
169
7
0
434,947
3
L
Kuzenbo
12,206
488
15
1
0
491,232
12
L
Kukulkan
11,414
457
141
6
0
437,010
0
W
Chiron
16,867
675
271
11
0
445,931
5
L
Ah Muzen Cab
11,176
447
169
7
0
388,115
6
L
Artio
12,409
496
139
6
0
402,748
2
W
Sylvanus
13,538
542
115
5
0
369,305
7
W
Ganesha
12,789
512
15
1
0
473,827
3
W
Discordia
15,727
629
199
8
0
498,515
2
W
Fenrir
13,653
546
123
5
0
450,028
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role