Player Matchup

Rama
Rama
Relfy213
Rama
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
179W - 85L
1,594 Elo+
Party 1
Ne Zha
Ne Zha
YddraiggochXV
Ne Zha
Level 126
God Stats
13W - 8L
1,500 SR
Queue Stats
422W - 260L
1,662 Elo+
Party 1
Osiris
Osiris
hrhgamer
Osiris
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
458W - 276L
1,631 Elo+
Party 1
Team Averages
Level 91
1,500 SR
1,629 Elo+

VS

Team Averages
Level 58
1,517 SR
1,358 Elo+
Janus
Janus
CompletelyBaked
Janus
Level 44
God Stats
1W - 2L
1,265 SR
Queue Stats
2W - 4L
1,183 Elo+
Party 2
Medusa
Medusa
Suppado
Medusa
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,183 Elo+
Party 2
Achilles
Achilles
schaapman
Achilles
Level 102
God Stats
6W - 5L
1,786 SR
Queue Stats
412W - 366L
1,707 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
13
2 / 0 / 8
8,877
683
4,473
4,502
1,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
7 / 1 / 3
9,639
741
11,643
9,894
4,043
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
hrhgamer
Osiris
13
3 / 1 / 9
9,178
706
8,403
6,611
5,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
7,776
598
6,302
7,745
1,811
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
Suppado
Medusa
9
0 / 6 / 1
7,361
566
2,826
9,109
2,753
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Achilles
schaapman
Achilles
11
1 / 1 / 1
7,963
613
5,883
12,540
8,082
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
12
Kills
2
2
Deaths
12
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
Rama
2
0
8
6
L
Medusa
Suppado
Medusa
0
6
1
0.08
W
7
1
3
8.5
W
Osiris
hrhgamer
Osiris
3
1
9
7.5
L
Achilles
schaapman
Achilles
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,519
Damage
15,011
21,007
Taken
29,394
11,069
Mitigated
12,646
4,125
Healing
5,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,302
100
0
1,081
7,745
1,811
0
4
7,741
40,733
0
W
Rama
4,473
3,708
0
1,858
4,502
1,526
712
2,226
2,276
0
29,165
L
Medusa
Suppado
Medusa
2,826
1,465
0
0
9,109
2,753
0
0
9,109
0
8,796
W
11,643
2,180
0
2,017
9,894
4,043
0
2,724
7,170
0
46,393
W
Osiris
hrhgamer
Osiris
8,403
2,430
0
250
6,611
5,500
605
1,496
5,115
0
40,143
L
Achilles
schaapman
Achilles
5,883
1,385
0
4,071
12,540
8,082
0
114
12,426
0
21,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,694
Gold Earned
23,100
184
Minions Killed
109
0
Camps Cleared
0
686,769
Distance Traveled
650,918
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,776
598
66
5
0
216,961
0
W
Rama
8,877
683
71
5
0
187,246
0
L
Medusa
7,361
566
26
2
0
215,585
0
W
Ne Zha
9,639
741
57
4
0
237,774
1
W
Osiris
9,178
706
56
4
0
261,749
1
L
Achilles
7,963
613
17
1
0
218,372
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role