Player Matchup

Cerberus
Cerberus
Zurxky
Cerberus
Level 7
God Stats
5W - 6L
1,500 SR
Queue Stats
9W - 13L
1,158 Elo+
Party 2
Chaac
Chaac
xXTooasterXx
Chaac
Level 4
God Stats
1W - 5L
1,226 SR
Queue Stats
2W - 6L
1,089 Elo+
Party 2
Anubis
Anubis
xdRaptor6673
Anubis
Level 18
God Stats
4W - 7L
1,442 SR
Queue Stats
43W - 74L
1,164 Elo+
Party 2
Team Averages
Level 10
1,389 SR
1,137 Elo+

VS

Team Averages
Level 48
1,501 SR
1,291 Elo+
Fenrir
Fenrir
GDL 01
Fenrir
Level 112
God Stats
7W - 8L
1,658 SR
Queue Stats
136W - 165L
1,539 Elo+
Party 1
Agni
Agni
T reke44
Agni
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 53L
1,281 Elo+
Party 1
Ymir
Ymir
xxDJC77xx
Ymir
Level 16
God Stats
8W - 12L
1,345 SR
Queue Stats
10W - 23L
1,054 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Zurxky
Cerberus
12
1 / 7 / 1
10,957
548
6,623
17,728
9,874
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 5 / 1
11,026
551
6,902
15,029
13,349
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Anubis
15
2 / 11 / 2
11,792
590
11,008
14,931
6,799
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GDL 01
Fenrir
18
14 / 2 / 8
14,971
749
23,972
15,698
10,231
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Agni
17
5 / 1 / 16
13,249
662
7,276
9,942
3,308
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
16
4 / 1 / 16
13,806
690
9,184
12,177
10,497
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
63
4
Kills
23
23
Deaths
4
4
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Fenrir
GDL 01
Fenrir
14
2
8
9
W
Agni
5
1
16
13
L
Cerberus
Zurxky
Cerberus
1
7
1
0.21
L
1
5
1
0.3
L
Anubis
2
11
2
0.27
W
Ymir
4
1
16
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,533
Damage
40,432
47,688
Taken
37,817
30,022
Mitigated
24,036
5,910
Healing
10,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
GDL 01
Fenrir
23,972
13,041
0
3,599
15,698
10,231
1,496
7,014
8,684
0
71,593
W
Agni
7,276
2,011
0
3,835
9,942
3,308
1,163
4,250
5,692
49,033
0
L
Cerberus
Zurxky
Cerberus
6,623
630
0
3,245
17,728
9,874
0
5,478
12,250
30,452
0
L
6,902
970
0
1,189
15,029
13,349
0
8,513
6,516
10
29,764
L
Anubis
11,008
49
0
1,476
14,931
6,799
0
2,559
12,372
70,498
0
W
Ymir
9,184
252
0
2,651
12,177
10,497
551
6,749
5,428
36,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,775
Gold Earned
42,026
218
Minions Killed
175
0
Camps Cleared
0
850,515
Distance Traveled
1,024,519
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,971
749
56
3
0
390,409
1
W
Agni
13,249
662
81
4
0
311,303
0
L
Cerberus
10,957
548
57
3
0
277,696
0
L
Chaac
11,026
551
37
2
0
340,033
2
L
Anubis
11,792
590
124
6
0
232,786
0
W
Ymir
13,806
690
38
2
0
322,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role