Player Matchup

Bellona
Bellona
Amerishere
Bellona
Level 17
God Stats
5W - 1L
1,500 SR
Queue Stats
106W - 115L
1,418 Elo+
Party 2
Khepri
Khepri
G2 Fishy2019
Khepri
Level 16
God Stats
3W - 3L
1,499 SR
Queue Stats
12W - 21L
1,299 Elo+
Party 2
Ra
Ra
GamerCheeks0
Ra
Level 21
God Stats
6W - 3L
1,500 SR
Queue Stats
112W - 138L
1,351 Elo+
Party 2
Izanami
Izanami
Toukachi
Izanami
Level 28
God Stats
9W - 8L
1,661 SR
Queue Stats
23W - 28L
1,514 Elo+
Solo
Mulan
Mulan
Wallock
Mulan
Level 29
God Stats
5W - 2L
1,618 SR
Queue Stats
37W - 34L
1,401 Elo+
Solo
Team Averages
Level 22
1,556 SR
1,397 Elo+

VS

Team Averages
Level 19
1,497 SR
1,508 Elo+
Sun Wukong
Sun Wukong
MurkyCow
Sun Wukong
Level 16
God Stats
8W - 4L
1,500 SR
Queue Stats
27W - 23L
1,409 Elo+
Solo
Cerberus
Cerberus
SHAKYBUTTON
Cerberus
Level 2
God Stats
1W - 3L
1,500 SR
Queue Stats
15W - 25L
1,500 Elo+
Solo
Hel
Hel
b1ologic-vxltex
Hel
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,631 Elo+
Solo
Artemis
Artemis
boigboigboig
Artemis
Level 9
God Stats
1W - 7L
1,485 SR
Queue Stats
1W - 8L
1,500 Elo+
Party 1
Kali
Kali
hotanimegirls
Kali
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Amerishere
Bellona
13
6 / 2 / 7
9,054
533
11,241
12,270
10,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Khepri
11
2 / 2 / 11
8,400
494
4,758
9,867
8,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
9 / 3 / 5
8,838
520
8,356
5,920
2,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Toukachi
Izanami
14
5 / 1 / 9
9,255
544
9,907
9,338
4,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mulan
Wallock
Mulan
16
8 / 2 / 4
10,499
618
8,108
10,390
7,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MurkyCow
Sun Wukong
13
3 / 6 / 1
7,904
465
6,748
14,917
6,632
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
SHAKYBUTTON
Cerberus
11
0 / 8 / 9
7,648
450
907
10,546
5,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

5
0 / 4 / 1
5,398
318
696
3,433
621
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Artemis
boigboigboig
Artemis
11
1 / 6 / 3
6,899
406
5,078
11,282
3,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
5 / 6 / 0
8,979
528
11,167
18,210
6,970
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
23
30
Kills
9
10
Deaths
30
36
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bellona
Amerishere
Bellona
6
2
7
4.75
W
Khepri
2
2
11
3.75
W
9
3
5
3.83
L
Sun Wukong
MurkyCow
Sun Wukong
3
6
1
0.58
L
Cerberus
SHAKYBUTTON
Cerberus
0
8
9
0.56
W
Izanami
Toukachi
Izanami
5
1
9
9.5
W
Mulan
Wallock
Mulan
8
2
4
5
L
0
4
1
0.13
L
Artemis
boigboigboig
Artemis
1
6
3
0.42
L
5
6
0
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,370
Damage
24,596
47,785
Taken
58,388
33,357
Mitigated
23,711
12,920
Healing
12,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Amerishere
Bellona
11,241
4,010
0
3,393
12,270
10,460
1,804
60
12,210
0
39,622
W
Khepri
4,758
535
0
732
9,867
8,761
2,102
795
9,072
21,732
0
W
8,356
1,861
607
1,243
5,920
2,418
2,344
494
5,426
31,167
0
L
Sun Wukong
MurkyCow
Sun Wukong
6,748
1,569
0
3,408
14,917
6,632
0
2,008
12,823
0
30,024
L
Cerberus
SHAKYBUTTON
Cerberus
907
95
0
818
10,546
5,777
0
4,646
5,692
6,691
0
W
Izanami
Toukachi
Izanami
9,907
7,334
0
3,107
9,338
4,138
3,833
0
9,338
0
50,279
W
Mulan
Wallock
Mulan
8,108
1,392
0
3,838
10,390
7,580
1,286
254
10,136
0
66,003
L
696
126
0
0
3,433
621
105
955
2,376
7,607
0
L
Artemis
boigboigboig
Artemis
5,078
1,879
0
2,391
11,282
3,711
0
920
10,362
0
26,501
L
11,167
6,055
195
5,190
18,210
6,970
598
4,031
14,021
0
51,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,046
Gold Earned
36,828
355
Minions Killed
197
0
Camps Cleared
0
1,445,420
Distance Traveled
1,085,891
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,054
533
58
3
0
320,152
1
W
Khepri
8,400
494
31
2
0
313,948
7
W
Ra
8,838
520
47
3
0
230,640
0
L
Sun Wukong
7,904
465
40
2
0
312,559
0
L
Cerberus
7,648
450
11
1
0
181,140
0
W
Izanami
9,255
544
90
5
0
275,764
1
W
Mulan
10,499
618
129
8
0
304,916
0
L
Hel
5,398
318
20
1
0
74,368
1
L
Artemis
6,899
406
42
2
0
241,605
0
L
Kali
8,979
528
84
5
0
276,219
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role