Player Matchup

Hachiman
Hachiman
AUsedTire
Hachiman
Level 4
God Stats
13W - 11L
1,500 SR
Queue Stats
131W - 93L
1,869 Elo+
Party 1
Achilles
Achilles
CloseSecunD
Achilles
Level 22
God Stats
2W - 3L
1,686 SR
Queue Stats
126W - 101L
1,601 Elo+
Solo
Scylla
Scylla
JaggeJax0098
Scylla
Level 8
God Stats
4W - 7L
1,433 SR
Queue Stats
10W - 16L
1,491 Elo+
Solo
Loki
Loki
TAYTAYSTONER559
Loki
Level 144
God Stats
8W - 4L
1,873 SR
Queue Stats
332W - 272L
1,629 Elo+
Party 1
Horus
Horus
Zenithpoint
Horus
Level 14
God Stats
0W - 2L
1,483 SR
Queue Stats
4W - 9L
1,508 Elo+
Solo
Team Averages
Level 38
1,595 SR
1,620 Elo+

VS

Team Averages
Level 13
1,522 SR
1,539 Elo+
Ymir
Ymir
CaramelCombo321
Ymir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,371 Elo+
Party 2
Danzaburou
Danzaburou
Delete_Smite
Danzaburou
Level 14
God Stats
6W - 7L
1,500 SR
Queue Stats
62W - 38L
1,623 Elo+
Solo
Guan Yu
Guan Yu
Dmetrius
Guan Yu
Level 24
God Stats
4W - 4L
1,243 SR
Queue Stats
68W - 92L
1,574 Elo+
Solo
Loki
Loki
Lucfier-Daystar
Loki
Level 11
God Stats
15W - 10L
1,596 SR
Queue Stats
21W - 18L
1,535 Elo+
Solo
Izanami
Izanami
These Handz7658
Izanami
Level 6
God Stats
2W - 0L
1,772 SR
Queue Stats
5W - 4L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AUsedTire
Hachiman
10
6 / 3 / 2
6,615
509
10,091
9,907
2,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
CloseSecunD
Achilles
9
1 / 3 / 1
5,336
410
3,515
9,676
6,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Scylla
11
0 / 4 / 2
5,945
457
2,258
5,778
1,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
3 / 4 / 4
6,178
475
5,108
7,810
2,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 6 / 1
5,580
429
2,615
7,936
3,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 5
7,305
562
6,202
11,861
9,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
Delete_Smite
Danzaburou
14
6 / 0 / 1
9,387
722
6,792
6,510
2,509
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Guan Yu
Dmetrius
Guan Yu
13
2 / 1 / 2
8,328
641
2,152
7,410
3,212
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
4 / 5 / 3
6,824
525
3,752
7,065
1,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
5 / 3 / 3
7,153
550
8,317
8,253
2,400
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
34
11
Kills
20
20
Deaths
11
10
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hachiman
AUsedTire
Hachiman
6
3
2
2.33
W
3
2
5
2.75
L
Achilles
CloseSecunD
Achilles
1
3
1
0.5
W
Danzaburou
Delete_Smite
Danzaburou
6
0
1
6.5
W
Guan Yu
Dmetrius
Guan Yu
2
1
2
3
L
Scylla
0
4
2
0.25
W
4
5
3
1.1
L
3
4
4
1.25
W
5
3
3
2.17
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,587
Damage
27,215
41,107
Taken
41,099
16,946
Mitigated
19,471
9,944
Healing
14,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
AUsedTire
Hachiman
10,091
5,353
0
4,147
9,907
2,751
738
2,070
7,837
0
31,565
W
6,202
1,903
0
3,263
11,861
9,676
669
333
11,364
15,339
0
L
Achilles
CloseSecunD
Achilles
3,515
1,161
0
1,993
9,676
6,786
0
1,219
8,457
0
19,343
W
Danzaburou
Delete_Smite
Danzaburou
6,792
2,723
0
4,387
6,510
2,509
895
841
5,669
0
59,678
W
Guan Yu
Dmetrius
Guan Yu
2,152
339
50
3,062
7,410
3,212
739
0
7,410
0
39,336
L
Scylla
2,258
200
0
840
5,778
1,491
0
733
5,045
32,380
0
W
3,752
1,485
0
1,655
7,065
1,674
0
0
6,999
0
21,217
L
5,108
1,488
441
1,760
7,810
2,102
0
1,172
6,638
0
18,532
W
8,317
6,096
0
2,560
8,253
2,400
1,935
1,084
7,023
0
44,184
L
2,615
1,713
178
585
7,936
3,816
420
1,008
6,928
0
12,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,654
Gold Earned
38,997
183
Minions Killed
361
0
Camps Cleared
0
1,187,911
Distance Traveled
1,151,727
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,615
509
45
3
0
220,736
0
W
Ymir
7,305
562
20
2
0
218,771
2
L
Achilles
5,336
410
24
2
0
246,633
3
W
Danzaburou
9,387
722
119
9
0
238,922
5
W
Guan Yu
8,328
641
96
7
0
202,532
1
L
Scylla
5,945
457
69
5
0
241,392
2
W
Loki
6,824
525
40
3
0
272,217
0
L
Loki
6,178
475
29
2
0
263,494
1
W
Izanami
7,153
550
86
7
0
219,285
0
L
Horus
5,580
429
16
1
0
215,656
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role