Player Matchup

Cupid
Cupid
Dyekjaer
Cupid
Level 108
God Stats
2W - 3L
1,500 SR
Queue Stats
133W - 118L
1,645 Elo+
Party 1
Bellona
Bellona
Emilchristiandye
Bellona
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 51L
1,509 Elo+
Party 1
Bacchus
Bacchus
Minivich
Bacchus
Level 66
God Stats
28W - 16L
1,581 SR
Queue Stats
66W - 41L
1,638 Elo+
Party 1
Baron Samedi
Baron Samedi
SeBeJo123
Baron Samedi
Level 20
God Stats
5W - 3L
1,465 SR
Queue Stats
11W - 9L
1,472 Elo+
Party 1
Mercury
Mercury
Stoederberg
Mercury
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
193W - 160L
1,628 Elo+
Party 1
Team Averages
Level 76
1,509 SR
1,578 Elo+

VS

Team Averages
Level 48
1,426 SR
1,355 Elo+
Sun Wukong
Sun Wukong
Aodhan1212
Sun Wukong
Level 46
God Stats
4W - 4L
1,630 SR
Queue Stats
28W - 39L
1,360 Elo+
Party 2
Ymir
Ymir
bigtegu
Ymir
Level 102
God Stats
2W - 4L
1,387 SR
Queue Stats
292W - 352L
1,422 Elo+
Party 3
Discordia
Discordia
bigtegu
Discordia
Level 18
God Stats
6W - 5L
1,273 SR
Queue Stats
8W - 11L
1,219 Elo+
Party 3
Hou Yi
Hou Yi
o0ceebs0o
Hou Yi
Level 29
God Stats
17W - 26L
1,339 SR
Queue Stats
26W - 35L
1,363 Elo+
Party 2
Tsukuyomi
Tsukuyomi
powrofsupersaiya
Tsukuyomi
Level 44
God Stats
4W - 6L
1,500 SR
Queue Stats
412W - 395L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Dyekjaer
Cupid
19
11 / 5 / 7
12,820
610
23,935
16,002
7,301
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
3 / 3 / 7
11,245
535
12,631
22,076
14,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Minivich
Bacchus
17
6 / 1 / 15
11,574
551
10,891
12,118
15,427
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
SeBeJo123
Baron Samedi
17
6 / 3 / 3
11,016
525
8,917
12,250
6,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
Stoederberg
Mercury
20
8 / 2 / 7
12,636
602
10,386
16,059
6,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Aodhan1212
Sun Wukong
17
1 / 5 / 4
10,233
487
11,227
18,346
13,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ymir
bigtegu
Ymir
15
4 / 6 / 2
9,701
462
6,879
16,228
14,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
bigtegu
Discordia
16
1 / 3 / 0
9,994
476
5,536
10,516
3,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hou Yi
o0ceebs0o
Hou Yi
13
1 / 12 / 4
7,976
380
7,007
19,619
6,104
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tsukuyomi
16
7 / 8 / 4
10,744
512
17,081
18,619
7,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
28
34
Kills
14
14
Deaths
34
39
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Aodhan1212
Sun Wukong
1
5
4
0.6
W
Cupid
Dyekjaer
Cupid
11
5
7
2.9
W
3
3
7
2.17
W
Bacchus
Minivich
Bacchus
6
1
15
13.5
W
Baron Samedi
SeBeJo123
Baron Samedi
6
3
3
2.5
W
Mercury
Stoederberg
Mercury
8
2
7
5.75
L
Ymir
bigtegu
Ymir
4
6
2
0.83
L
Discordia
bigtegu
Discordia
1
3
0
0.33
L
Hou Yi
o0ceebs0o
Hou Yi
1
12
4
0.25
L
Tsukuyomi
7
8
4
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,760
Damage
47,730
78,505
Taken
83,328
50,686
Mitigated
45,292
34,401
Healing
18,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Aodhan1212
Sun Wukong
11,227
3,083
0
4,755
18,346
13,451
856
2,401
15,945
0
58,122
W
Cupid
Dyekjaer
Cupid
23,935
15,880
383
7,316
16,002
7,301
2,544
2,053
13,812
0
99,106
W
12,631
4,345
0
13,209
22,076
14,988
535
1,583
19,810
0
62,503
W
Bacchus
Minivich
Bacchus
10,891
910
0
2,571
12,118
15,427
418
3,421
8,520
22,204
0
W
Baron Samedi
SeBeJo123
Baron Samedi
8,917
431
487
2,622
12,250
6,403
243
3,929
8,058
69,395
0
W
Mercury
Stoederberg
Mercury
10,386
5,176
0
7,813
16,059
6,567
122
840
15,154
0
113,477
L
Ymir
bigtegu
Ymir
6,879
653
294
1,553
16,228
14,577
298
7,025
9,203
41,436
0
L
Discordia
bigtegu
Discordia
5,536
614
0
2,149
10,516
3,628
1,349
3,179
7,337
52,718
0
L
Hou Yi
o0ceebs0o
Hou Yi
7,007
3,496
492
3,459
19,619
6,104
288
4,067
15,552
0
30,095
L
Tsukuyomi
17,081
3,733
696
5,003
18,619
7,532
0
3,136
15,483
0
54,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,291
Gold Earned
48,648
537
Minions Killed
431
0
Camps Cleared
0
1,994,905
Distance Traveled
1,824,695
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,233
487
130
6
0
378,425
1
W
Cupid
12,820
610
158
8
0
348,489
1
W
Bellona
11,245
535
107
5
0
413,950
1
W
Bacchus
11,574
551
12
1
0
443,428
1
W
Baron Samedi
11,016
525
107
5
0
349,731
0
W
Mercury
12,636
602
153
7
0
439,307
3
L
Ymir
9,701
462
63
3
0
368,285
4
L
Discordia
9,994
476
119
6
0
354,229
0
L
Hou Yi
7,976
380
47
2
0
331,731
4
L
Tsukuyomi
10,744
512
72
3
0
392,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role