Player Matchup

Ares
Ares
CupraMan96
Ares
Level 15
God Stats
12W - 8L
1,650 SR
Queue Stats
46W - 48L
1,432 Elo+
Party 3
Neith
Neith
Sameusername
Neith
Level 24
God Stats
4W - 1L
1,798 SR
Queue Stats
53W - 50L
1,496 Elo+
Party 3
Bakasura
Bakasura
ennasaslisoume
Bakasura
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 54L
1,286 Elo+
Party 2
Poseidon
Poseidon
forsakenzor
Poseidon
Level 22
God Stats
0W - 4L
1,701 SR
Queue Stats
199W - 220L
1,286 Elo+
Party 2
Merlin
Merlin
ligmaballzzboii
Merlin
Level 16
God Stats
9W - 11L
1,658 SR
Queue Stats
51W - 52L
1,415 Elo+
Party 3
Team Averages
Level 21
1,661 SR
1,383 Elo+

VS

Team Averages
Level 13
1,575 SR
1,359 Elo+
Yemoja
Yemoja
Calkam
Yemoja
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,272 Elo+
Party 1
Danzaburou
Danzaburou
Civilyzation
Danzaburou
Level 13
God Stats
1W - 1L
1,312 SR
Queue Stats
4W - 9L
1,220 Elo+
Party 1
Mercury
Mercury
Juaniiton00
Mercury
Level 29
God Stats
2W - 0L
1,764 SR
Queue Stats
42W - 15L
1,787 Elo+
Solo
Nu Wa
Nu Wa
PrettyButterfly
Nu Wa
Level 8
God Stats
2W - 0L
1,704 SR
Queue Stats
4W - 9L
1,220 Elo+
Party 1
Sun Wukong
Sun Wukong
Shoyo3
Sun Wukong
Level 11
God Stats
1W - 3L
1,595 SR
Queue Stats
2W - 7L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 6 / 5
10,781
469
11,407
20,366
25,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
2 / 9 / 7
9,623
418
11,030
20,802
9,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
17
4 / 9 / 3
10,785
469
8,163
22,615
9,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Poseidon
forsakenzor
Poseidon
16
3 / 10 / 5
10,239
445
10,011
14,332
5,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
5 / 10 / 1
9,506
413
10,719
15,594
7,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Calkam
Yemoja
15
1 / 5 / 14
11,157
485
5,145
13,620
11,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Civilyzation
Danzaburou
16
3 / 6 / 9
10,895
474
10,373
15,390
6,424
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
Juaniiton00
Mercury
20
33 / 1 / 4
18,091
787
43,231
16,812
11,507
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
2 / 7 / 13
11,720
510
8,995
14,998
5,703
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
Shoyo3
Sun Wukong
16
4 / 3 / 13
11,533
501
7,484
18,639
16,203
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
96
21
Kills
43
44
Deaths
22
21
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Calkam
Yemoja
1
5
14
1.6
W
Danzaburou
Civilyzation
Danzaburou
3
6
9
1.25
L
7
6
5
1.58
W
Mercury
Juaniiton00
Mercury
33
1
4
35
W
2
7
13
1.21
L
2
9
7
0.61
W
Sun Wukong
Shoyo3
Sun Wukong
4
3
13
3.5
L
Bakasura
4
9
3
0.61
L
Poseidon
forsakenzor
Poseidon
3
10
5
0.55
L
5
10
1
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,330
Damage
75,228
93,709
Taken
79,459
58,677
Mitigated
51,313
14,501
Healing
11,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Calkam
Yemoja
5,145
1,113
2,535
1,155
13,620
11,476
646
7,114
5,866
21,586
0
W
Danzaburou
Civilyzation
Danzaburou
10,373
4,945
0
3,412
15,390
6,424
5,219
5,135
10,120
0
64,209
L
11,407
1,056
0
1,467
20,366
25,965
257
2,957
17,384
26,661
0
W
Mercury
Juaniiton00
Mercury
43,231
27,041
0
450
16,812
11,507
266
5,488
11,324
0
206,279
W
8,995
2,629
0
2,529
14,998
5,703
2,318
8,107
6,604
54,980
0
L
11,030
3,958
0
4,901
20,802
9,984
1,212
4,179
16,623
0
68,748
W
Sun Wukong
Shoyo3
Sun Wukong
7,484
1,751
0
1,307
18,639
16,203
2,095
6,293
11,501
0
51,793
L
Bakasura
8,163
4,566
0
6,485
22,615
9,999
5
3,064
19,551
0
52,180
L
Poseidon
forsakenzor
Poseidon
10,011
641
0
1,268
14,332
5,582
282
1,431
12,876
63,687
0
L
10,719
431
0
380
15,594
7,147
31
2,509
13,085
49,124
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,934
Gold Earned
63,396
460
Minions Killed
563
0
Camps Cleared
0
1,917,719
Distance Traveled
2,126,222
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,157
485
31
1
0
431,166
4
W
Danzaburou
10,895
474
95
4
0
398,412
0
L
Ares
10,781
469
28
1
0
400,303
2
W
Mercury
18,091
787
254
11
0
559,249
4
W
Nu Wa
11,720
510
97
4
0
340,876
2
L
Neith
9,623
418
125
5
0
349,564
2
W
Sun Wukong
11,533
501
86
4
0
396,519
0
L
Bakasura
10,785
469
111
5
0
424,560
0
L
Poseidon
10,239
445
112
5
0
401,342
2
L
Merlin
9,506
413
84
4
0
341,950
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role