Player Matchup

Ymir
Ymir
BALGRON
Ymir
Level 83
God Stats
20W - 12L
1,582 SR
Queue Stats
292W - 287L
1,428 Elo+
Party 1
Chaac
Chaac
Ecaryqt96
Chaac
Level 6
God Stats
2W - 0L
1,259 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 2
Bastet
Bastet
Mekero
Bastet
Level 10
God Stats
6W - 2L
1,907 SR
Queue Stats
12W - 8L
1,451 Elo+
Party 2
He Bo
He Bo
RUSKAZE
He Bo
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
UltraBuschman
Artemis
Level 7
God Stats
6W - 3L
1,500 SR
Queue Stats
7W - 8L
1,193 Elo+
Party 1
Team Averages
Level 36
1,550 SR
1,415 Elo+

VS

Team Averages
Level 19
1,521 SR
1,350 Elo+
King Arthur
King Arthur
Aubomidong
King Arthur
Level 20
God Stats
5W - 5L
1,500 SR
Queue Stats
308W - 316L
1,353 Elo+
Party 3
Ymir
Ymir
BarakaMonkey
Ymir
Level 23
God Stats
8W - 4L
1,680 SR
Queue Stats
63W - 60L
1,395 Elo+
Party 3
Janus
Janus
EBRTERRORIST
Janus
Level 18
God Stats
134W - 132L
1,292 SR
Queue Stats
192W - 196L
1,320 Elo+
Party 3
Thanatos
Thanatos
HIRURG100
Thanatos
Level 20
God Stats
32W - 30L
1,635 SR
Queue Stats
277W - 290L
1,358 Elo+
Party 3
Neith
Neith
akabdestroyer
Neith
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
53W - 67L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
BALGRON
Ymir
15
2 / 1 / 8
10,660
508
5,270
10,017
8,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chaac
Ecaryqt96
Chaac
18
5 / 3 / 5
11,717
558
12,924
15,566
10,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bastet
Mekero
Bastet
18
12 / 3 / 5
11,986
571
15,208
13,521
5,319
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

He Bo
RUSKAZE
He Bo
20
16 / 3 / 4
13,179
628
20,940
15,966
6,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
16
2 / 4 / 10
9,962
474
9,688
12,978
4,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Aubomidong
King Arthur
13
0 / 7 / 5
8,371
399
7,884
25,787
19,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
5 / 3 / 3
10,658
508
10,114
17,400
12,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
2 / 15 / 1
8,852
422
6,688
17,412
4,869
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Thanatos
HIRURG100
Thanatos
17
5 / 4 / 2
10,995
524
4,620
13,471
5,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
1 / 8 / 5
8,851
421
5,802
12,925
4,484
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
29
37
Kills
13
14
Deaths
37
32
Assists
16
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Aubomidong
King Arthur
0
7
5
0.36
W
Ymir
BALGRON
Ymir
2
1
8
6
L
5
3
3
2.17
L
2
15
1
0.17
W
Chaac
Ecaryqt96
Chaac
5
3
5
2.5
L
Thanatos
HIRURG100
Thanatos
5
4
2
1.5
W
Bastet
Mekero
Bastet
12
3
5
4.83
W
He Bo
RUSKAZE
He Bo
16
3
4
6
W
Artemis
2
4
10
1.75
L
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,030
Damage
35,108
68,048
Taken
86,995
35,047
Mitigated
46,960
22,172
Healing
23,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Aubomidong
King Arthur
7,884
1,174
0
7,699
25,787
19,720
125
5,969
19,425
0
41,177
W
Ymir
BALGRON
Ymir
5,270
1,370
0
1,782
10,017
8,242
189
3,417
6,600
39,077
0
L
10,114
2,425
0
1,553
17,400
12,541
0
4,669
12,664
47,097
0
L
6,688
1,092
0
449
17,412
4,869
1,474
5,955
11,382
43,509
0
W
Chaac
Ecaryqt96
Chaac
12,924
3,643
0
3,150
15,566
10,546
3,115
3,379
11,712
0
57,559
L
Thanatos
HIRURG100
Thanatos
4,620
797
0
11,990
13,471
5,346
474
3,732
9,673
0
65,444
W
Bastet
Mekero
Bastet
15,208
6,612
0
1,339
13,521
5,319
1,323
4,309
9,187
0
73,724
W
He Bo
RUSKAZE
He Bo
20,940
1,796
0
8,908
15,966
6,211
482
3,204
12,712
108,574
0
W
Artemis
9,688
5,478
0
6,993
12,978
4,729
1,766
2,493
10,435
0
41,337
L
5,802
3,143
0
2,264
12,925
4,484
0
5,885
7,015
0
42,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,504
Gold Earned
47,727
458
Minions Killed
424
0
Camps Cleared
0
1,970,730
Distance Traveled
1,807,297
20
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,371
399
53
3
0
387,172
0
W
Ymir
10,660
508
66
3
0
403,196
8
L
Ymir
10,658
508
86
4
0
357,836
0
L
Janus
8,852
422
88
4
0
309,252
0
W
Chaac
11,717
558
96
5
0
372,216
1
L
Thanatos
10,995
524
121
6
0
431,379
0
W
Bastet
11,986
571
87
4
0
444,303
3
W
He Bo
13,179
628
147
7
0
411,434
3
W
Artemis
9,962
474
62
3
0
339,581
5
L
Neith
8,851
421
76
4
0
321,658
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role