Player Matchup

Olorun
Olorun
NinjaDustyEU
Olorun
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,233 Elo+
Party 3
Ne Zha
Ne Zha
ZostSenpai
Ne Zha
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,564 Elo+
Party 3
Izanami
Izanami
acrossy10
Izanami
Level 18
God Stats
40W - 55L
1,293 SR
Queue Stats
145W - 174L
1,335 Elo+
Party 2
Ymir
Ymir
kSagnax
Ymir
Level 57
God Stats
5W - 8L
1,457 SR
Queue Stats
499W - 453L
1,499 Elo+
Solo
Tyr
Tyr
seth1234321
Tyr
Level 78
God Stats
4W - 2L
1,633 SR
Queue Stats
33W - 21L
1,580 Elo+
Party 2
Team Averages
Level 43
1,477 SR
1,442 Elo+

VS

Team Averages
Level 75
1,502 SR
1,461 Elo+
Hera
Hera
 
Hera
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
Eldoysmith
Awilix
Level 119
God Stats
2W - 4L
1,500 SR
Queue Stats
170W - 177L
1,442 Elo+
Solo
Loki
Loki
JhonMedina
Loki
Level 124
God Stats
20W - 15L
1,448 SR
Queue Stats
138W - 159L
1,546 Elo+
Solo
Izanami
Izanami
MisBarry
Izanami
Level 34
God Stats
12W - 10L
1,562 SR
Queue Stats
26W - 49L
1,318 Elo+
Party 1
Ganesha
Ganesha
shordie
Ganesha
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
9
1 / 4 / 2
5,846
450
3,695
7,564
2,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
ZostSenpai
Ne Zha
8
0 / 4 / 1
5,274
406
2,397
7,973
2,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Izanami
acrossy10
Izanami
11
4 / 3 / 2
6,925
533
5,937
7,988
2,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
kSagnax
Ymir
11
2 / 1 / 5
6,354
489
3,310
8,024
4,457
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
2 / 4 / 0
6,807
524
3,918
11,779
4,374
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
12
4 / 2 / 1
6,824
525
3,594
4,718
1,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Awilix
Eldoysmith
Awilix
12
4 / 1 / 5
7,436
572
5,411
6,630
2,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

14
4 / 2 / 1
7,561
582
7,806
6,500
4,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
MisBarry
Izanami
13
4 / 3 / 3
7,707
593
8,147
10,065
2,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ganesha
shordie
Ganesha
6
0 / 1 / 3
5,112
393
895
4,127
1,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
29
9
Kills
16
16
Deaths
9
10
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
4
2
1
2.25
W
Awilix
Eldoysmith
Awilix
4
1
5
6.5
W
4
2
1
2.25
W
Izanami
MisBarry
Izanami
4
3
3
1.83
L
Olorun
1
4
2
0.5
L
Ne Zha
ZostSenpai
Ne Zha
0
4
1
0.13
L
Izanami
acrossy10
Izanami
4
3
2
1.67
L
Ymir
kSagnax
Ymir
2
1
5
4.5
L
2
4
0
0.5
W
Ganesha
shordie
Ganesha
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,257
Damage
25,853
43,328
Taken
32,040
15,761
Mitigated
12,191
13,112
Healing
7,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
3,594
716
0
1,388
4,718
1,581
828
2,708
2,010
27,507
0
W
Awilix
Eldoysmith
Awilix
5,411
2,622
0
960
6,630
2,043
390
767
5,863
0
35,421
W
7,806
2,248
0
466
6,500
4,113
384
713
5,787
0
44,703
W
Izanami
MisBarry
Izanami
8,147
6,432
0
4,511
10,065
2,918
1,060
2,221
7,844
0
51,106
L
Olorun
3,695
541
349
2,716
7,564
2,497
995
1,310
6,069
19,823
0
L
Ne Zha
ZostSenpai
Ne Zha
2,397
1,014
135
2,602
7,973
2,270
0
716
7,185
0
24,247
L
Izanami
acrossy10
Izanami
5,937
3,730
0
2,342
7,988
2,163
994
757
7,205
0
37,212
L
Ymir
kSagnax
Ymir
3,310
637
321
2,460
8,024
4,457
0
1,404
6,551
22,944
0
L
3,918
894
0
2,187
11,779
4,374
225
0
11,329
0
34,860
W
Ganesha
shordie
Ganesha
895
70
0
576
4,127
1,536
0
596
3,531
6,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,206
Gold Earned
34,640
288
Minions Killed
330
0
Camps Cleared
0
1,173,808
Distance Traveled
1,137,735
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
6,824
525
63
5
0
202,902
5
W
Awilix
7,436
572
65
5
0
258,395
0
W
Loki
7,561
582
89
7
0
277,453
1
W
Izanami
7,707
593
111
9
0
233,983
0
L
Olorun
5,846
450
42
3
0
193,571
1
L
Ne Zha
5,274
406
47
4
0
267,776
1
L
Izanami
6,925
533
76
6
0
221,275
3
L
Ymir
6,354
489
43
3
0
238,480
2
L
Tyr
6,807
524
80
6
0
252,706
0
W
Ganesha
5,112
393
2
0
0
165,002
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role