Player Matchup

Sun Wukong
Sun Wukong
ActiveReaction
Sun Wukong
Level 12
God Stats
13W - 14L
1,528 SR
Queue Stats
16W - 21L
1,642 Elo+
Solo
Sol
Sol
NayvaEclipse
Sol
Level 26
God Stats
15W - 20L
1,551 SR
Queue Stats
49W - 59L
1,445 Elo+
Party 1
Yemoja
Yemoja
RoyalllMain
Yemoja
Level 24
God Stats
22W - 26L
1,540 SR
Queue Stats
122W - 124L
1,513 Elo+
Party 1
Neith
Neith
ThaT0neWeeB707
Neith
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,643 Elo+
Solo
Serqet
Serqet
dwolfking
Serqet
Level 28
God Stats
2W - 2L
1,458 SR
Queue Stats
24W - 13L
1,654 Elo+
Solo
Team Averages
Level 21
1,515 SR
1,579 Elo+

VS

Team Averages
Level 23
1,448 SR
1,526 Elo+
Cupid
Cupid
Aftermaph
Cupid
Level 28
God Stats
9W - 6L
1,422 SR
Queue Stats
37W - 43L
1,544 Elo+
Solo
Chaac
Chaac
CBeer2
Chaac
Level 16
God Stats
3W - 3L
1,473 SR
Queue Stats
15W - 22L
1,691 Elo+
Solo
Ymir
Ymir
CheekClapperian
Ymir
Level 18
God Stats
15W - 19L
1,549 SR
Queue Stats
134W - 112L
1,562 Elo+
Solo
King Arthur
King Arthur
SukkaSayWhat
King Arthur
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
453W - 516L
1,339 Elo+
Solo
Skadi
Skadi
UndoneMisfit
Skadi
Level 28
God Stats
4W - 7L
1,298 SR
Queue Stats
198W - 184L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ActiveReaction
Sun Wukong
18
1 / 5 / 8
11,264
866
10,441
19,626
18,113
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

17
6 / 7 / 4
12,025
925
20,251
24,837
8,636
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
18
1 / 4 / 10
11,312
870
21,203
20,985
10,581
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

18
3 / 1 / 8
12,106
931
15,981
8,824
3,993
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serqet
dwolfking
Serqet
18
2 / 7 / 10
11,783
906
14,242
17,570
7,682
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

100

VS

Team 2 Tickets

149

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Aftermaph
Cupid
19
9 / 4 / 9
13,331
1,025
18,083
9,380
4,613
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chaac
CBeer2
Chaac
19
4 / 4 / 15
12,348
950
16,627
19,796
19,681
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heavy Mace

Heavy Mace

+30
Physical Power

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
3 / 2 / 18
12,435
957
20,735
19,918
27,263
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
SukkaSayWhat
King Arthur
19
3 / 1 / 15
12,201
939
14,072
29,443
28,128
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
5 / 3 / 15
12,806
985
16,164
9,907
4,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
96
13
Kills
24
24
Deaths
14
40
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
ActiveReaction
Sun Wukong
1
5
8
1
W
Cupid
Aftermaph
Cupid
9
4
9
3.38
W
Chaac
CBeer2
Chaac
4
4
15
2.88
W
3
2
18
6
L
6
7
4
1.14
L
Yemoja
1
4
10
1.5
W
King Arthur
SukkaSayWhat
King Arthur
3
1
15
10.5
L
3
1
8
7
W
5
3
15
4.17
L
Serqet
dwolfking
Serqet
2
7
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,118
Damage
85,681
91,842
Taken
88,444
49,005
Mitigated
84,198
13,377
Healing
15,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
ActiveReaction
Sun Wukong
10,441
2,772
736
1,493
19,626
18,113
0
4,460
15,166
0
35,607
W
Cupid
Aftermaph
Cupid
18,083
11,105
1,812
106
9,380
4,613
0
4,664
4,716
0
38,700
W
Chaac
CBeer2
Chaac
16,627
2,229
0
3,480
19,796
19,681
0
9,332
10,464
0
48,959
W
20,735
1,722
534
492
19,918
27,263
0
8,296
11,136
47,065
0
L
20,251
3,426
0
2,474
24,837
8,636
0
4,816
20,021
33,460
0
L
Yemoja
21,203
4,378
2,410
3,770
20,985
10,581
0
6,636
14,349
41,540
0
W
King Arthur
SukkaSayWhat
King Arthur
14,072
2,550
1,110
5,324
29,443
28,128
0
16,113
12,961
0
27,744
L
15,981
5,360
549
1,390
8,824
3,993
0
2,882
5,942
0
55,406
W
16,164
8,112
0
2,300
9,907
4,513
0
3,049
6,419
0
34,351
L
Serqet
dwolfking
Serqet
14,242
6,902
0
555
17,570
7,682
0
1,941
15,629
0
25,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,490
Gold Earned
63,121
247
Minions Killed
247
5
Camps Cleared
7
1,112,848
Distance Traveled
1,095,756
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,264
866
68
5
0
225,597
4
W
Cupid
13,331
1,025
57
4
1
208,178
0
W
Chaac
12,348
950
63
5
0
218,279
1
W
Ymir
12,435
957
70
5
0
191,212
1
L
Sol
12,025
925
33
3
0
252,710
0
L
Yemoja
11,312
870
36
3
1
185,009
3
W
King Arthur
12,201
939
23
2
2
269,684
0
L
Neith
12,106
931
80
6
0
223,991
1
W
Skadi
12,806
985
34
3
4
208,403
1
L
Serqet
11,783
906
30
2
4
225,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role