Player Matchup

Fenrir
Fenrir
AERODOESWORK
Fenrir
Level 143
God Stats
3W - 1L
1,500 SR
Queue Stats
174W - 170L
1,500 Elo+
Solo
Hachiman
Hachiman
Estebalva103
Hachiman
Level 112
God Stats
2W - 0L
1,318 SR
Queue Stats
27W - 24L
1,632 Elo+
Solo
Ares
Ares
Ketzza08
Ares
Level 140
God Stats
6W - 2L
1,500 SR
Queue Stats
9W - 10L
1,500 Elo+
Solo
Merlin
Merlin
V3NEFICUS
Merlin
Level 130
God Stats
640W - 664L
1,533 SR
Queue Stats
648W - 678L
1,560 Elo+
Solo
Hera
Hera
X757Xheretic
Hera
Level 127
God Stats
1W - 0L
1,815 SR
Queue Stats
273W - 217L
1,581 Elo+
Solo
Team Averages
Level 130
1,533 SR
1,554 Elo+

VS

Team Averages
Level 134
1,479 SR
1,590 Elo+
Kumbhakarna
Kumbhakarna
EvolutionOfSins
Kumbhakarna
Level 146
God Stats
5W - 8L
1,288 SR
Queue Stats
451W - 444L
1,615 Elo+
Solo
Nox
Nox
FableLionHeart
Nox
Level 147
God Stats
110W - 114L
1,417 SR
Queue Stats
373W - 387L
1,605 Elo+
Solo
Awilix
Awilix
HolyHitman008
Awilix
Level 147
God Stats
17W - 21L
1,500 SR
Queue Stats
476W - 517L
1,613 Elo+
Solo
Guan Yu
Guan Yu
Toocoldfouryou
Guan Yu
Level 142
God Stats
0W - 3L
1,691 SR
Queue Stats
141W - 122L
1,511 Elo+
Solo
Hachiman
Hachiman
Xx Skeler xX539
Hachiman
Level 86
God Stats
0W - 3L
1,500 SR
Queue Stats
12W - 19L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
1 / 4 / 4
10,030
1,003
7,779
14,857
12,669
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hachiman
Estebalva103
Hachiman
16
3 / 0 / 6
9,741
974
12,159
4,989
2,462
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
16
4 / 1 / 6
10,064
1,006
11,524
10,835
11,797
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
V3NEFICUS
Merlin
17
0 / 0 / 8
10,156
1,016
11,320
3,410
1,365
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 0 / 7
10,052
1,005
12,683
4,966
2,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

256

VS

Team 2 Tickets

207

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
EvolutionOfSins
Kumbhakarna
14
0 / 7 / 4
9,010
901
4,384
16,821
13,434
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 0 / 3
9,728
973
7,267
5,362
2,268
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
1 / 4 / 3
8,990
899
4,958
13,169
12,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
2 / 1 / 2
9,484
948
5,903
17,366
17,585
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
16
1 / 0 / 3
9,431
943
11,084
10,070
4,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
20
12
Kills
5
5
Deaths
12
31
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fenrir
1
4
4
0.75
W
Hachiman
Estebalva103
Hachiman
3
0
6
6
L
Kumbhakarna
EvolutionOfSins
Kumbhakarna
0
7
4
0.29
L
1
0
3
2.5
L
1
4
3
0.63
W
Ares
4
1
6
7
L
2
1
2
3
W
Merlin
V3NEFICUS
Merlin
0
0
8
4
W
4
0
7
7.5
L
Hachiman
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,465
Damage
33,596
39,057
Taken
62,788
30,773
Mitigated
50,168
3,390
Healing
10,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
7,779
2,407
0
823
14,857
12,669
0
4,425
10,432
0
16,704
W
Hachiman
Estebalva103
Hachiman
12,159
8,838
0
2,005
4,989
2,462
0
1,491
3,498
0
30,215
L
Kumbhakarna
EvolutionOfSins
Kumbhakarna
4,384
448
0
0
16,821
13,434
0
11,265
5,264
13,814
0
L
7,267
563
0
444
5,362
2,268
0
2,550
2,752
40,637
0
L
4,958
2,009
0
520
13,169
12,777
0
6,952
6,071
0
12,066
W
Ares
11,524
202
0
0
10,835
11,797
0
2,523
8,312
15,295
0
L
5,903
836
2,500
4,784
17,366
17,585
0
9,339
7,855
0
22,198
W
Merlin
V3NEFICUS
Merlin
11,320
204
0
562
3,410
1,365
0
400
3,010
54,512
0
W
12,683
3,275
0
0
4,966
2,480
0
2,812
2,154
27,995
0
L
Hachiman
11,084
6,073
0
2,318
10,070
4,104
0
4,671
5,319
0
38,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,043
Gold Earned
46,643
219
Minions Killed
204
9
Camps Cleared
4
997,028
Distance Traveled
989,044
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,030
1,003
18
2
0
199,391
0
W
Hachiman
9,741
974
41
4
4
167,828
3
L
Kumbhakarna
9,010
901
16
2
2
167,920
0
L
Nox
9,728
973
96
10
0
216,075
0
L
Awilix
8,990
899
12
1
1
181,036
0
W
Ares
10,064
1,006
10
1
1
198,355
0
L
Guan Yu
9,484
948
25
3
1
223,263
1
W
Merlin
10,156
1,016
102
10
1
219,153
1
W
Hera
10,052
1,005
48
5
3
212,301
2
L
Hachiman
9,431
943
55
6
0
200,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role