Player Matchup

Fenrir
Fenrir
ProyectoArsus
Fenrir
Level 27
God Stats
1W - 1L
1,336 SR
Queue Stats
6W - 8L
1,330 Elo+
Solo
Ares
Ares
Turtle Bros217
Ares
Level 62
God Stats
23W - 17L
1,615 SR
Queue Stats
365W - 401L
1,542 Elo+
Party 1
Pele
Pele
VenomThirteenn
Pele
Level 29
God Stats
32W - 20L
1,715 SR
Queue Stats
366W - 398L
1,556 Elo+
Party 1
Team Averages
Level 39
1,555 SR
1,476 Elo+

VS

Team Averages
Level 30
1,490 SR
1,459 Elo+
Ymir
Ymir
SimpForNIC
Ymir
Level 47
God Stats
7W - 4L
1,535 SR
Queue Stats
68W - 67L
1,552 Elo+
Party 2
Hades
Hades
XEnvyInsanityX
Hades
Level 26
God Stats
10W - 8L
1,434 SR
Queue Stats
62W - 88L
1,355 Elo+
Solo
Serqet
Serqet
fIuorescnt
Serqet
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 10
8,330
757
8,273
8,246
3,399
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
4 / 1 / 9
8,580
780
5,685
7,740
4,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
7 / 1 / 6
8,653
787
7,560
7,672
2,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 5
7,366
670
6,430
11,042
4,442
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
2 / 3 / 4
7,664
697
3,639
8,245
3,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Serqet
fIuorescnt
Serqet
9
4 / 7 / 2
8,071
734
5,198
8,698
3,815
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
15
Kills
6
6
Deaths
15
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
4
10
2.25
L
0
5
5
0.5
W
4
1
9
8.5
W
7
1
6
10
L
2
3
4
1.33
L
Serqet
fIuorescnt
Serqet
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,518
Damage
15,267
23,658
Taken
27,985
11,172
Mitigated
11,627
5,286
Healing
4,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,273
1,800
0
1,102
8,246
3,399
0
3,099
5,147
0
21,754
L
6,430
673
0
0
11,042
4,442
319
3,975
7,067
18,476
0
W
5,685
220
0
1,572
7,740
4,929
371
3,555
4,185
16,933
0
W
7,560
1,628
0
2,612
7,672
2,844
1,090
3,484
3,540
0
23,800
L
3,639
439
937
2,871
8,245
3,370
303
846
7,399
28,292
0
L
Serqet
fIuorescnt
Serqet
5,198
1,290
0
351
8,698
3,815
192
882
7,816
0
13,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,563
Gold Earned
23,101
71
Minions Killed
96
0
Camps Cleared
0
638,347
Distance Traveled
528,514
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,330
757
23
2
0
210,138
5
L
Ymir
7,366
670
18
2
0
167,906
0
W
Ares
8,580
780
20
2
0
207,274
0
W
Pele
8,653
787
28
3
0
220,935
0
L
Hades
7,664
697
64
6
0
188,082
1
L
Serqet
8,071
734
14
1
0
172,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role