Player Matchup

Mulan
Mulan
Cueeck
Mulan
Level 25
God Stats
4W - 1L
1,959 SR
Queue Stats
77W - 73L
1,428 Elo+
Party 1
Medusa
Medusa
Rajmundo6
Medusa
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Ra
Ra
Snakeb0y
Ra
Level 24
God Stats
2W - 3L
1,614 SR
Queue Stats
73W - 64L
1,429 Elo+
Party 1
Thor
Thor
WVReaper
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Ymir
Ymir
pollitoc
Ymir
Level 15
God Stats
34W - 26L
1,502 SR
Queue Stats
40W - 35L
1,421 Elo+
Party 1
Team Averages
Level 14
1,615 SR
1,456 Elo+

VS

Team Averages
Level 25
1,440 SR
1,398 Elo+
Nu Wa
Nu Wa
AJLKA6
Nu Wa
Level 29
God Stats
4W - 13L
1,179 SR
Queue Stats
24W - 33L
1,384 Elo+
Solo
Neith
Neith
Athril07
Neith
Level 20
God Stats
6W - 7L
1,500 SR
Queue Stats
182W - 154L
1,356 Elo+
Solo
Ymir
Ymir
Hianparka
Ymir
Level 29
God Stats
16W - 12L
1,511 SR
Queue Stats
125W - 153L
1,414 Elo+
Solo
Nemesis
Nemesis
IlIIlIII
Nemesis
Level 17
God Stats
6W - 3L
1,471 SR
Queue Stats
31W - 26L
1,350 Elo+
Solo
Vamana
Vamana
bolychev
Vamana
Level 29
God Stats
12W - 11L
1,537 SR
Queue Stats
97W - 111L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Cueeck
Mulan
10
0 / 3 / 0
5,878
490
4,379
9,151
5,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Medusa
Rajmundo6
Medusa
11
6 / 8 / 4
7,454
621
11,762
12,253
3,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 2 / 2
6,648
554
2,683
5,555
1,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
10
2 / 6 / 2
5,982
499
2,103
10,632
2,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
9
2 / 5 / 5
6,000
500
4,408
10,790
4,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
AJLKA6
Nu Wa
11
1 / 2 / 2
6,192
516
4,140
4,211
1,191
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Athril07
Neith
11
8 / 3 / 4
7,523
627
11,843
8,073
2,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
9
3 / 5 / 10
6,832
569
7,265
11,578
6,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
IlIIlIII
Nemesis
14
9 / 1 / 3
8,104
675
5,715
5,933
4,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Vamana
bolychev
Vamana
14
3 / 0 / 2
7,891
658
6,135
8,169
5,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
45
11
Kills
24
24
Deaths
11
13
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
AJLKA6
Nu Wa
1
2
2
1
W
Neith
Athril07
Neith
8
3
4
3.33
L
Mulan
Cueeck
Mulan
0
3
0
0
W
Ymir
3
5
10
1.6
W
Nemesis
IlIIlIII
Nemesis
9
1
3
10.5
L
Medusa
Rajmundo6
Medusa
6
8
4
1
L
1
2
2
1
L
Thor
2
6
2
0.5
W
Vamana
bolychev
Vamana
3
0
2
4
L
Ymir
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,335
Damage
35,098
48,381
Taken
37,964
17,662
Mitigated
19,725
10,747
Healing
10,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
AJLKA6
Nu Wa
4,140
845
0
482
4,211
1,191
854
1,366
2,619
31,591
0
W
Neith
Athril07
Neith
11,843
6,313
0
3,766
8,073
2,826
928
1,407
6,639
0
38,092
L
Mulan
Cueeck
Mulan
4,379
842
0
2,730
9,151
5,605
0
457
8,319
0
31,792
W
Ymir
7,265
2,504
171
2,136
11,578
6,025
456
3,565
7,973
17,015
0
W
Nemesis
IlIIlIII
Nemesis
5,715
2,726
0
516
5,933
4,343
246
397
5,451
0
46,835
L
Medusa
Rajmundo6
Medusa
11,762
6,871
0
2,698
12,253
3,139
0
3,135
9,093
0
28,255
L
2,683
490
71
1,666
5,555
1,582
1,244
1,581
3,974
39,040
0
L
Thor
2,103
865
0
3,276
10,632
2,768
0
1,647
8,960
0
20,382
W
Vamana
bolychev
Vamana
6,135
3,320
0
3,257
8,169
5,340
116
0
7,894
0
44,209
L
Ymir
4,408
1,104
0
306
10,790
4,568
0
4,585
6,205
14,760
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,962
Gold Earned
36,542
278
Minions Killed
338
0
Camps Cleared
0
944,041
Distance Traveled
1,027,218
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,192
516
54
5
0
182,179
2
W
Neith
7,523
627
70
6
0
211,065
5
L
Mulan
5,878
490
81
7
0
171,592
0
W
Ymir
6,832
569
14
1
0
195,550
2
W
Nemesis
8,104
675
84
7
0
232,167
2
L
Medusa
7,454
621
39
3
0
188,011
0
L
Ra
6,648
554
96
8
0
190,616
0
L
Thor
5,982
499
40
3
0
186,794
1
W
Vamana
7,891
658
116
10
0
206,257
0
L
Ymir
6,000
500
22
2
0
207,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role