Player Matchup

Ares
Ares
Hitmeg12
Ares
Level 26
God Stats
10W - 4L
1,500 SR
Queue Stats
235W - 190L
1,546 Elo+
Solo
Bellona
Bellona
Mercy_Ash_
Bellona
Level 21
God Stats
6W - 7L
1,533 SR
Queue Stats
7W - 9L
1,463 Elo+
Party 1
Anhur
Anhur
Mercy_hallom318
Anhur
Level 129
God Stats
29W - 30L
1,554 SR
Queue Stats
562W - 518L
1,556 Elo+
Party 1
Ymir
Ymir
mercyritter_342
Ymir
Level 25
God Stats
6W - 5L
1,407 SR
Queue Stats
66W - 70L
1,527 Elo+
Party 1
Loki
Loki
xDerHolzhacker
Loki
Level 17
God Stats
24W - 19L
1,517 SR
Queue Stats
91W - 78L
1,536 Elo+
Party 1
Team Averages
Level 44
1,502 SR
1,526 Elo+

VS

Team Averages
Level 24
1,681 SR
1,571 Elo+
Cthulhu
Cthulhu
JanDAK
Cthulhu
Level 27
God Stats
4W - 3L
1,436 SR
Queue Stats
55W - 36L
1,675 Elo+
Solo
Arachne
Arachne
Snuupz2
Arachne
Level 27
God Stats
5W - 1L
1,915 SR
Queue Stats
84W - 69L
1,575 Elo+
Solo
Ymir
Ymir
Vernelen
Ymir
Level 17
God Stats
2W - 1L
1,859 SR
Queue Stats
11W - 10L
1,520 Elo+
Solo
Rama
Rama
XDgttrf
Rama
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 10L
1,500 Elo+
Solo
Ra
Ra
robinchatall
Ra
Level 26
God Stats
10W - 6L
1,695 SR
Queue Stats
180W - 194L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
9
3 / 4 / 1
5,601
560
5,337
7,074
2,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bellona
Mercy_Ash_
Bellona
8
0 / 1 / 0
4,575
458
945
4,588
2,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 2 / 1
5,081
508
5,168
6,496
1,434
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
1 / 2 / 0
4,603
460
758
5,747
2,863
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

8
0 / 4 / 1
5,029
503
1,929
5,844
1,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JanDAK
Cthulhu
11
0 / 0 / 1
6,072
607
2,607
3,051
1,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Snuupz2
Arachne
10
4 / 1 / 1
6,303
630
4,689
7,507
2,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ymir
8
2 / 1 / 1
5,008
501
2,014
7,196
3,670
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Rama
XDgttrf
Rama
11
4 / 1 / 2
6,593
659
5,096
6,258
1,291
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
2 / 2 / 2
6,366
637
2,320
4,732
1,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
5
Kills
12
13
Deaths
5
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ares
3
4
1
0.88
W
Cthulhu
JanDAK
Cthulhu
0
0
1
0.5
L
Bellona
Mercy_Ash_
Bellona
0
1
0
0
L
1
2
1
0.75
W
Arachne
Snuupz2
Arachne
4
1
1
4.5
W
Ymir
2
1
1
2.5
W
Rama
XDgttrf
Rama
4
1
2
5
L
1
2
0
0.5
W
2
2
2
1.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,137
Damage
16,726
29,749
Taken
28,744
10,817
Mitigated
10,764
8,530
Healing
12,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
5,337
421
0
1,235
7,074
2,864
0
1,555
5,275
19,977
0
W
Cthulhu
JanDAK
Cthulhu
2,607
80
0
1,615
3,051
1,942
556
0
3,051
28,703
0
L
Bellona
Mercy_Ash_
Bellona
945
54
0
1,432
4,588
2,454
0
2,120
2,226
0
14,445
L
5,168
3,533
0
2,579
6,496
1,434
0
1,072
5,424
0
23,192
W
Arachne
Snuupz2
Arachne
4,689
3,051
0
4,958
7,507
2,391
0
901
6,542
0
30,044
W
Ymir
2,014
588
478
846
7,196
3,670
596
1,435
5,668
14,325
0
W
Rama
XDgttrf
Rama
5,096
4,434
0
2,950
6,258
1,291
0
428
5,790
0
34,292
L
758
329
0
970
5,747
2,863
0
1,058
4,605
13,210
0
W
2,320
234
125
1,445
4,732
1,470
351
2,840
1,598
33,044
0
L
1,929
434
0
2,314
5,844
1,202
0
488
5,278
0
24,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,889
Gold Earned
30,342
181
Minions Killed
295
0
Camps Cleared
0
914,302
Distance Traveled
916,742
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,601
560
30
3
0
184,355
1
W
Cthulhu
6,072
607
60
6
0
184,429
0
L
Bellona
4,575
458
36
4
0
170,598
0
L
Anhur
5,081
508
41
4
0
174,440
0
W
Arachne
6,303
630
60
6
0
191,513
3
W
Ymir
5,008
501
24
2
0
188,784
2
W
Rama
6,593
659
75
8
0
148,830
0
L
Ymir
4,603
460
21
2
0
180,633
0
W
Ra
6,366
637
76
8
0
203,186
6
L
Loki
5,029
503
53
5
0
204,276
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role