Player Matchup

Fenrir
Fenrir
KawaiiKuroiNeko
Fenrir
Level 159
God Stats
6W - 3L
1,528 SR
Queue Stats
94W - 79L
1,654 Elo+
Party 1
Sun Wukong
Sun Wukong
grimiscares
Sun Wukong
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,358 Elo+
Party 1
Thoth
Thoth
ottirut
Thoth
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,500 Elo+
Party 1
Team Averages
Level 151
1,509 SR
1,504 Elo+

VS

Team Averages
Level 134
1,526 SR
1,586 Elo+
Fenrir
Fenrir
Chism
Fenrir
Level 145
God Stats
2W - 1L
1,485 SR
Queue Stats
91W - 96L
1,577 Elo+
Party 2
Agni
Agni
Molag_bals_son
Agni
Level 129
God Stats
0W - 1L
1,727 SR
Queue Stats
11W - 10L
1,545 Elo+
Solo
Tyr
Tyr
SieGriffin
Tyr
Level 128
God Stats
16W - 16L
1,367 SR
Queue Stats
311W - 249L
1,635 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 0 / 2
10,461
747
8,537
10,412
8,531
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sun Wukong
grimiscares
Sun Wukong
14
2 / 2 / 5
9,719
694
8,923
12,170
7,272
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thoth
ottirut
Thoth
13
0 / 3 / 8
9,440
674
5,567
7,089
2,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chism
Fenrir
12
3 / 2 / 2
9,096
650
8,859
13,034
8,033
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

12
1 / 4 / 3
8,541
610
7,207
7,533
2,512
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 4 / 3
8,546
610
5,048
10,495
7,981
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
10
Kills
5
5
Deaths
10
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Chism
Fenrir
3
2
2
2
W
8
0
2
9
L
1
4
3
0.63
L
1
4
3
0.63
W
Sun Wukong
grimiscares
Sun Wukong
2
2
5
2.25
W
Thoth
ottirut
Thoth
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,027
Damage
21,114
29,671
Taken
31,062
18,681
Mitigated
18,526
4,472
Healing
8,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Chism
Fenrir
8,859
2,031
0
2,402
13,034
8,033
0
2,975
10,059
0
32,719
W
8,537
1,709
0
1,017
10,412
8,531
534
2,673
7,739
0
29,369
L
7,207
573
332
2,210
7,533
2,512
20
297
7,236
41,088
0
L
5,048
816
0
3,687
10,495
7,981
0
2,425
8,070
0
25,064
W
Sun Wukong
grimiscares
Sun Wukong
8,923
924
0
2,754
12,170
7,272
1,376
3,286
8,884
0
32,503
W
Thoth
ottirut
Thoth
5,567
665
0
701
7,089
2,878
630
1,324
5,765
60,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,620
Gold Earned
26,183
192
Minions Killed
156
0
Camps Cleared
0
847,875
Distance Traveled
771,510
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,096
650
44
3
0
254,361
1
W
Fenrir
10,461
747
29
2
0
317,045
7
L
Agni
8,541
610
68
5
0
249,905
2
L
Tyr
8,546
610
44
3
0
267,244
2
W
Sun Wukong
9,719
694
52
4
0
271,186
2
W
Thoth
9,440
674
111
8
0
259,644
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role