Player Matchup

Sylvanus
Sylvanus
Anwyp
Sylvanus
Level 34
God Stats
2W - 1L
1,682 SR
Queue Stats
21W - 16L
1,536 Elo+
Party 2
Fenrir
Fenrir
Extreme160
Fenrir
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 25L
1,525 Elo+
Party 2
Ra
Ra
HaKaisuRuOsiris
Ra
Level 30
God Stats
3W - 0L
1,500 SR
Queue Stats
168W - 155L
1,584 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ZzZeuSsS6
Cu Chulainn
Level 28
God Stats
18W - 8L
1,747 SR
Queue Stats
68W - 45L
1,464 Elo+
Party 1
Chiron
Chiron
toke_em_420
Chiron
Level 25
God Stats
12W - 4L
1,519 SR
Queue Stats
318W - 288L
1,482 Elo+
Party 1
Team Averages
Level 29
1,590 SR
1,518 Elo+

VS

Team Averages
Level 16
1,481 SR
1,456 Elo+
Bellona
Bellona
Tunez_boi
Bellona
Level 7
God Stats
0W - 4L
1,279 SR
Queue Stats
22W - 29L
1,293 Elo+
Solo
Set
Set
YUNG_RUBBER
Set
Level 22
God Stats
17W - 16L
1,604 SR
Queue Stats
142W - 117L
1,522 Elo+
Party 3
Ymir
Ymir
YUNG_SHAFT
Ymir
Level 14
God Stats
2W - 2L
1,808 SR
Queue Stats
34W - 31L
1,543 Elo+
Party 3
Medusa
Medusa
daddyplznostop
Medusa
Level 7
God Stats
0W - 3L
1,213 SR
Queue Stats
24W - 13L
1,405 Elo+
Solo
Ah Puch
Ah Puch
igotthejuice336
Ah Puch
Level 29
God Stats
5W - 8L
1,500 SR
Queue Stats
491W - 466L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Anwyp
Sylvanus
14
0 / 8 / 3
9,753
424
7,263
22,748
27,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fenrir
Extreme160
Fenrir
17
6 / 2 / 3
11,615
505
9,187
16,104
7,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

19
7 / 3 / 6
12,221
531
11,570
13,504
5,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
ZzZeuSsS6
Cu Chulainn
20
4 / 0 / 4
13,341
580
10,393
17,933
14,194
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chiron
16
2 / 3 / 6
10,598
461
13,335
15,675
5,242
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Tunez_boi
Bellona
16
1 / 3 / 0
9,483
412
3,316
10,838
7,413
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
4 / 7 / 9
10,193
443
13,552
17,692
11,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
3 / 1 / 10
9,577
416
10,984
17,754
18,780
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

13
5 / 1 / 2
9,072
394
9,864
9,702
3,149
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
3 / 7 / 1
10,895
474
15,978
17,650
6,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
38
19
Kills
16
16
Deaths
19
22
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Anwyp
Sylvanus
0
8
3
0.19
W
Fenrir
Extreme160
Fenrir
6
2
3
3.75
W
7
3
6
3.33
L
Bellona
Tunez_boi
Bellona
1
3
0
0.33
L
4
7
9
1.21
L
3
1
10
8
W
Cu Chulainn
ZzZeuSsS6
Cu Chulainn
4
0
4
6
L
5
1
2
6
L
3
7
1
0.5
W
Chiron
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,748
Damage
53,694
85,964
Taken
73,636
60,144
Mitigated
47,968
34,000
Healing
15,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Anwyp
Sylvanus
7,263
3,157
3,438
7,580
22,748
27,440
119
10,309
12,317
31,131
0
W
Fenrir
Extreme160
Fenrir
9,187
1,497
0
4,562
16,104
7,295
1,179
6,140
9,878
0
57,410
W
11,570
533
3,318
4,720
13,504
5,973
726
6,672
6,422
69,990
0
L
Bellona
Tunez_boi
Bellona
3,316
1,289
0
483
10,838
7,413
1,166
1,009
9,777
0
42,242
L
13,552
6,413
0
3,426
17,692
11,981
0
5,766
11,666
0
56,187
L
10,984
3,499
0
2,268
17,754
18,780
448
5,134
12,590
31,237
0
W
Cu Chulainn
ZzZeuSsS6
Cu Chulainn
10,393
1,869
0
4,830
17,933
14,194
252
2,177
15,726
11,940
101,043
L
9,864
4,576
0
5,109
9,702
3,149
198
1,332
8,370
0
51,157
L
15,978
747
0
4,492
17,650
6,645
1,118
6,031
11,235
78,996
0
W
Chiron
13,335
5,021
1,429
4,123
15,675
5,242
1,680
5,226
10,295
0
62,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,528
Gold Earned
49,220
585
Minions Killed
438
0
Camps Cleared
0
2,055,989
Distance Traveled
1,822,842
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,753
424
51
2
0
286,777
0
W
Fenrir
11,615
505
93
4
0
465,490
1
W
Ra
12,221
531
148
6
0
453,520
2
L
Bellona
9,483
412
91
4
0
437,762
3
L
Set
10,193
443
74
3
0
419,222
2
L
Ymir
9,577
416
42
2
0
337,762
0
W
Cu Chulainn
13,341
580
209
9
0
453,009
6
L
Medusa
9,072
394
91
4
0
259,098
0
L
Ah Puch
10,895
474
140
6
0
368,998
5
W
Chiron
10,598
461
84
4
0
397,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role