Player Matchup

Neith
Neith
Aimloo
Neith
Level 1
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Artemis
Artemis
Shahbat
Artemis
Level 4
God Stats
4W - 7L
1,338 SR
Queue Stats
6W - 14L
1,286 Elo+
Solo
Arachne
Arachne
WolfShrin3
Arachne
Level 5
God Stats
31W - 11L
1,596 SR
Queue Stats
100W - 76L
1,629 Elo+
Party 1
Scylla
Scylla
Zanapz
Scylla
Level 18
God Stats
20W - 10L
1,500 SR
Queue Stats
187W - 132L
1,489 Elo+
Solo
Chaac
Chaac
xDeoDeox
Chaac
Level 29
God Stats
4W - 8L
1,561 SR
Queue Stats
49W - 58L
1,489 Elo+
Solo
Team Averages
Level 11
1,499 SR
1,479 Elo+

VS

Team Averages
Level 12
1,448 SR
1,497 Elo+
Chronos
Chronos
EpicFranky1995
Chronos
Level 24
God Stats
9W - 3L
1,416 SR
Queue Stats
51W - 43L
1,444 Elo+
Solo
Serqet
Serqet
HeadshotShaman
Serqet
Level 12
God Stats
8W - 7L
1,540 SR
Queue Stats
154W - 130L
1,540 Elo+
Solo
Bellona
Bellona
OvErLoRdCOD
Bellona
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,510 Elo+
Solo
Xbalanque
Xbalanque
imightbeg00000d
Xbalanque
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,528 Elo+
Solo
Jormungandr
Jormungandr
lionblack
Jormungandr
Level 14
God Stats
1W - 1L
1,286 SR
Queue Stats
9W - 11L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Aimloo
Neith
14
3 / 5 / 4
9,039
452
7,481
9,984
3,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
Shahbat
Artemis
8
1 / 6 / 2
6,810
341
3,329
8,316
2,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
WolfShrin3
Arachne
13
7 / 6 / 3
9,123
456
9,138
12,555
7,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Zanapz
Scylla
19
9 / 2 / 3
11,850
593
12,671
7,844
2,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
xDeoDeox
Chaac
20
2 / 1 / 5
11,841
592
13,420
16,781
15,648
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 2 / 4
12,015
601
4,357
9,748
3,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
8 / 4 / 3
12,221
611
8,052
14,560
5,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
OvErLoRdCOD
Bellona
15
0 / 5 / 1
9,131
457
7,417
16,082
12,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Xbalanque
imightbeg00000d
Xbalanque
16
6 / 7 / 5
10,758
538
11,711
19,626
6,666
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
lionblack
Jormungandr
15
4 / 4 / 7
10,316
516
5,591
13,617
13,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
40
22
Kills
20
20
Deaths
22
17
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Neith
Aimloo
Neith
3
5
4
1
W
2
2
4
2
W
8
4
3
2.38
W
Bellona
OvErLoRdCOD
Bellona
0
5
1
0.1
L
Artemis
Shahbat
Artemis
1
6
2
0.33
L
Arachne
WolfShrin3
Arachne
7
6
3
1.42
L
Scylla
Zanapz
Scylla
9
2
3
5.25
W
Xbalanque
imightbeg00000d
Xbalanque
6
7
5
1.21
W
Jormungandr
lionblack
Jormungandr
4
4
7
1.88
L
Chaac
xDeoDeox
Chaac
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,039
Damage
37,128
55,480
Taken
73,633
31,229
Mitigated
41,850
13,859
Healing
21,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Aimloo
Neith
7,481
3,856
0
2,840
9,984
3,293
0
1,709
8,275
0
39,471
W
4,357
1,097
0
1,765
9,748
3,421
3,748
3,376
6,166
76,710
0
W
8,052
1,377
0
4,408
14,560
5,661
94
3,270
11,228
0
77,956
W
Bellona
OvErLoRdCOD
Bellona
7,417
2,474
0
4,638
16,082
12,113
704
4,114
11,904
0
49,739
L
Artemis
Shahbat
Artemis
3,329
1,566
0
2,052
8,316
2,100
52
2,338
5,799
0
11,771
L
Arachne
WolfShrin3
Arachne
9,138
6,826
0
1,488
12,555
7,246
0
2,603
9,585
0
35,646
L
Scylla
Zanapz
Scylla
12,671
1,586
0
1,036
7,844
2,942
540
1,319
6,395
77,130
0
W
Xbalanque
imightbeg00000d
Xbalanque
11,711
7,109
0
8,456
19,626
6,666
1,613
2,982
16,484
0
77,227
W
Jormungandr
lionblack
Jormungandr
5,591
1,197
0
2,035
13,617
13,989
101
1,921
11,628
36,317
0
L
Chaac
xDeoDeox
Chaac
13,420
1,809
0
6,443
16,781
15,648
0
1,775
14,072
20,583
69,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,663
Gold Earned
54,441
446
Minions Killed
563
0
Camps Cleared
0
1,602,499
Distance Traveled
1,772,459
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,039
452
76
4
0
355,827
0
W
Chronos
12,015
601
175
9
0
401,905
7
W
Serqet
12,221
611
148
7
0
370,129
0
W
Bellona
9,131
457
74
4
0
353,918
1
L
Artemis
6,810
341
13
1
0
176,077
0
L
Arachne
9,123
456
45
2
0
371,072
0
L
Scylla
11,850
593
137
7
0
355,703
7
W
Xbalanque
10,758
538
113
6
0
320,740
1
W
Jormungandr
10,316
516
53
3
0
325,767
2
L
Chaac
11,841
592
175
9
0
343,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role