Player Matchup

Osiris
Osiris
Silver II
RAPTOREXTREME21
Osiris
Silver II
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 36L
1,560 MMR
Solo
Persephone
Persephone
Gold III
fundor100
Persephone
Gold III
Level 127
God Stats
4W - 10L
1,500 SR
Queue Stats
313W - 319L
1,561 MMR
Solo
Ravana
Ravana
Gold III
mo_hawai
Ravana
Gold III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 146L
1,550 MMR
Party 3
Kuzenbo
Kuzenbo
Gold III
wedding_cake19
Kuzenbo
Gold III
Level 155
God Stats
13W - 24L
1,487 SR
Queue Stats
33W - 40L
1,568 MMR
Solo
Rama
Rama
Gold III
yelouve7
Rama
Gold III
Level 142
God Stats
11W - 15L
1,324 SR
Queue Stats
1,119W - 1,140L
1,557 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,462 SR
1,559 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 106
1,520 SR
1,551 MMR
Chang'e
Chang'e
Silver I
GM Prisma613
Chang'e
Silver I
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 15L
1,625 MMR
Party 2
King Arthur
King Arthur
Gold II
I TurnOnTim I
King Arthur
Gold II
Level 116
God Stats
22W - 18L
1,535 SR
Queue Stats
179W - 172L
1,482 MMR
Party 2
Bakasura
Bakasura
Gold III
Itsmeanas123
Bakasura
Gold III
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
89W - 110L
1,476 MMR
Party 1
Sobek
Sobek
Gold V
NeithParty
Sobek
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Platinum IV
rlyBabatunde
Skadi
Platinum IV
Level 119
God Stats
5W - 2L
1,564 SR
Queue Stats
94W - 98L
1,671 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 0
9,857
469
11,070
16,742
17,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Persephone
fundor100
Persephone
15
2 / 9 / 0
9,292
442
14,067
14,866
5,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ravana
mo_hawai
Ravana
16
1 / 6 / 1
9,909
472
7,246
14,035
6,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 3 / 3
9,466
451
8,758
17,397
17,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Rama
15
1 / 6 / 1
9,655
460
7,106
15,210
4,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
CthulhuSetDanzaburouScylla

VS

Bans
TsukuyomiNemesisCu ChulainnJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
GM Prisma613
Chang'e
19
8 / 4 / 10
12,223
582
15,251
16,861
7,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
I TurnOnTim I
King Arthur
19
2 / 1 / 6
12,405
591
10,498
15,812
14,515
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bakasura
Itsmeanas123
Bakasura
19
3 / 1 / 10
12,134
578
7,365
16,499
8,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Sobek
17
6 / 0 / 16
12,458
593
10,715
25,715
33,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
8 / 1 / 5
13,705
653
17,012
9,758
5,513
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
74
7
Kills
27
27
Deaths
7
5
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Chang'e
GM Prisma613
Chang'e
8
4
10
3.25
W
King Arthur
I TurnOnTim I
King Arthur
2
1
6
5
W
Bakasura
Itsmeanas123
Bakasura
3
1
10
8
W
Sobek
6
0
16
14
L
2
3
0
0.67
L
Persephone
fundor100
Persephone
2
9
0
0.22
L
Ravana
mo_hawai
Ravana
1
6
1
0.25
W
8
1
5
10.5
L
1
3
3
0.83
L
Rama
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,247
Damage
60,841
78,250
Taken
84,645
51,696
Mitigated
69,645
19,200
Healing
37,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
GM Prisma613
Chang'e
15,251
485
5,246
7,461
16,861
7,751
1,715
8,127
8,340
62,516
0
W
King Arthur
I TurnOnTim I
King Arthur
10,498
1,247
0
4,551
15,812
14,515
558
2,211
13,545
0
78,416
W
Bakasura
Itsmeanas123
Bakasura
7,365
5,821
0
5,358
16,499
8,115
79
3,351
13,058
0
78,188
W
Sobek
10,715
891
0
8,960
25,715
33,751
352
7,691
17,771
34,307
0
L
11,070
2,677
0
3,675
16,742
17,386
0
2,210
14,043
0
60,033
L
Persephone
fundor100
Persephone
14,067
1,038
0
2,387
14,866
5,411
0
7,882
6,439
69,147
0
L
Ravana
mo_hawai
Ravana
7,246
1,656
0
3,900
14,035
6,066
1,820
5,408
8,055
0
76,497
W
17,012
8,622
0
5,648
9,758
5,513
12,268
1,163
8,592
0
122,058
L
8,758
2,495
0
5,336
17,397
17,849
17
6,543
10,418
38,653
0
L
Rama
7,106
5,583
0
3,902
15,210
4,984
852
3,276
11,894
0
64,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,179
Gold Earned
62,925
560
Minions Killed
617
0
Camps Cleared
0
1,868,978
Distance Traveled
2,148,594
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,223
582
102
5
0
415,891
4
W
King Arthur
12,405
591
155
7
0
411,118
5
W
Bakasura
12,134
578
150
7
0
481,473
1
W
Sobek
12,458
593
35
2
0
456,587
6
L
Osiris
9,857
469
128
6
0
391,544
4
L
Persephone
9,292
442
119
6
0
347,260
1
L
Ravana
9,909
472
141
7
0
416,928
7
W
Skadi
13,705
653
175
8
0
383,525
1
L
Kuzenbo
9,466
451
44
2
0
408,302
3
L
Rama
9,655
460
128
6
0
304,944
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role