Player Matchup

Cerberus
Cerberus
Bronze III
CallMeRado
Cerberus
Bronze III
Level 74
God Stats
1W - 1L
1,366 SR
Queue Stats
2W - 3L
1,500 MMR
Party 3
King Arthur
King Arthur
Silver II
KuroDark
King Arthur
Silver II
Level 89
God Stats
11W - 2L
1,704 SR
Queue Stats
18W - 13L
1,427 MMR
Party 1
Janus
Janus
Bronze III
MarioRedLine
Janus
Bronze III
Level 68
God Stats
1W - 1L
1,187 SR
Queue Stats
3W - 2L
1,500 MMR
Party 3
Susano
Susano
Bronze III
samukan13
Susano
Bronze III
Level 129
God Stats
1W - 1L
1,519 SR
Queue Stats
27W - 29L
1,500 MMR
Solo
Anhur
Anhur
Silver I
smite9119
Anhur
Silver I
Level 43
God Stats
4W - 3L
1,500 SR
Queue Stats
23W - 17L
1,585 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 81
1,455 SR
1,503 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 114
1,589 SR
1,501 MMR
Chang'e
Chang'e
Bronze III
NoboDao
Chang'e
Bronze III
Level 149
God Stats
2W - 4L
1,550 SR
Queue Stats
244W - 222L
1,503 MMR
Party 2
Osiris
Osiris
Bronze III
NonXternal
Osiris
Bronze III
Level 137
God Stats
5W - 3L
1,749 SR
Queue Stats
235W - 219L
1,500 MMR
Party 2
Ymir
Ymir
Bronze III
ivanmgsanse
Ymir
Bronze III
Level 67
God Stats
0W - 1L
1,644 SR
Queue Stats
0W - 1L
1,500 MMR
Party 4
Hachiman
Hachiman
Bronze III
karloss__1
Hachiman
Bronze III
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 4
Mercury
Mercury
Bronze III
xWidu
Mercury
Bronze III
Level 160
God Stats
5W - 5L
1,500 SR
Queue Stats
110W - 104L
1,502 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CallMeRado
Cerberus
19
6 / 2 / 16
13,459
561
9,641
18,515
23,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

King Arthur
KuroDark
King Arthur
20
8 / 3 / 9
14,669
611
22,836
19,686
21,968
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
2 / 5 / 9
11,935
497
11,954
11,314
4,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
samukan13
Susano
20
5 / 4 / 10
13,667
569
12,975
19,917
8,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Anhur
smite9119
Anhur
20
16 / 4 / 13
15,107
629
31,306
20,882
9,169
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
SetAphroditeScyllaCu ChulainnDanzaburou

VS

Bans
ApolloHerculesGuan YuTyrErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
NoboDao
Chang'e
19
4 / 6 / 6
12,254
511
21,095
19,919
6,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
NonXternal
Osiris
18
4 / 5 / 4
12,000
500
13,110
28,383
24,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 9 / 9
10,197
425
8,115
26,473
25,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
karloss__1
Hachiman
15
0 / 11 / 2
9,476
395
4,488
15,086
3,013
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
xWidu
Mercury
20
7 / 6 / 3
13,179
549
11,899
22,587
9,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
40
37
Kills
16
18
Deaths
37
57
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cerberus
CallMeRado
Cerberus
6
2
16
7
W
King Arthur
KuroDark
King Arthur
8
3
9
4.17
W
2
5
9
1.3
L
Chang'e
NoboDao
Chang'e
4
6
6
1.17
L
Osiris
NonXternal
Osiris
4
5
4
1.2
L
1
9
9
0.61
L
Hachiman
karloss__1
Hachiman
0
11
2
0.09
W
Susano
samukan13
Susano
5
4
10
2.5
W
Anhur
smite9119
Anhur
16
4
13
5.63
L
Mercury
xWidu
Mercury
7
6
3
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,712
Damage
58,707
90,314
Taken
112,448
67,327
Mitigated
69,496
24,720
Healing
35,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
CallMeRado
Cerberus
9,641
425
0
6,156
18,515
23,466
65
9,241
8,928
38,203
0
W
King Arthur
KuroDark
King Arthur
22,836
2,433
0
3,550
19,686
21,968
702
4,232
15,345
0
95,867
W
11,954
272
0
1,073
11,314
4,622
0
6,265
4,843
80,318
0
L
Chang'e
NoboDao
Chang'e
21,095
1,935
4,116
8,399
19,919
6,644
649
7,950
11,731
80,094
0
L
Osiris
NonXternal
Osiris
13,110
3,862
0
10,814
28,383
24,463
432
2,479
25,788
0
75,625
L
8,115
1,225
0
1,423
26,473
25,666
161
5,728
20,556
36,197
0
L
Hachiman
karloss__1
Hachiman
4,488
2,323
0
2,918
15,086
3,013
692
1,682
13,364
0
44,128
W
Susano
samukan13
Susano
12,975
2,890
0
6,526
19,917
8,102
563
6,579
13,174
0
91,134
W
Anhur
smite9119
Anhur
31,306
18,577
0
7,415
20,882
9,169
2,731
4,558
16,172
0
147,895
L
Mercury
xWidu
Mercury
11,899
5,422
0
8,322
22,587
9,710
242
3,075
19,414
0
103,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,837
Gold Earned
57,106
674
Minions Killed
597
0
Camps Cleared
0
2,379,312
Distance Traveled
2,205,784
27
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
13,459
561
70
3
0
497,749
8
W
King Arthur
14,669
611
139
6
0
497,031
4
W
Janus
11,935
497
155
6
0
474,912
6
L
Chang'e
12,254
511
144
6
0
441,791
4
L
Osiris
12,000
500
150
6
0
464,023
13
L
Ymir
10,197
425
51
2
0
420,174
7
L
Hachiman
9,476
395
88
4
0
373,782
1
W
Susano
13,667
569
134
6
0
491,222
3
W
Anhur
15,107
629
176
7
0
418,398
6
L
Mercury
13,179
549
164
7
0
506,014
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role