Player Matchup

Tyr
Tyr
BCDARCKONPAN
Tyr
Level 30
God Stats
6W - 11L
1,541 SR
Queue Stats
362W - 397L
1,314 Elo+
Solo
Ratatoskr
Ratatoskr
CranberryDust16
Ratatoskr
Level 24
God Stats
36W - 41L
1,028 SR
Queue Stats
40W - 44L
958 Elo+
Solo
Loki
Loki
RGUAJARDO51
Loki
Level 21
God Stats
2W - 0L
1,736 SR
Queue Stats
4W - 2L
1,488 Elo+
Solo
Ullr
Ullr
SwendartheSwift
Ullr
Level 29
God Stats
2W - 5L
1,209 SR
Queue Stats
57W - 71L
1,370 Elo+
Solo
Fenrir
Fenrir
daddy vyrgn
Fenrir
Level 15
God Stats
14W - 17L
1,458 SR
Queue Stats
117W - 136L
1,309 Elo+
Solo
Team Averages
Level 24
1,394 SR
1,288 Elo+

VS

Team Averages
Level 10
1,570 SR
1,435 Elo+
Medusa
Medusa
APOLLODRAGON362
Medusa
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Pele
Pele
FutureLush
Pele
Level 3
God Stats
7W - 4L
1,500 SR
Queue Stats
293W - 371L
1,500 Elo+
Solo
Ymir
Ymir
KamiKaze_Victor
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Vulcan
Vulcan
Zaqueo013
Vulcan
Level 26
God Stats
2W - 1L
1,850 SR
Queue Stats
20W - 25L
1,376 Elo+
Solo
Danzaburou
Danzaburou
sonicticoll
Danzaburou
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 3
11,653
583
5,679
14,530
10,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ratatoskr
CranberryDust16
Ratatoskr
14
0 / 4 / 3
9,931
497
2,389
11,726
5,818
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

13
1 / 8 / 2
9,153
458
4,835
11,910
4,180
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 3 / 2
9,811
491
2,887
13,819
6,674
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
17
6 / 1 / 3
11,117
556
6,408
11,028
4,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 0 / 1
5,394
270
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
9 / 3 / 1
9,403
470
8,140
16,770
5,514
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

4
1 / 1 / 3
5,970
299
90
996
361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

Vulcan
Zaqueo013
Vulcan
15
1 / 7 / 6
9,188
459
17,517
10,437
3,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
sonicticoll
Danzaburou
13
0 / 2 / 7
7,717
386
2,453
11,023
3,863

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
29
13
Kills
11
17
Deaths
13
13
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
W
6
1
3
7.5
W
Ratatoskr
CranberryDust16
Ratatoskr
0
4
3
0.38
L
9
3
1
3.17
L
1
1
3
2.5
W
1
8
2
0.25
W
0
3
2
0.33
L
Vulcan
Zaqueo013
Vulcan
1
7
6
0.57
W
Fenrir
6
1
3
7.5
L
Danzaburou
sonicticoll
Danzaburou
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,198
Damage
28,200
63,013
Taken
39,226
32,247
Mitigated
13,244
16,673
Healing
6,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
W
5,679
1,685
0
4,131
14,530
10,961
1,740
6,067
8,463
0
64,903
W
Ratatoskr
CranberryDust16
Ratatoskr
2,389
800
0
1,658
11,726
5,818
1,954
2,050
9,676
0
38,601
L
8,140
2,577
0
4,836
16,770
5,514
1,146
0
16,770
0
42,966
L
90
90
0
48
996
361
0
0
996
1,700
0
W
4,835
1,241
0
0
11,910
4,180
3,503
1,816
10,094
0
36,899
W
2,887
2,362
0
6,364
13,819
6,674
3,136
4,383
9,436
0
44,314
L
Vulcan
Zaqueo013
Vulcan
17,517
6,270
0
1,513
10,437
3,506
1,335
0
10,437
73,526
0
W
Fenrir
6,408
757
0
4,520
11,028
4,614
3,282
3,291
7,737
0
66,342
L
Danzaburou
sonicticoll
Danzaburou
2,453
1,105
0
185
11,023
3,863
162
0
11,023
0
12,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,665
Gold Earned
37,672
438
Minions Killed
219
0
Camps Cleared
0
1,707,054
Distance Traveled
1,112,202
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,394
270
0
0
0
5,480
0
W
Tyr
11,653
583
104
5
0
365,346
4
W
Ratatoskr
9,931
497
85
4
0
360,126
1
L
Pele
9,403
470
65
3
0
372,279
0
L
Ymir
5,970
299
4
0
0
56,211
1
W
Loki
9,153
458
52
3
0
290,730
0
W
Ullr
9,811
491
84
4
0
269,146
1
L
Vulcan
9,188
459
134
7
0
362,182
0
W
Fenrir
11,117
556
113
6
0
421,706
3
L
Danzaburou
7,717
386
16
1
0
316,050
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role