Player Matchup

Fenrir
Fenrir
BrMkSide
Fenrir
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Chanddler
Izanami
Level 38
God Stats
5W - 1L
1,629 SR
Queue Stats
44W - 30L
1,585 Elo+
Solo
Loki
Loki
Fenrirantares
Loki
Level 32
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 17L
1,326 Elo+
Solo
Anubis
Anubis
GiuDaEsfirra
Anubis
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
TitanSh4rk
Cerberus
Level 102
God Stats
7W - 8L
1,500 SR
Queue Stats
515W - 608L
1,439 Elo+
Solo
Team Averages
Level 68
1,526 SR
1,470 Elo+

VS

Team Averages
Level 57
1,655 SR
1,454 Elo+
Danzaburou
Danzaburou
Carlospitt
Danzaburou
Level 66
God Stats
6W - 12L
1,500 SR
Queue Stats
123W - 95L
1,722 Elo+
Party 2
Ares
Ares
enemygordo
Ares
Level 49
God Stats
3W - 9L
1,537 SR
Queue Stats
165W - 192L
1,352 Elo+
Party 1
Ah Puch
Ah Puch
kauearten
Ah Puch
Level 75
God Stats
0W - 1L
1,666 SR
Queue Stats
10W - 10L
1,163 Elo+
Party 1
Hercules
Hercules
laparca16
Hercules
Level 26
God Stats
3W - 7L
1,735 SR
Queue Stats
174W - 175L
1,445 Elo+
Party 2
Ymir
Ymir
sorrizominato
Ymir
Level 68
God Stats
6W - 5L
1,836 SR
Queue Stats
169W - 142L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BrMkSide
Fenrir
19
4 / 1 / 4
12,251
583
5,887
16,648
8,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
Chanddler
Izanami
20
10 / 1 / 3
15,071
718
15,881
16,557
7,566
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
1 / 2 / 2
11,163
532
4,903
12,979
8,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anubis
16
6 / 1 / 2
11,604
553
8,550
6,374
3,417
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cerberus
TitanSh4rk
Cerberus
15
0 / 4 / 6
10,497
500
8,248
16,891
17,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Carlospitt
Danzaburou
17
1 / 7 / 3
10,908
519
11,339
17,498
5,806
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 3 / 1
8,100
386
3,905
10,158
7,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Puch
kauearten
Ah Puch
8
1 / 3 / 0
6,975
332
2,588
4,528
791
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
laparca16
Hercules
20
3 / 1 / 1
11,889
566
10,258
17,403
16,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
2 / 9 / 2
9,053
431
6,627
17,493
12,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
21
Kills
8
9
Deaths
23
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BrMkSide
Fenrir
4
1
4
6
L
Danzaburou
Carlospitt
Danzaburou
1
7
3
0.36
W
Izanami
Chanddler
Izanami
10
1
3
11.5
W
1
2
2
1
W
Anubis
6
1
2
7
W
Cerberus
TitanSh4rk
Cerberus
0
4
6
0.75
L
1
3
1
0.5
L
Ah Puch
kauearten
Ah Puch
1
3
0
0.33
L
Hercules
laparca16
Hercules
3
1
1
3.5
L
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,469
Damage
34,717
69,449
Taken
67,080
44,975
Mitigated
42,896
31,071
Healing
19,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BrMkSide
Fenrir
5,887
955
0
9,844
16,648
8,182
300
2,381
14,267
0
92,348
L
Danzaburou
Carlospitt
Danzaburou
11,339
7,043
0
5,198
17,498
5,806
1,077
3,221
14,277
0
90,236
W
Izanami
Chanddler
Izanami
15,881
11,872
0
8,857
16,557
7,566
9,885
3,591
12,966
0
172,362
W
4,903
1,107
0
3,858
12,979
8,169
0
1,880
11,099
0
48,690
W
Anubis
8,550
285
0
4,600
6,374
3,417
1,202
3,198
3,176
61,088
0
W
Cerberus
TitanSh4rk
Cerberus
8,248
146
0
3,912
16,891
17,641
294
3,229
13,662
42,998
0
L
3,905
210
0
2,886
10,158
7,514
0
1,188
8,945
38,152
0
L
Ah Puch
kauearten
Ah Puch
2,588
85
0
1,025
4,528
791
0
2,617
1,911
16,841
0
L
Hercules
laparca16
Hercules
10,258
3,016
0
8,457
17,403
16,649
812
2,968
13,863
1,163
68,678
L
6,627
1,066
0
1,748
17,493
12,136
0
6,804
10,618
29,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,586
Gold Earned
46,925
733
Minions Killed
437
0
Camps Cleared
0
1,830,212
Distance Traveled
1,495,115
25
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,251
583
140
7
0
436,817
5
L
Danzaburou
10,908
519
173
8
0
322,883
4
W
Izanami
15,071
718
259
12
0
366,631
9
W
Loki
11,163
532
108
5
0
389,843
0
W
Anubis
11,604
553
142
7
0
268,338
6
W
Cerberus
10,497
500
84
4
0
368,583
5
L
Ares
8,100
386
67
3
0
265,556
1
L
Ah Puch
6,975
332
26
1
0
160,143
1
L
Hercules
11,889
566
135
6
0
395,609
7
L
Ymir
9,053
431
36
2
0
350,924
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role