Player Matchup

Ymir
Ymir
ConVic
Ymir
Level 160
God Stats
3W - 0L
1,500 SR
Queue Stats
70W - 63L
1,468 Elo+
Party 1
Medusa
Medusa
KINGxKOOPA07
Medusa
Level 159
God Stats
4W - 3L
1,176 SR
Queue Stats
98W - 96L
1,478 Elo+
Party 1
Aphrodite
Aphrodite
Lilystiffa
Aphrodite
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
SenHiiiPower
Zhong Kui
Level 158
God Stats
1W - 0L
1,681 SR
Queue Stats
95W - 111L
1,444 Elo+
Party 1
Chaac
Chaac
ixToKi
Chaac
Level 106
God Stats
1W - 0L
1,484 SR
Queue Stats
2W - 2L
1,296 Elo+
Party 1
Team Averages
Level 142
1,468 SR
1,437 Elo+

VS

Team Averages
Level 97
1,530 SR
1,496 Elo+
Ne Zha
Ne Zha
Heshillion
Ne Zha
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
IIBIGTYTYII
Cthulhu
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
253W - 238L
1,498 Elo+
Solo
Guan Yu
Guan Yu
M0ldy_blueCookie
Guan Yu
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,443 Elo+
Solo
Chang'e
Chang'e
NIII523
Chang'e
Level 62
God Stats
0W - 1L
1,696 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Hachiman
Hachiman
lokcim
Hachiman
Level 121
God Stats
2W - 5L
1,451 SR
Queue Stats
130W - 130L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
ConVic
Ymir
19
3 / 2 / 19
13,063
768
16,662
27,819
33,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
20
10 / 1 / 5
13,666
804
20,378
8,417
3,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Aphrodite
Lilystiffa
Aphrodite
20
5 / 2 / 11
12,664
745
16,696
20,994
11,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Zhong Kui
SenHiiiPower
Zhong Kui
18
5 / 3 / 13
12,441
732
15,589
15,073
11,343
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chaac
ixToKi
Chaac
18
3 / 2 / 14
12,499
735
21,428
25,987
21,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Heshillion
Ne Zha
17
3 / 8 / 4
11,359
668
20,988
22,310
10,262
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
IIBIGTYTYII
Cthulhu
19
3 / 4 / 2
11,496
676
16,102
19,675
12,382
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
2 / 5 / 5
11,050
650
10,649
27,306
29,497
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
NIII523
Chang'e
16
1 / 5 / 7
9,945
585
10,383
18,559
6,374
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hachiman
lokcim
Hachiman
17
1 / 4 / 5
10,366
610
13,639
16,816
6,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
33
26
Kills
10
10
Deaths
26
62
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ymir
ConVic
Ymir
3
2
19
6.25
L
Ne Zha
Heshillion
Ne Zha
3
8
4
0.63
L
Cthulhu
IIBIGTYTYII
Cthulhu
3
4
2
1
W
Medusa
10
1
5
12.5
W
Aphrodite
Lilystiffa
Aphrodite
5
2
11
5.25
L
2
5
5
0.9
L
Chang'e
NIII523
Chang'e
1
5
7
0.9
W
Zhong Kui
SenHiiiPower
Zhong Kui
5
3
13
3.83
W
Chaac
ixToKi
Chaac
3
2
14
5
L
Hachiman
lokcim
Hachiman
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,753
Damage
71,761
98,290
Taken
104,666
82,272
Mitigated
64,864
48,731
Healing
43,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
ConVic
Ymir
16,662
1,878
0
3,132
27,819
33,868
364
7,691
20,128
42,174
0
L
Ne Zha
Heshillion
Ne Zha
20,988
3,617
0
3,702
22,310
10,262
0
11,452
10,692
0
43,814
L
Cthulhu
IIBIGTYTYII
Cthulhu
16,102
562
1,677
4,084
19,675
12,382
1
5,297
14,252
62,977
0
W
Medusa
20,378
9,279
0
2,056
8,417
3,750
911
1,970
6,447
0
63,985
W
Aphrodite
Lilystiffa
Aphrodite
16,696
736
14,477
13,931
20,994
11,556
114
7,387
13,607
61,828
0
L
10,649
1,443
7,359
7,833
27,306
29,497
0
11,150
15,916
0
31,148
L
Chang'e
NIII523
Chang'e
10,383
401
9,005
5,686
18,559
6,374
0
9,769
8,528
20,631
0
W
Zhong Kui
SenHiiiPower
Zhong Kui
15,589
2,684
0
4,226
15,073
11,343
2,786
4,320
10,753
36,803
0
W
Chaac
ixToKi
Chaac
21,428
3,077
774
10,135
25,987
21,755
1,023
6,043
19,944
0
45,923
L
Hachiman
lokcim
Hachiman
13,639
8,308
0
3,853
16,816
6,349
245
10,319
6,331
0
32,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,333
Gold Earned
54,216
379
Minions Killed
309
10
Camps Cleared
5
1,548,980
Distance Traveled
1,477,065
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
13,063
768
69
4
3
312,204
4
L
Ne Zha
11,359
668
53
3
0
278,376
0
L
Cthulhu
11,496
676
106
6
2
299,173
0
W
Medusa
13,666
804
91
5
2
300,751
2
W
Aphrodite
12,664
745
129
8
3
335,295
0
L
Guan Yu
11,050
650
62
4
3
312,893
2
L
Chang'e
9,945
585
36
2
0
316,302
2
W
Zhong Kui
12,441
732
47
3
0
269,539
5
W
Chaac
12,499
735
43
3
2
331,191
2
L
Hachiman
10,366
610
52
3
0
270,321
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role